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itlucky.h
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1#ifndef GALE01_2D5050
2#define GALE01_2D5050
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
10/* 2D5050 */ void it_802D5050(Item_GObj*);
11/* 2D50F0 */ void it_802D50F0(Item_GObj*);
12/* 2D5124 */ bool it_802D5124(Item_GObj* gobj);
13/* 2D51C8 */ void it_802D51C8(HSD_GObj* gobj);
14/* 2D52E4 */ void it_802D52E4(Item_GObj* gobj);
15/* 2D533C */ void it_802D533C(Item_GObj* gobj);
16/* 2D53AC */ bool it_802D53AC(Item_GObj* gobj);
17/* 2D53F0 */ void it_802D53F0(Item_GObj* gobj);
18/* 2D53F4 */ bool it_802D53F4(Item_GObj* gobj);
19/* 2D5420 */ void it_802D5420(HSD_GObj* gobj);
20/* 2D546C */ void it_802D546C(Item_GObj*);
21/* 2D54C4 */ bool itLucky_UnkMotion5_Anim(Item_GObj* gobj);
22/* 2D54CC */ void itLucky_UnkMotion5_Phys(Item_GObj* gobj);
23/* 2D54FC */ bool itLucky_UnkMotion5_Coll(Item_GObj* gobj);
24/* 2D5528 */ bool itLucky_UnkMotion6_Anim(Item_GObj* gobj);
25/* 2D5530 */ void itLucky_UnkMotion6_Phys(Item_GObj* gobj);
26/* 2D5560 */ void it_802D5560(HSD_GObj* gobj);
27/* 2D55DC */ bool it_802D55DC(Item_GObj* gobj);
28/* 2D5600 */ void it_802D5600(Item_GObj* gobj);
29/* 2D5620 */ bool it_802D5620(Item_GObj* gobj);
30/* 2D5648 */ bool it_802D5648(Item_GObj*);
31/* 2D56F0 */ void it_802D56F0(Item_GObj*, Item_GObj*);
32/* 2D5710 */ Item_GObj* it_802D5710(Item_GObj* gobj, Vec3* pos, Vec3* vel,
33 f32 facing);
34/* 2D57D0 */ void itLucky_Logic44_Spawned(Item_GObj*);
35/* 2D582C */ void it_802D582C(Item_GObj*);
36/* 2D5884 */ bool it_802D5884(Item_GObj* gobj);
37/* 2D58BC */ void it_802D58BC(Item_GObj* gobj);
38/* 2D58C0 */ bool it_802D58C0(Item_GObj* gobj);
39/* 2D58EC */ void it_802D58EC(HSD_GObj* gobj);
40/* 2D5914 */ bool itLucky_UnkMotion3_Anim(Item_GObj* gobj);
41/* 2D594C */ void itLucky_UnkMotion3_Phys(Item_GObj* gobj);
42/* 2D597C */ bool itLucky_UnkMotion3_Coll(Item_GObj* gobj);
43/* 2D59A8 */ void itLucky_Logic44_PickedUp(Item_GObj*);
44/* 2D59D0 */ bool itLucky_UnkMotion2_Anim(Item_GObj* gobj);
45/* 2D59D8 */ void itLucky_UnkMotion2_Phys(Item_GObj* gobj);
46/* 2D59DC */ void itLucky_Logic44_Dropped(Item_GObj*);
47/* 2D5A04 */ void itLucky_Logic44_EnteredAir(Item_GObj*);
48/* 2D5A2C */ bool it_802D5A2C(Item_GObj* gobj);
49/* 2D5A64 */ void it_802D5A64(Item_GObj* gobj);
50/* 2D5A68 */ bool it_802D5A68(Item_GObj* gobj);
51/* 2D5A9C */ void itLucky_Logic44_EvtUnk(Item_GObj*, Item_GObj*);
52/* 3F8190 */ extern ItemStateTable it_803F8190[];
53/* 3F8200 */ extern ItemStateTable it_803F8200[];
54
55#endif
ItemStateTable it_803F8200[]
Definition itlucky.c:69
ItemStateTable it_803F8190[]
Definition itlucky.c:24
void it_802D5600(Item_GObj *gobj)
Definition itlucky.c:288
void itLucky_Logic44_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlucky.c:449
bool itLucky_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlucky.c:408
bool it_802D53AC(Item_GObj *gobj)
Definition itlucky.c:205
void itLucky_Logic44_Spawned(Item_GObj *)
Definition itlucky.c:353
bool it_802D5884(Item_GObj *gobj)
Definition itlucky.c:373
void itLucky_Logic44_PickedUp(Item_GObj *)
Definition itlucky.c:414
bool it_802D5620(Item_GObj *gobj)
Definition itlucky.c:293
bool it_802D5A68(Item_GObj *gobj)
Definition itlucky.c:443
void it_802D58BC(Item_GObj *gobj)
Definition itlucky.c:383
void itLucky_Logic44_Dropped(Item_GObj *)
Definition itlucky.c:426
bool it_802D5A2C(Item_GObj *gobj)
Definition itlucky.c:436
void itLucky_UnkMotion6_Phys(Item_GObj *gobj)
Definition itlucky.c:268
void it_802D5050(Item_GObj *)
Definition itlucky.c:102
void it_802D53F0(Item_GObj *gobj)
Definition itlucky.c:214
void it_802D56F0(Item_GObj *, Item_GObj *)
Definition itlucky.c:320
bool it_802D58C0(Item_GObj *gobj)
Definition itlucky.c:385
bool it_802D55DC(Item_GObj *gobj)
Definition itlucky.c:282
void it_802D51C8(HSD_GObj *gobj)
Definition itlucky.c:150
void it_802D5420(HSD_GObj *gobj)
Definition itlucky.c:222
void it_802D5560(HSD_GObj *gobj)
Definition itlucky.c:275
bool itLucky_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlucky.c:419
void it_802D50F0(Item_GObj *)
Definition itlucky.c:118
void it_802D582C(Item_GObj *)
Definition itlucky.c:364
Item_GObj * it_802D5710(Item_GObj *gobj, Vec3 *pos, Vec3 *vel, f32 facing)
Definition itlucky.c:344
void itLucky_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlucky.c:250
void it_802D58EC(HSD_GObj *gobj)
Definition itlucky.c:391
bool itLucky_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlucky.c:257
void itLucky_Logic44_EnteredAir(Item_GObj *)
Definition itlucky.c:431
void it_802D52E4(Item_GObj *gobj)
Definition itlucky.c:180
void it_802D546C(Item_GObj *)
Definition itlucky.c:238
void itLucky_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlucky.c:424
void itLucky_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlucky.c:401
bool it_802D53F4(Item_GObj *gobj)
Definition itlucky.c:216
bool it_802D5124(Item_GObj *gobj)
Definition itlucky.c:124
bool itLucky_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlucky.c:396
void it_802D5A64(Item_GObj *gobj)
Definition itlucky.c:441
bool it_802D5648(Item_GObj *)
Definition itlucky.c:308
bool itLucky_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlucky.c:245
void it_802D533C(Item_GObj *gobj)
Definition itlucky.c:197
bool itLucky_UnkMotion6_Anim(Item_GObj *gobj)
Definition itlucky.c:263
struct Vec Vec3
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10