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itmasterhandlaser.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802F0340 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
void itMasterHandLaser_Logic84_EvtUnk (Item_GObj *, Item_GObj *)
void it_802F046C (Item_GObj *)
void it_802F0484 (Item_GObj *)
bool itMasterhandlaser_UnkMotion0_Anim (Item_GObj *)
void itMasterhandlaser_UnkMotion0_Phys (Item_GObj *gobj)
bool itMasterhandlaser_UnkMotion0_Coll (Item_GObj *gobj)
void it_802F05A8 (Item_GObj *)
void it_802F063C (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F9378 []

Function Documentation

◆ it_802F0340()

Item_GObj * it_802F0340 ( Item_GObj * gobj,
Vec3 * prev_pos,
Vec3 * pos,
Fighter_Part part,
ItemKind kind,
f32 facing_dir )

◆ itMasterHandLaser_Logic84_EvtUnk()

void itMasterHandLaser_Logic84_EvtUnk ( Item_GObj * gobj,
Item_GObj * arg1 )

◆ it_802F046C()

void it_802F046C ( Item_GObj * gobj)

◆ it_802F0484()

void it_802F0484 ( Item_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Anim()

bool itMasterhandlaser_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Phys()

void itMasterhandlaser_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itMasterhandlaser_UnkMotion0_Coll()

bool itMasterhandlaser_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802F05A8()

void it_802F05A8 ( Item_GObj * gobj)

◆ it_802F063C()

void it_802F063C ( Item_GObj * gobj,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F9378

ItemStateTable it_803F9378[]
extern