void it_802D5600(Item_GObj *gobj)
Definition itlucky.c:80
bool itLucky_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlucky.c:127
UNK_RET it_802D5560(UNK_PARAMS)
UNK_RET it_802D52E4(UNK_PARAMS)
bool it_802D53AC(Item_GObj *gobj)
bool it_802D5884(Item_GObj *gobj)
UNK_RET it_802D5710(UNK_PARAMS)
void it_2725_Logic44_Spawned(Item_GObj *)
bool it_802D5620(Item_GObj *gobj)
Definition itlucky.c:85
bool it_802D5A68(Item_GObj *gobj)
Definition itlucky.c:159
void it_802D58BC(Item_GObj *gobj)
it_802D5710
Definition itlucky.c:105
UNK_RET it_802D5124(UNK_PARAMS)
bool it_802D5A2C(Item_GObj *gobj)
void itLucky_UnkMotion6_Phys(Item_GObj *gobj)
Definition itlucky.c:65
void it_802D5050(Item_GObj *)
void it_802D53F0(Item_GObj *gobj)
it_802D5124
Definition itlucky.c:30
void it_802D56F0(Item_GObj *, Item_GObj *)
it_802D5648
Definition itlucky.c:92
bool it_802D58C0(Item_GObj *gobj)
Definition itlucky.c:107
bool it_802D55DC(Item_GObj *gobj)
it_802D5560
Definition itlucky.c:74
bool itLucky_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlucky.c:138
void it_2725_Logic44_Dropped(Item_GObj *)
Definition itlucky.c:145
void it_802D50F0(Item_GObj *)
it_802D5050
Definition itlucky.c:14
void it_2725_Logic44_PickedUp(Item_GObj *)
Definition itlucky.c:133
ItemStateTable it_803F8200[]
void it_802D582C(Item_GObj *)
UNK_RET it_802D51C8(UNK_PARAMS)
void itLucky_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlucky.c:47
void it_802D58EC(HSD_GObj *gobj)
Definition itlucky.c:113
UNK_RET it_802D5420(UNK_PARAMS)
bool itLucky_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlucky.c:54
void it_802D546C(Item_GObj *)
void itLucky_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlucky.c:143
void itLucky_UnkMotion3_Phys(Item_GObj *gobj)
itLucky_UnkMotion3_Anim
Definition itlucky.c:120
bool it_802D53F4(Item_GObj *gobj)
Definition itlucky.c:32
ItemStateTable it_803F8190[]
bool itLucky_UnkMotion3_Anim(Item_GObj *gobj)
void it_802D5A64(Item_GObj *gobj)
it_802D5A2C
Definition itlucky.c:157
void it_2725_Logic44_EnteredAir(Item_GObj *)
Definition itlucky.c:150
bool it_802D5648(Item_GObj *)
bool itLucky_UnkMotion5_Anim(Item_GObj *gobj)
it_802D5420
Definition itlucky.c:42
void it_802D533C(Item_GObj *gobj)
bool itLucky_UnkMotion6_Anim(Item_GObj *gobj)
Definition itlucky.c:60
void it_2725_Logic44_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlucky.c:165
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26