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itlugia.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic17_Spawned (Item_GObj *)
 
UNK_RET it_802D14D0 (UNK_PARAMS)
 
void it_2725_Logic17_EvtUnk (Item_GObj *, Item_GObj *)
 
bool itLugia_UnkMotion1_Anim (Item_GObj *gobj)
 
void itLugia_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itLugia_UnkMotion1_Coll (Item_GObj *gobj)
 it_2725_Logic17_EvtUnk
 
UNK_RET it_802D1580 (UNK_PARAMS)
 
bool itLugia_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLugia_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itLugia_UnkMotion2_Coll (Item_GObj *gobj)
 it_802D1580
 
UNK_RET it_802D16D4 (UNK_PARAMS)
 
bool itLugia_UnkMotion3_Anim (Item_GObj *gobj)
 
void itLugia_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itLugia_UnkMotion3_Coll (Item_GObj *gobj)
 it_802D16D4
 
UNK_RET it_802D1830 (UNK_PARAMS)
 
bool itLugia_UnkMotion4_Anim (Item_GObj *gobj)
 
void itLugia_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itLugia_UnkMotion4_Coll (Item_GObj *gobj)
 it_802D1830
 
UNK_RET it_802D1A44 (UNK_PARAMS)
 
bool itLugia_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLugia_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLugia_UnkMotion5_Coll (Item_GObj *gobj)
 it_802D1A44
 
UNK_RET it_802D1BBC (UNK_PARAMS)
 
UNK_RET it_802D1D40 (UNK_PARAMS)
 
bool it_802D1DB4 (Item_GObj *gobj)
 
void it_802D1DD8 (Item_GObj *gobj)
 
bool it_802D1E64 (Item_GObj *gobj)
 
UNK_RET it_802D1E8C (UNK_PARAMS)
 
UNK_RET it_802D1F64 (UNK_PARAMS)
 
UNK_RET it_802D208C (UNK_PARAMS)
 
void it_2725_Logic39_Spawned (Item_GObj *)
 
void it_2725_Logic40_Spawned (Item_GObj *)
 
void it_2725_Logic41_Spawned (Item_GObj *)
 
void it_802D23D4 (Item_GObj *, Item_GObj *)
 
UNK_RET it_802D23F4 (UNK_PARAMS)
 
bool it_802D246C (Item_GObj *gobj)
 
void it_802D24A0 (Item_GObj *gobj)
 
bool it_802D24FC (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7EE8 []
 
ItemStateTable it_803F7F48 []
 

Function Documentation

◆ it_2725_Logic17_Spawned()

void it_2725_Logic17_Spawned ( Item_GObj )

◆ it_802D14D0()

UNK_RET it_802D14D0 ( UNK_PARAMS  )

◆ it_2725_Logic17_EvtUnk()

void it_2725_Logic17_EvtUnk ( Item_GObj ,
Item_GObj  
)

◆ itLugia_UnkMotion1_Anim()

bool itLugia_UnkMotion1_Anim ( Item_GObj gobj)

◆ itLugia_UnkMotion1_Phys()

void itLugia_UnkMotion1_Phys ( Item_GObj gobj)

◆ itLugia_UnkMotion1_Coll()

◆ it_802D1580()

UNK_RET it_802D1580 ( UNK_PARAMS  )

◆ itLugia_UnkMotion2_Anim()

bool itLugia_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLugia_UnkMotion2_Phys()

void itLugia_UnkMotion2_Phys ( Item_GObj gobj)

◆ itLugia_UnkMotion2_Coll()

◆ it_802D16D4()

UNK_RET it_802D16D4 ( UNK_PARAMS  )

◆ itLugia_UnkMotion3_Anim()

bool itLugia_UnkMotion3_Anim ( Item_GObj gobj)

◆ itLugia_UnkMotion3_Phys()

void itLugia_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLugia_UnkMotion3_Coll()

◆ it_802D1830()

UNK_RET it_802D1830 ( UNK_PARAMS  )

◆ itLugia_UnkMotion4_Anim()

bool itLugia_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLugia_UnkMotion4_Phys()

void itLugia_UnkMotion4_Phys ( Item_GObj gobj)

◆ itLugia_UnkMotion4_Coll()

◆ it_802D1A44()

UNK_RET it_802D1A44 ( UNK_PARAMS  )

◆ itLugia_UnkMotion5_Anim()

bool itLugia_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLugia_UnkMotion5_Phys()

void itLugia_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLugia_UnkMotion5_Coll()

◆ it_802D1BBC()

UNK_RET it_802D1BBC ( UNK_PARAMS  )

◆ it_802D1D40()

UNK_RET it_802D1D40 ( UNK_PARAMS  )

◆ it_802D1DB4()

bool it_802D1DB4 ( Item_GObj gobj)

◆ it_802D1DD8()

void it_802D1DD8 ( Item_GObj gobj)

◆ it_802D1E64()

bool it_802D1E64 ( Item_GObj gobj)

◆ it_802D1E8C()

UNK_RET it_802D1E8C ( UNK_PARAMS  )

◆ it_802D1F64()

UNK_RET it_802D1F64 ( UNK_PARAMS  )

◆ it_802D208C()

UNK_RET it_802D208C ( UNK_PARAMS  )

◆ it_2725_Logic39_Spawned()

void it_2725_Logic39_Spawned ( Item_GObj )

◆ it_2725_Logic40_Spawned()

void it_2725_Logic40_Spawned ( Item_GObj )

◆ it_2725_Logic41_Spawned()

void it_2725_Logic41_Spawned ( Item_GObj )

◆ it_802D23D4()

void it_802D23D4 ( Item_GObj ,
Item_GObj  
)

◆ it_802D23F4()

UNK_RET it_802D23F4 ( UNK_PARAMS  )

◆ it_802D246C()

bool it_802D246C ( Item_GObj gobj)

◆ it_802D24A0()

void it_802D24A0 ( Item_GObj gobj)

◆ it_802D24FC()

bool it_802D24FC ( Item_GObj gobj)

Variable Documentation

◆ it_803F7EE8

ItemStateTable it_803F7EE8[]
extern

◆ it_803F7F48

ItemStateTable it_803F7F48[]
extern