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itmariocape.h File Reference
#include "baselib/forward.h"
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjit_802B2560 (Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
void itMarioCape_Logic41_Destroyed (Item_GObj *)
void it_802B2674 (Item_GObj *)
void it_802B26C0 (Item_GObj *gobj)
void it_802B26E0 (Item_GObj *gobj)
void it_2725_Logic41_PickedUp (Item_GObj *)
bool itMariocape_UnkMotion1_Anim (HSD_GObj *gobj)
void it_802B2870 (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F70F8 []

Function Documentation

◆ it_802B2560()

Item_GObj * it_802B2560 ( Fighter_GObj * gobj,
float facing_dir,
Vec3 * pos,
Fighter_Part part,
ItemKind kind )

◆ itMarioCape_Logic41_Destroyed()

void itMarioCape_Logic41_Destroyed ( Item_GObj * gobj)

◆ it_802B2674()

void it_802B2674 ( Item_GObj * gobj)

◆ it_802B26C0()

void it_802B26C0 ( Item_GObj * gobj)

◆ it_802B26E0()

void it_802B26E0 ( Item_GObj * gobj)

◆ it_2725_Logic41_PickedUp()

void it_2725_Logic41_PickedUp ( Item_GObj * gobj)

◆ itMariocape_UnkMotion1_Anim()

bool itMariocape_UnkMotion1_Anim ( HSD_GObj * gobj)

◆ it_802B2870()

void it_802B2870 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F70F8

ItemStateTable it_803F70F8[]
extern