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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| void | it_802F0AE0 (Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, ItemKind kind, s32 msid, f32 facing_dir, f32 vel_x, f32 vel_y) |
| void | itMasterHandBullet_Logic85_EvtUnk (Item_GObj *, Item_GObj *) |
| void | it_802F0BE8 (Item_GObj *) |
| bool | itMasterhandbullet_UnkMotion1_Anim (Item_GObj *) |
| void | itMasterhandbullet_UnkMotion1_Phys (Item_GObj *) |
| bool | itMasterhandbullet_UnkMotion1_Coll (Item_GObj *) |
| void | it_802F0F08 (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_DmgDealt (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_Reflected (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_Clanked (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_Absorbed (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_ShieldBounced (Item_GObj *) |
| bool | itMasterHandBullet_Logic83_HitShield (Item_GObj *) |
Variables | |
| ItemStateTable | it_803F9388 [] |
| void it_802F0AE0 | ( | Item_GObj * | gobj, |
| Vec3 * | prev_pos, | ||
| Vec3 * | pos, | ||
| ItemKind | kind, | ||
| s32 | msid, | ||
| f32 | facing_dir, | ||
| f32 | vel_x, | ||
| f32 | vel_y ) |
| void it_802F0BE8 | ( | Item_GObj * | gobj | ) |
| void itMasterhandbullet_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F0F08 | ( | Item_GObj * | gobj | ) |
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