#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_3F14_Logic23_Spawned()
◆ it_80295748()
void it_80295748 |
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Item_GObj * |
gobj, |
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Vec * |
pos |
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) |
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◆ it_80295770()
void it_80295770 |
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Item_GObj * |
, |
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Vec * |
, |
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float |
, |
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int |
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) |
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◆ it_802957AC()
◆ itLipstick_UnkMotion0_Anim()
◆ itLipstick_UnkMotion0_Phys()
void itLipstick_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion0_Coll()
◆ it_8029583C()
◆ itLipstick_UnkMotion4_Anim()
◆ itLipstick_UnkMotion1_Phys()
void itLipstick_UnkMotion1_Phys |
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Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion1_Coll()
◆ it_3F14_Logic23_PickedUp()
void it_3F14_Logic23_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion2_Anim()
◆ itLipstick_UnkMotion2_Phys()
void itLipstick_UnkMotion2_Phys |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic23_Dropped()
void it_3F14_Logic23_Dropped |
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Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion4_Coll()
◆ it_3F14_Logic23_Thrown()
void it_3F14_Logic23_Thrown |
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Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion4_Phys()
void itLipstick_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion3_Coll()
◆ it_3F14_Logic23_DmgDealt()
◆ it_3F14_Logic23_EnteredAir()
void it_3F14_Logic23_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion5_Anim()
◆ itLipstick_UnkMotion5_Phys()
void itLipstick_UnkMotion5_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itLipstick_UnkMotion5_Coll()
◆ it_3F14_Logic23_Clanked()
◆ it_3F14_Logic23_Reflected()
◆ it_3F14_Logic23_HitShield()
◆ it_3F14_Logic23_ShieldBounced()
◆ it_3F14_Logic23_EvtUnk()
◆ it_803F6310