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SSBM Decomp
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Go to the source code of this file.
Functions | |
| Item_GObj * | it_802F0340 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir) |
| void | it_2725_Logic84_EvtUnk (Item_GObj *, Item_GObj *) |
| void | it_802F046C (Item_GObj *) |
| void | it_802F0484 (Item_GObj *) |
| bool | itMasterhandlaser_UnkMotion0_Anim (Item_GObj *) |
| void | itMasterhandlaser_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itMasterhandlaser_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802F05A8 (Item_GObj *) |
| void | it_802F063C (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F9378 [] |
| Item_GObj * it_802F0340 | ( | Item_GObj * | gobj, |
| Vec3 * | prev_pos, | ||
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind, | ||
| f32 | facing_dir | ||
| ) |
| void it_802F046C | ( | Item_GObj * | gobj | ) |
| void it_802F0484 | ( | Item_GObj * | gobj | ) |
| void itMasterhandlaser_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F05A8 | ( | Item_GObj * | gobj | ) |
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extern |