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itlucky.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802D5050 (Item_GObj *)
 
void it_802D50F0 (Item_GObj *)
 
bool it_802D5124 (Item_GObj *gobj)
 
void it_802D51C8 (HSD_GObj *gobj)
 
void it_802D52E4 (Item_GObj *gobj)
 
void it_802D533C (Item_GObj *gobj)
 
bool it_802D53AC (Item_GObj *gobj)
 
void it_802D53F0 (Item_GObj *gobj)
 
bool it_802D53F4 (Item_GObj *gobj)
 
void it_802D5420 (HSD_GObj *gobj)
 
void it_802D546C (Item_GObj *)
 
bool itLucky_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLucky_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itLucky_UnkMotion6_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion6_Phys (Item_GObj *gobj)
 
void it_802D5560 (HSD_GObj *gobj)
 
bool it_802D55DC (Item_GObj *gobj)
 
void it_802D5600 (Item_GObj *gobj)
 
bool it_802D5620 (Item_GObj *gobj)
 
bool it_802D5648 (Item_GObj *)
 
void it_802D56F0 (Item_GObj *, Item_GObj *)
 
Item_GObjit_802D5710 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing)
 
void it_2725_Logic44_Spawned (Item_GObj *)
 
void it_802D582C (Item_GObj *)
 
bool it_802D5884 (Item_GObj *gobj)
 
void it_802D58BC (Item_GObj *gobj)
 
bool it_802D58C0 (Item_GObj *gobj)
 
void it_802D58EC (HSD_GObj *gobj)
 
bool itLucky_UnkMotion3_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itLucky_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic44_PickedUp (Item_GObj *)
 
bool itLucky_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_2725_Logic44_Dropped (Item_GObj *)
 
void it_2725_Logic44_EnteredAir (Item_GObj *)
 
bool it_802D5A2C (Item_GObj *gobj)
 
void it_802D5A64 (Item_GObj *gobj)
 
bool it_802D5A68 (Item_GObj *gobj)
 
void it_2725_Logic44_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F8190 []
 
ItemStateTable it_803F8200 []
 

Function Documentation

◆ it_802D5050()

void it_802D5050 ( Item_GObj gobj)

◆ it_802D50F0()

void it_802D50F0 ( Item_GObj gobj)

◆ it_802D5124()

bool it_802D5124 ( Item_GObj gobj)

◆ it_802D51C8()

void it_802D51C8 ( HSD_GObj gobj)

◆ it_802D52E4()

void it_802D52E4 ( Item_GObj gobj)

◆ it_802D533C()

void it_802D533C ( Item_GObj gobj)

◆ it_802D53AC()

bool it_802D53AC ( Item_GObj gobj)

◆ it_802D53F0()

void it_802D53F0 ( Item_GObj gobj)

◆ it_802D53F4()

bool it_802D53F4 ( Item_GObj gobj)

◆ it_802D5420()

void it_802D5420 ( HSD_GObj gobj)

◆ it_802D546C()

void it_802D546C ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Anim()

bool itLucky_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Phys()

void itLucky_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Coll()

bool itLucky_UnkMotion5_Coll ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Anim()

bool itLucky_UnkMotion6_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Phys()

void itLucky_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_802D5560()

void it_802D5560 ( HSD_GObj gobj)

◆ it_802D55DC()

bool it_802D55DC ( Item_GObj gobj)

◆ it_802D5600()

void it_802D5600 ( Item_GObj gobj)

◆ it_802D5620()

bool it_802D5620 ( Item_GObj gobj)

◆ it_802D5648()

bool it_802D5648 ( Item_GObj gobj)

◆ it_802D56F0()

void it_802D56F0 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802D5710()

Item_GObj * it_802D5710 ( Item_GObj gobj,
Vec3 *  pos,
Vec3 *  vel,
f32  facing 
)

◆ it_2725_Logic44_Spawned()

void it_2725_Logic44_Spawned ( Item_GObj gobj)

◆ it_802D582C()

void it_802D582C ( Item_GObj gobj)

◆ it_802D5884()

bool it_802D5884 ( Item_GObj gobj)

◆ it_802D58BC()

void it_802D58BC ( Item_GObj gobj)

◆ it_802D58C0()

bool it_802D58C0 ( Item_GObj gobj)

◆ it_802D58EC()

void it_802D58EC ( HSD_GObj gobj)

◆ itLucky_UnkMotion3_Anim()

bool itLucky_UnkMotion3_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion3_Phys()

void itLucky_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion3_Coll()

bool itLucky_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic44_PickedUp()

void it_2725_Logic44_PickedUp ( Item_GObj gobj)

◆ itLucky_UnkMotion2_Anim()

bool itLucky_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion2_Phys()

void itLucky_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_2725_Logic44_Dropped()

void it_2725_Logic44_Dropped ( Item_GObj gobj)

◆ it_2725_Logic44_EnteredAir()

void it_2725_Logic44_EnteredAir ( Item_GObj gobj)

◆ it_802D5A2C()

bool it_802D5A2C ( Item_GObj gobj)

◆ it_802D5A64()

void it_802D5A64 ( Item_GObj gobj)

◆ it_802D5A68()

bool it_802D5A68 ( Item_GObj gobj)

◆ it_2725_Logic44_EvtUnk()

void it_2725_Logic44_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F8190

ItemStateTable it_803F8190[]
extern

◆ it_803F8200

ItemStateTable it_803F8200[]
extern