#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802F0AE0()
void it_802F0AE0 |
( |
Item_GObj * |
gobj, |
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Vec3 * |
prev_pos, |
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Vec3 * |
pos, |
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ItemKind |
kind, |
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s32 |
msid, |
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f32 |
facing_dir, |
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f32 |
vel_x, |
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f32 |
vel_y |
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) |
| |
◆ it_2725_Logic85_EvtUnk()
◆ it_802F0BE8()
◆ itMasterhandbullet_UnkMotion1_Anim()
◆ itMasterhandbullet_UnkMotion1_Phys()
void itMasterhandbullet_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itMasterhandbullet_UnkMotion1_Coll()
◆ it_802F0F08()
◆ it_2725_Logic83_DmgDealt()
◆ it_2725_Logic83_Reflected()
◆ it_2725_Logic83_Clanked()
◆ it_2725_Logic83_Absorbed()
◆ it_2725_Logic83_ShieldBounced()
◆ it_2725_Logic83_HitShield()
◆ it_803F9388