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itmariofireball.h File Reference
#include <platform.h>
#include "it/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_8029B6F8 (Item_GObj *, Vec3 *, ItemKind, f32)
 
void it_8029B7C0 (Item_GObj *)
 
bool it_8029B868 (Item_GObj *)
 
void it_8029B8A0 (Item_GObj *)
 
bool it_8029B8EC (Item_GObj *)
 
bool it_8029BA38 (Item_GObj *)
 
bool it_8029BA40 (Item_GObj *)
 
bool it_8029BA60 (Item_GObj *)
 
bool it_8029BA68 (Item_GObj *)
 
bool it_8029BA70 (Item_GObj *)
 
bool it_8029BA78 (Item_GObj *)
 
void it_8029BA98 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6788 []
 

Function Documentation

◆ it_8029B6F8()

void it_8029B6F8 ( Item_GObj gobj,
Vec3 pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_8029B7C0()

void it_8029B7C0 ( Item_GObj gobj)

◆ it_8029B868()

bool it_8029B868 ( Item_GObj gobj)

◆ it_8029B8A0()

void it_8029B8A0 ( Item_GObj gobj)

◆ it_8029B8EC()

bool it_8029B8EC ( Item_GObj gobj)

◆ it_8029BA38()

bool it_8029BA38 ( Item_GObj gobj)

◆ it_8029BA40()

bool it_8029BA40 ( Item_GObj gobj)

◆ it_8029BA60()

bool it_8029BA60 ( Item_GObj gobj)

◆ it_8029BA68()

bool it_8029BA68 ( Item_GObj gobj)

◆ it_8029BA70()

bool it_8029BA70 ( Item_GObj gobj)

◆ it_8029BA78()

bool it_8029BA78 ( Item_GObj gobj)

◆ it_8029BA98()

void it_8029BA98 ( Item_GObj gobj,
Item_GObj referenced_gobj 
)

Variable Documentation

◆ it_803F6788

ItemStateTable it_803F6788[]
extern