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itmariocape.h File Reference
#include "baselib/forward.h"
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjit_802B2560 (Fighter_GObj *gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
 
void itMarioCape_Logic41_Destroyed (Item_GObj *)
 
void it_802B2674 (Item_GObj *)
 
void it_802B26C0 (Item_GObj *gobj)
 
void it_802B26E0 (Item_GObj *gobj)
 
void it_2725_Logic41_PickedUp (Item_GObj *)
 
bool itMariocape_UnkMotion1_Anim (HSD_GObj *gobj)
 
void it_802B2870 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F70F8 []
 

Function Documentation

◆ it_802B2560()

Item_GObj * it_802B2560 ( Fighter_GObj *  gobj,
float  facing_dir,
Vec3 *  pos,
Fighter_Part  part,
ItemKind  kind 
)

◆ itMarioCape_Logic41_Destroyed()

void itMarioCape_Logic41_Destroyed ( Item_GObj gobj)

◆ it_802B2674()

void it_802B2674 ( Item_GObj gobj)

◆ it_802B26C0()

void it_802B26C0 ( Item_GObj gobj)

◆ it_802B26E0()

void it_802B26E0 ( Item_GObj gobj)

◆ it_2725_Logic41_PickedUp()

void it_2725_Logic41_PickedUp ( Item_GObj gobj)

◆ itMariocape_UnkMotion1_Anim()

bool itMariocape_UnkMotion1_Anim ( HSD_GObj gobj)

◆ it_802B2870()

void it_802B2870 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F70F8

ItemStateTable it_803F70F8[]
extern