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◆ it_802F0AE0()
◆ itMasterHandBullet_Logic85_EvtUnk()
◆ it_802F0BE8()
◆ itMasterhandbullet_UnkMotion1_Anim()
◆ itMasterhandbullet_UnkMotion1_Phys()
| void itMasterhandbullet_UnkMotion1_Phys |
( |
Item_GObj * | gobj | ) |
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◆ itMasterhandbullet_UnkMotion1_Coll()
◆ it_802F0F08()
◆ itMasterHandBullet_Logic83_DmgDealt()
◆ itMasterHandBullet_Logic83_Reflected()
◆ itMasterHandBullet_Logic83_Clanked()
◆ itMasterHandBullet_Logic83_Absorbed()
◆ itMasterHandBullet_Logic83_ShieldBounced()
| bool itMasterHandBullet_Logic83_ShieldBounced |
( |
Item_GObj * | gobj | ) |
|
◆ itMasterHandBullet_Logic83_HitShield()
◆ it_803F9388