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itmariofireball.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_8029B6F8 (Item_GObj *, Vec3 *, ItemKind, f32)
 
void it_8029B7C0 (Item_GObj *)
 
bool itMariofireball_UnkMotion0_Anim (Item_GObj *)
 
void itMariofireball_UnkMotion0_Phys (Item_GObj *)
 
bool itMariofireball_UnkMotion0_Coll (Item_GObj *)
 
bool it_2725_Logic87_DmgDealt (Item_GObj *)
 
bool it_2725_Logic87_Reflected (Item_GObj *)
 
bool it_2725_Logic87_Clanked (Item_GObj *)
 
bool it_2725_Logic87_HitShield (Item_GObj *)
 
bool it_2725_Logic87_Absorbed (Item_GObj *)
 
bool it_2725_Logic87_ShieldBounced (Item_GObj *)
 
void it_2725_Logic87_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6788 []
 

Function Documentation

◆ it_8029B6F8()

void it_8029B6F8 ( Item_GObj gobj,
Vec3 *  pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_8029B7C0()

void it_8029B7C0 ( Item_GObj gobj)

◆ itMariofireball_UnkMotion0_Anim()

bool itMariofireball_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMariofireball_UnkMotion0_Phys()

void itMariofireball_UnkMotion0_Phys ( Item_GObj gobj)

◆ itMariofireball_UnkMotion0_Coll()

bool itMariofireball_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic87_DmgDealt()

bool it_2725_Logic87_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic87_Reflected()

bool it_2725_Logic87_Reflected ( Item_GObj gobj)

◆ it_2725_Logic87_Clanked()

bool it_2725_Logic87_Clanked ( Item_GObj gobj)

◆ it_2725_Logic87_HitShield()

bool it_2725_Logic87_HitShield ( Item_GObj gobj)

◆ it_2725_Logic87_Absorbed()

bool it_2725_Logic87_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic87_ShieldBounced()

bool it_2725_Logic87_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic87_EvtUnk()

void it_2725_Logic87_EvtUnk ( Item_GObj gobj,
Item_GObj referenced_gobj 
)

Variable Documentation

◆ it_803F6788

ItemStateTable it_803F6788[]
extern