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SSBM Decomp
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#include "itmariocape.h"#include "inlines.h"#include <melee/ef/efasync.h>#include <melee/ft/ftlib.h>#include <melee/ft/kinds/ftMario/ftmariospecials.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>Functions | |
| Item_GObj * | it_802B2560 (Fighter_GObj *parent_gobj, float facing_dir, Vec3 *pos, Fighter_Part part, ItemKind kind) |
| void | itMarioCape_Logic41_Destroyed (Item_GObj *gobj) |
| void | it_802B2674 (Item_GObj *gobj) |
| void | it_802B26C0 (Item_GObj *gobj) |
| void | it_802B26E0 (Item_GObj *gobj) |
| void | it_2725_Logic41_PickedUp (Item_GObj *gobj) |
| static void | inlineA0 (Item_GObj *gobj) |
| static void | reset (Item_GObj *gobj) |
| bool | itMariocape_UnkMotion1_Anim (Item_GObj *gobj) |
| void | it_802B2870 (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F70F8 [] |
| Item_GObj * it_802B2560 | ( | Fighter_GObj * | parent_gobj, |
| float | facing_dir, | ||
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind ) |
| void itMarioCape_Logic41_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802B2674 | ( | Item_GObj * | gobj | ) |
| void it_802B26C0 | ( | Item_GObj * | gobj | ) |
| void it_802B26E0 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic41_PickedUp | ( | Item_GObj * | gobj | ) |
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static |
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inlinestatic |
| ItemStateTable it_803F70F8[] |