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itlucky.h
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1#ifndef GALE01_2D5050
2#define GALE01_2D5050
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11/* 2D5050 */ void it_802D5050(Item_GObj*);
12/* 2D50F0 */ void it_802D50F0(Item_GObj*);
13/* 2D5124 */ bool it_802D5124(Item_GObj* gobj);
14/* 2D51C8 */ void it_802D51C8(HSD_GObj* gobj);
15/* 2D52E4 */ void it_802D52E4(Item_GObj* gobj);
16/* 2D533C */ void it_802D533C(Item_GObj* gobj);
17/* 2D53AC */ bool it_802D53AC(Item_GObj* gobj);
18/* 2D53F0 */ void it_802D53F0(Item_GObj* gobj);
19/* 2D53F4 */ bool it_802D53F4(Item_GObj* gobj);
20/* 2D5420 */ void it_802D5420(HSD_GObj* gobj);
21/* 2D546C */ void it_802D546C(Item_GObj*);
22/* 2D54C4 */ bool itLucky_UnkMotion5_Anim(Item_GObj* gobj);
23/* 2D54CC */ void itLucky_UnkMotion5_Phys(Item_GObj* gobj);
24/* 2D54FC */ bool itLucky_UnkMotion5_Coll(Item_GObj* gobj);
25/* 2D5528 */ bool itLucky_UnkMotion6_Anim(Item_GObj* gobj);
26/* 2D5530 */ void itLucky_UnkMotion6_Phys(Item_GObj* gobj);
27/* 2D5560 */ void it_802D5560(HSD_GObj* gobj);
28/* 2D55DC */ bool it_802D55DC(Item_GObj* gobj);
29/* 2D5600 */ void it_802D5600(Item_GObj* gobj);
30/* 2D5620 */ bool it_802D5620(Item_GObj* gobj);
31/* 2D5648 */ bool it_802D5648(Item_GObj*);
32/* 2D56F0 */ void it_802D56F0(Item_GObj*, Item_GObj*);
33/* 2D5710 */ Item_GObj* it_802D5710(Item_GObj* gobj, Vec3* pos, Vec3* vel,
34 f32 facing);
35/* 2D57D0 */ void it_2725_Logic44_Spawned(Item_GObj*);
36/* 2D582C */ void it_802D582C(Item_GObj*);
37/* 2D5884 */ bool it_802D5884(Item_GObj* gobj);
38/* 2D58BC */ void it_802D58BC(Item_GObj* gobj);
39/* 2D58C0 */ bool it_802D58C0(Item_GObj* gobj);
40/* 2D58EC */ void it_802D58EC(HSD_GObj* gobj);
41/* 2D5914 */ bool itLucky_UnkMotion3_Anim(Item_GObj* gobj);
42/* 2D594C */ void itLucky_UnkMotion3_Phys(Item_GObj* gobj);
43/* 2D597C */ bool itLucky_UnkMotion3_Coll(Item_GObj* gobj);
44/* 2D59A8 */ void it_2725_Logic44_PickedUp(Item_GObj*);
45/* 2D59D0 */ bool itLucky_UnkMotion2_Anim(Item_GObj* gobj);
46/* 2D59D8 */ void itLucky_UnkMotion2_Phys(Item_GObj* gobj);
47/* 2D59DC */ void it_2725_Logic44_Dropped(Item_GObj*);
48/* 2D5A04 */ void it_2725_Logic44_EnteredAir(Item_GObj*);
49/* 2D5A2C */ bool it_802D5A2C(Item_GObj* gobj);
50/* 2D5A64 */ void it_802D5A64(Item_GObj* gobj);
51/* 2D5A68 */ bool it_802D5A68(Item_GObj* gobj);
52/* 2D5A9C */ void it_2725_Logic44_EvtUnk(Item_GObj*, Item_GObj*);
53/* 3F8190 */ extern ItemStateTable it_803F8190[];
54/* 3F8200 */ extern ItemStateTable it_803F8200[];
55
56#endif
void it_802D5600(Item_GObj *gobj)
Definition itlucky.c:289
bool itLucky_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlucky.c:407
bool it_802D53AC(Item_GObj *gobj)
Definition itlucky.c:202
bool it_802D5884(Item_GObj *gobj)
Definition itlucky.c:372
void it_2725_Logic44_Spawned(Item_GObj *)
Definition itlucky.c:353
bool it_802D5620(Item_GObj *gobj)
Definition itlucky.c:294
bool it_802D5A68(Item_GObj *gobj)
Definition itlucky.c:442
void it_802D58BC(Item_GObj *gobj)
Definition itlucky.c:382
bool it_802D5A2C(Item_GObj *gobj)
Definition itlucky.c:435
void itLucky_UnkMotion6_Phys(Item_GObj *gobj)
Definition itlucky.c:265
void it_802D5050(Item_GObj *)
Definition itlucky.c:100
void it_802D53F0(Item_GObj *gobj)
Definition itlucky.c:211
void it_802D56F0(Item_GObj *, Item_GObj *)
Definition itlucky.c:320
bool it_802D58C0(Item_GObj *gobj)
Definition itlucky.c:384
bool it_802D55DC(Item_GObj *gobj)
Definition itlucky.c:283
void it_802D51C8(HSD_GObj *gobj)
Definition itlucky.c:147
void it_802D5420(HSD_GObj *gobj)
Definition itlucky.c:219
void it_802D5560(HSD_GObj *gobj)
Definition itlucky.c:272
bool itLucky_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlucky.c:418
void it_2725_Logic44_Dropped(Item_GObj *)
Definition itlucky.c:425
void it_802D50F0(Item_GObj *)
Definition itlucky.c:115
void it_2725_Logic44_PickedUp(Item_GObj *)
Definition itlucky.c:413
ItemStateTable it_803F8200[]
Definition itlucky.c:67
void it_802D582C(Item_GObj *)
Definition itlucky.c:363
Item_GObj * it_802D5710(Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing)
Definition itlucky.c:344
void itLucky_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlucky.c:247
void it_802D58EC(HSD_GObj *gobj)
Definition itlucky.c:390
bool itLucky_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlucky.c:254
void it_802D52E4(Item_GObj *gobj)
Definition itlucky.c:176
void it_802D546C(Item_GObj *)
Definition itlucky.c:235
void itLucky_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlucky.c:423
void itLucky_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlucky.c:400
bool it_802D53F4(Item_GObj *gobj)
Definition itlucky.c:213
ItemStateTable it_803F8190[]
Definition itlucky.c:22
bool it_802D5124(Item_GObj *gobj)
Definition itlucky.c:121
bool itLucky_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlucky.c:395
void it_802D5A64(Item_GObj *gobj)
Definition itlucky.c:440
void it_2725_Logic44_EnteredAir(Item_GObj *)
Definition itlucky.c:430
bool it_802D5648(Item_GObj *)
Definition itlucky.c:309
bool itLucky_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlucky.c:242
void it_802D533C(Item_GObj *gobj)
Definition itlucky.c:194
bool itLucky_UnkMotion6_Anim(Item_GObj *gobj)
Definition itlucky.c:260
void it_2725_Logic44_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlucky.c:448
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11