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itlucky.h
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1#ifndef GALE01_2D5050
2#define GALE01_2D5050
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11/* 2D5050 */ void it_802D5050(Item_GObj*);
17/* 2D53AC */ bool it_802D53AC(Item_GObj* gobj);
18/* 2D53F0 */ void it_802D53F0(Item_GObj* gobj);
19/* 2D53F4 */ bool it_802D53F4(Item_GObj* gobj);
22/* 2D54C4 */ bool itLucky_UnkMotion5_Anim(Item_GObj* gobj);
23/* 2D54CC */ void itLucky_UnkMotion5_Phys(Item_GObj* gobj);
24/* 2D54FC */ bool itLucky_UnkMotion5_Coll(Item_GObj* gobj);
25/* 2D5528 */ bool itLucky_UnkMotion6_Anim(Item_GObj* gobj);
26/* 2D5530 */ void itLucky_UnkMotion6_Phys(Item_GObj* gobj);
28/* 2D55DC */ bool it_802D55DC(Item_GObj* gobj);
29/* 2D5600 */ void it_802D5600(Item_GObj* gobj);
30/* 2D5620 */ bool it_802D5620(Item_GObj* gobj);
31/* 2D5648 */ bool it_802D5648(Item_GObj*);
32/* 2D56F0 */ void it_802D56F0(Item_GObj*, Item_GObj*);
36/* 2D5884 */ bool it_802D5884(Item_GObj* gobj);
37/* 2D58BC */ void it_802D58BC(Item_GObj* gobj);
38/* 2D58C0 */ bool it_802D58C0(Item_GObj* gobj);
40/* 2D5914 */ bool itLucky_UnkMotion3_Anim(Item_GObj* gobj);
41/* 2D594C */ void itLucky_UnkMotion3_Phys(Item_GObj* gobj);
42/* 2D597C */ bool itLucky_UnkMotion3_Coll(Item_GObj* gobj);
44/* 2D59D0 */ bool itLucky_UnkMotion2_Anim(Item_GObj* gobj);
45/* 2D59D8 */ void itLucky_UnkMotion2_Phys(Item_GObj* gobj);
48/* 2D5A2C */ bool it_802D5A2C(Item_GObj* gobj);
49/* 2D5A64 */ void it_802D5A64(Item_GObj* gobj);
50/* 2D5A68 */ bool it_802D5A68(Item_GObj* gobj);
51/* 2D5A9C */ void it_2725_Logic44_EvtUnk(Item_GObj*, Item_GObj*);
52/* 3F8190 */ extern ItemStateTable it_803F8190[];
53/* 3F8200 */ extern ItemStateTable it_803F8200[];
54
55#endif
void it_802D5600(Item_GObj *gobj)
bool itLucky_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_802D5560(UNK_PARAMS)
UNK_RET it_802D52E4(UNK_PARAMS)
bool it_802D53AC(Item_GObj *gobj)
UNK_RET it_802D58EC(UNK_PARAMS)
bool it_802D5884(Item_GObj *gobj)
UNK_RET it_802D5710(UNK_PARAMS)
void it_2725_Logic44_Spawned(Item_GObj *)
bool it_802D5620(Item_GObj *gobj)
bool it_802D5A68(Item_GObj *gobj)
void it_802D58BC(Item_GObj *gobj)
itLucky_UnkMotion6_Phys
Definition itlucky.c:66
UNK_RET it_802D5124(UNK_PARAMS)
bool it_802D5A2C(Item_GObj *gobj)
UNK_RET it_802D582C(UNK_PARAMS)
UNK_RET it_802D50F0(UNK_PARAMS)
void itLucky_UnkMotion6_Phys(Item_GObj *gobj)
void it_802D5050(Item_GObj *)
void it_802D53F0(Item_GObj *gobj)
it_802D5050
Definition itlucky.c:22
void it_802D56F0(Item_GObj *, Item_GObj *)
bool it_802D58C0(Item_GObj *gobj)
bool it_802D55DC(Item_GObj *gobj)
UNK_RET it_802D533C(UNK_PARAMS)
bool itLucky_UnkMotion2_Anim(Item_GObj *gobj)
it_802D58C0
Definition itlucky.c:80
void it_2725_Logic44_Dropped(Item_GObj *)
UNK_RET it_802D546C(UNK_PARAMS)
void it_2725_Logic44_PickedUp(Item_GObj *)
ItemStateTable it_803F8200[]
UNK_RET it_802D51C8(UNK_PARAMS)
void itLucky_UnkMotion5_Phys(Item_GObj *gobj)
UNK_RET it_802D5420(UNK_PARAMS)
bool itLucky_UnkMotion5_Coll(Item_GObj *gobj)
void itLucky_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlucky.c:85
void itLucky_UnkMotion3_Phys(Item_GObj *gobj)
bool it_802D53F4(Item_GObj *gobj)
ItemStateTable it_803F8190[]
bool itLucky_UnkMotion3_Anim(Item_GObj *gobj)
void it_802D5A64(Item_GObj *gobj)
it_2725_Logic44_Dropped
Definition itlucky.c:93
void it_2725_Logic44_EnteredAir(Item_GObj *)
bool it_802D5648(Item_GObj *)
bool itLucky_UnkMotion5_Anim(Item_GObj *gobj)
it_802D53F4
Definition itlucky.c:30
bool itLucky_UnkMotion6_Anim(Item_GObj *gobj)
itLucky_UnkMotion5_Phys
Definition itlucky.c:39
void it_2725_Logic44_EvtUnk(Item_GObj *, Item_GObj *)
it_802D5A68
Definition itlucky.c:97
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11