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itlucky.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802D5050 (Item_GObj *)
 
UNK_RET it_802D50F0 (UNK_PARAMS)
 
UNK_RET it_802D5124 (UNK_PARAMS)
 
UNK_RET it_802D51C8 (UNK_PARAMS)
 
UNK_RET it_802D52E4 (UNK_PARAMS)
 
UNK_RET it_802D533C (UNK_PARAMS)
 
bool it_802D53AC (Item_GObj *gobj)
 
void it_802D53F0 (Item_GObj *gobj)
 it_802D5050
 
bool it_802D53F4 (Item_GObj *gobj)
 
UNK_RET it_802D5420 (UNK_PARAMS)
 
UNK_RET it_802D546C (UNK_PARAMS)
 
bool itLucky_UnkMotion5_Anim (Item_GObj *gobj)
 it_802D53F4
 
void itLucky_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLucky_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itLucky_UnkMotion6_Anim (Item_GObj *gobj)
 itLucky_UnkMotion5_Phys
 
void itLucky_UnkMotion6_Phys (Item_GObj *gobj)
 
UNK_RET it_802D5560 (UNK_PARAMS)
 
bool it_802D55DC (Item_GObj *gobj)
 
void it_802D5600 (Item_GObj *gobj)
 
bool it_802D5620 (Item_GObj *gobj)
 
bool it_802D5648 (Item_GObj *)
 
void it_802D56F0 (Item_GObj *, Item_GObj *)
 
UNK_RET it_802D5710 (UNK_PARAMS)
 
void it_2725_Logic44_Spawned (Item_GObj *)
 
UNK_RET it_802D582C (UNK_PARAMS)
 
bool it_802D5884 (Item_GObj *gobj)
 
void it_802D58BC (Item_GObj *gobj)
 itLucky_UnkMotion6_Phys
 
bool it_802D58C0 (Item_GObj *gobj)
 
UNK_RET it_802D58EC (UNK_PARAMS)
 
bool itLucky_UnkMotion3_Anim (Item_GObj *gobj)
 
void itLucky_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itLucky_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_2725_Logic44_PickedUp (Item_GObj *)
 
bool itLucky_UnkMotion2_Anim (Item_GObj *gobj)
 it_802D58C0
 
void itLucky_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_2725_Logic44_Dropped (Item_GObj *)
 
void it_2725_Logic44_EnteredAir (Item_GObj *)
 
bool it_802D5A2C (Item_GObj *gobj)
 
void it_802D5A64 (Item_GObj *gobj)
 it_2725_Logic44_Dropped
 
bool it_802D5A68 (Item_GObj *gobj)
 
void it_2725_Logic44_EvtUnk (Item_GObj *, Item_GObj *)
 it_802D5A68
 

Variables

ItemStateTable it_803F8190 []
 
ItemStateTable it_803F8200 []
 

Function Documentation

◆ it_802D5050()

void it_802D5050 ( Item_GObj )

◆ it_802D50F0()

UNK_RET it_802D50F0 ( UNK_PARAMS  )

◆ it_802D5124()

UNK_RET it_802D5124 ( UNK_PARAMS  )

◆ it_802D51C8()

UNK_RET it_802D51C8 ( UNK_PARAMS  )

◆ it_802D52E4()

UNK_RET it_802D52E4 ( UNK_PARAMS  )

◆ it_802D533C()

UNK_RET it_802D533C ( UNK_PARAMS  )

◆ it_802D53AC()

bool it_802D53AC ( Item_GObj gobj)

◆ it_802D53F0()

◆ it_802D53F4()

bool it_802D53F4 ( Item_GObj gobj)

◆ it_802D5420()

UNK_RET it_802D5420 ( UNK_PARAMS  )

◆ it_802D546C()

UNK_RET it_802D546C ( UNK_PARAMS  )

◆ itLucky_UnkMotion5_Anim()

bool itLucky_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Phys()

void itLucky_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion5_Coll()

bool itLucky_UnkMotion5_Coll ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Anim()

bool itLucky_UnkMotion6_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion6_Phys()

void itLucky_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_802D5560()

UNK_RET it_802D5560 ( UNK_PARAMS  )

◆ it_802D55DC()

bool it_802D55DC ( Item_GObj gobj)

◆ it_802D5600()

void it_802D5600 ( Item_GObj gobj)

◆ it_802D5620()

bool it_802D5620 ( Item_GObj gobj)

◆ it_802D5648()

bool it_802D5648 ( Item_GObj )

◆ it_802D56F0()

void it_802D56F0 ( Item_GObj ,
Item_GObj  
)

◆ it_802D5710()

UNK_RET it_802D5710 ( UNK_PARAMS  )

◆ it_2725_Logic44_Spawned()

void it_2725_Logic44_Spawned ( Item_GObj )

◆ it_802D582C()

UNK_RET it_802D582C ( UNK_PARAMS  )

◆ it_802D5884()

bool it_802D5884 ( Item_GObj gobj)

◆ it_802D58BC()

◆ it_802D58C0()

bool it_802D58C0 ( Item_GObj gobj)

◆ it_802D58EC()

UNK_RET it_802D58EC ( UNK_PARAMS  )

◆ itLucky_UnkMotion3_Anim()

bool itLucky_UnkMotion3_Anim ( Item_GObj gobj)

◆ itLucky_UnkMotion3_Phys()

void itLucky_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLucky_UnkMotion3_Coll()

bool itLucky_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_2725_Logic44_PickedUp()

void it_2725_Logic44_PickedUp ( Item_GObj )

◆ itLucky_UnkMotion2_Anim()

◆ itLucky_UnkMotion2_Phys()

void itLucky_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_2725_Logic44_Dropped()

void it_2725_Logic44_Dropped ( Item_GObj )

◆ it_2725_Logic44_EnteredAir()

void it_2725_Logic44_EnteredAir ( Item_GObj )

◆ it_802D5A2C()

bool it_802D5A2C ( Item_GObj gobj)

◆ it_802D5A64()

◆ it_802D5A68()

bool it_802D5A68 ( Item_GObj gobj)

◆ it_2725_Logic44_EvtUnk()

void it_2725_Logic44_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F8190

ItemStateTable it_803F8190[]
extern

◆ it_803F8200

ItemStateTable it_803F8200[]
extern