#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802F0AE0()
| void it_802F0AE0 |
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Item_GObj * | gobj, |
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Vec3 * | prev_pos, |
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Vec3 * | pos, |
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ItemKind | kind, |
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s32 | msid, |
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f32 | facing_dir, |
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f32 | vel_x, |
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f32 | vel_y ) |
◆ itMasterHandBullet_Logic85_EvtUnk()
◆ it_802F0BE8()
◆ itMasterhandbullet_UnkMotion1_Anim()
◆ itMasterhandbullet_UnkMotion1_Phys()
| void itMasterhandbullet_UnkMotion1_Phys |
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Item_GObj * | gobj | ) |
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◆ itMasterhandbullet_UnkMotion1_Coll()
◆ it_802F0F08()
◆ itMasterHandBullet_Logic83_DmgDealt()
◆ itMasterHandBullet_Logic83_Reflected()
◆ itMasterHandBullet_Logic83_Clanked()
◆ itMasterHandBullet_Logic83_Absorbed()
◆ itMasterHandBullet_Logic83_ShieldBounced()
| bool itMasterHandBullet_Logic83_ShieldBounced |
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Item_GObj * | gobj | ) |
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◆ itMasterHandBullet_Logic83_HitShield()
◆ it_803F9388