void it_802D5600(Item_GObj *gobj)
Definition itlucky.c:289
bool itLucky_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlucky.c:407
bool it_802D53AC(Item_GObj *gobj)
Definition itlucky.c:202
bool it_802D5884(Item_GObj *gobj)
Definition itlucky.c:372
void it_2725_Logic44_Spawned(Item_GObj *)
Definition itlucky.c:353
bool it_802D5620(Item_GObj *gobj)
Definition itlucky.c:294
bool it_802D5A68(Item_GObj *gobj)
Definition itlucky.c:442
void it_802D58BC(Item_GObj *gobj)
Definition itlucky.c:382
bool it_802D5A2C(Item_GObj *gobj)
Definition itlucky.c:435
void itLucky_UnkMotion6_Phys(Item_GObj *gobj)
Definition itlucky.c:265
void it_802D5050(Item_GObj *)
Definition itlucky.c:100
void it_802D53F0(Item_GObj *gobj)
Definition itlucky.c:211
void it_802D56F0(Item_GObj *, Item_GObj *)
Definition itlucky.c:320
bool it_802D58C0(Item_GObj *gobj)
Definition itlucky.c:384
bool it_802D55DC(Item_GObj *gobj)
Definition itlucky.c:283
void it_802D51C8(HSD_GObj *gobj)
Definition itlucky.c:147
void it_802D5420(HSD_GObj *gobj)
Definition itlucky.c:219
void it_802D5560(HSD_GObj *gobj)
Definition itlucky.c:272
bool itLucky_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlucky.c:418
void it_2725_Logic44_Dropped(Item_GObj *)
Definition itlucky.c:425
void it_802D50F0(Item_GObj *)
Definition itlucky.c:115
void it_2725_Logic44_PickedUp(Item_GObj *)
Definition itlucky.c:413
ItemStateTable it_803F8200[]
Definition itlucky.c:67
void it_802D582C(Item_GObj *)
Definition itlucky.c:363
Item_GObj * it_802D5710(Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing)
Definition itlucky.c:344
void itLucky_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlucky.c:247
void it_802D58EC(HSD_GObj *gobj)
Definition itlucky.c:390
bool itLucky_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlucky.c:254
void it_802D52E4(Item_GObj *gobj)
Definition itlucky.c:176
void it_802D546C(Item_GObj *)
Definition itlucky.c:235
void itLucky_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlucky.c:423
void itLucky_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlucky.c:400
bool it_802D53F4(Item_GObj *gobj)
Definition itlucky.c:213
ItemStateTable it_803F8190[]
Definition itlucky.c:22
bool it_802D5124(Item_GObj *gobj)
Definition itlucky.c:121
bool itLucky_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlucky.c:395
void it_802D5A64(Item_GObj *gobj)
Definition itlucky.c:440
void it_2725_Logic44_EnteredAir(Item_GObj *)
Definition itlucky.c:430
bool it_802D5648(Item_GObj *)
Definition itlucky.c:309
bool itLucky_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlucky.c:242
void it_802D533C(Item_GObj *gobj)
Definition itlucky.c:194
bool itLucky_UnkMotion6_Anim(Item_GObj *gobj)
Definition itlucky.c:260
void it_2725_Logic44_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlucky.c:448
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26