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itmasterhandbullet.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_802F0AE0 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, s32 msid, f32 facing_dir, f32 vel_x, f32 vel_y)
void itMasterHandBullet_Logic85_EvtUnk (Item_GObj *, Item_GObj *)
void it_802F0BE8 (Item_GObj *)
bool itMasterhandbullet_UnkMotion1_Anim (Item_GObj *)
void itMasterhandbullet_UnkMotion1_Phys (Item_GObj *)
bool itMasterhandbullet_UnkMotion1_Coll (Item_GObj *)
void it_802F0F08 (Item_GObj *)
bool itMasterHandBullet_Logic83_DmgDealt (Item_GObj *)
bool itMasterHandBullet_Logic83_Reflected (Item_GObj *)
bool itMasterHandBullet_Logic83_Clanked (Item_GObj *)
bool itMasterHandBullet_Logic83_Absorbed (Item_GObj *)
bool itMasterHandBullet_Logic83_ShieldBounced (Item_GObj *)
bool itMasterHandBullet_Logic83_HitShield (Item_GObj *)

Variables

ItemStateTable it_803F9388 []

Function Documentation

◆ it_802F0AE0()

void it_802F0AE0 ( Item_GObj * gobj,
Vec3 * prev_pos,
Vec3 * pos,
ItemKind kind,
s32 msid,
f32 facing_dir,
f32 vel_x,
f32 vel_y )

◆ itMasterHandBullet_Logic85_EvtUnk()

void itMasterHandBullet_Logic85_EvtUnk ( Item_GObj * gobj,
Item_GObj * arg1 )

◆ it_802F0BE8()

void it_802F0BE8 ( Item_GObj * gobj)

◆ itMasterhandbullet_UnkMotion1_Anim()

bool itMasterhandbullet_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itMasterhandbullet_UnkMotion1_Phys()

void itMasterhandbullet_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itMasterhandbullet_UnkMotion1_Coll()

bool itMasterhandbullet_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802F0F08()

void it_802F0F08 ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_DmgDealt()

bool itMasterHandBullet_Logic83_DmgDealt ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_Reflected()

bool itMasterHandBullet_Logic83_Reflected ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_Clanked()

bool itMasterHandBullet_Logic83_Clanked ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_Absorbed()

bool itMasterHandBullet_Logic83_Absorbed ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_ShieldBounced()

bool itMasterHandBullet_Logic83_ShieldBounced ( Item_GObj * gobj)

◆ itMasterHandBullet_Logic83_HitShield()

bool itMasterHandBullet_Logic83_HitShield ( Item_GObj * gobj)

Variable Documentation

◆ it_803F9388

ItemStateTable it_803F9388[]
extern