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itmariocape.c File Reference
#include "itmariocape.h"
#include "db/db.h"
#include "ef/efasync.h"
#include "ft/chara/ftMario/ftMr_SpecialS.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

Item_GObjit_802B2560 (Fighter_GObj *parent_gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind)
 
void itMarioCape_Logic41_Destroyed (Item_GObj *gobj)
 
void it_802B2674 (Item_GObj *gobj)
 
void it_802B26C0 (Item_GObj *gobj)
 
void it_802B26E0 (Item_GObj *gobj)
 
void it_2725_Logic41_PickedUp (Item_GObj *gobj)
 
static void inlineA0 (Item_GObj *gobj)
 
void reset (Item_GObj *gobj)
 
bool itMariocape_UnkMotion1_Anim (Item_GObj *gobj)
 
void it_802B2870 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F70F8 []
 

Function Documentation

◆ it_802B2560()

Item_GObj * it_802B2560 ( Fighter_GObj *  parent_gobj,
float  facing_dir,
Vec3 *  pos,
Fighter_Part  part,
ItemKind  kind 
)

◆ itMarioCape_Logic41_Destroyed()

void itMarioCape_Logic41_Destroyed ( Item_GObj gobj)

◆ it_802B2674()

void it_802B2674 ( Item_GObj gobj)

◆ it_802B26C0()

void it_802B26C0 ( Item_GObj gobj)

◆ it_802B26E0()

void it_802B26E0 ( Item_GObj gobj)

◆ it_2725_Logic41_PickedUp()

void it_2725_Logic41_PickedUp ( Item_GObj gobj)

◆ inlineA0()

static void inlineA0 ( Item_GObj gobj)
static

◆ reset()

void reset ( Item_GObj gobj)
inline

◆ itMariocape_UnkMotion1_Anim()

bool itMariocape_UnkMotion1_Anim ( Item_GObj gobj)

◆ it_802B2870()

void it_802B2870 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F70F8

ItemStateTable it_803F70F8[]
Initial value:
= {
}
bool itMariocape_UnkMotion1_Anim(Item_GObj *gobj)
Definition itmariocape.c:115
#define NULL
Definition stddef.h:19