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itlipstick.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_3F14_Logic23_Spawned (Item_GObj *)
 
UNK_RET it_80295748 (UNK_PARAMS)
 
UNK_RET it_80295770 (UNK_PARAMS)
 
UNK_RET it_802957AC (UNK_PARAMS)
 
bool itLipstick_UnkMotion0_Anim (Item_GObj *gobj)
 it_3F14_Logic23_Spawned
 
void itLipstick_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_8029583C (UNK_PARAMS)
 
bool itLipstick_UnkMotion4_Anim (Item_GObj *gobj)
 itLipstick_UnkMotion0_Coll
 
void itLipstick_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic23_PickedUp (Item_GObj *)
 
bool itLipstick_UnkMotion2_Anim (Item_GObj *gobj)
 itLipstick_UnkMotion1_Phys
 
void itLipstick_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic23_Dropped (Item_GObj *)
 
bool itLipstick_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic23_Thrown (Item_GObj *)
 
void itLipstick_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic23_DmgDealt (Item_GObj *)
 
void it_3F14_Logic23_EnteredAir (Item_GObj *)
 
bool itLipstick_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic23_Dropped
 
void itLipstick_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion5_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic23_Clanked (Item_GObj *)
 
bool it_3F14_Logic23_Reflected (Item_GObj *)
 
bool it_3F14_Logic23_HitShield (Item_GObj *)
 
bool it_3F14_Logic23_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic23_EvtUnk (Item_GObj *, Item_GObj *)
 itLipstick_UnkMotion5_Coll
 

Variables

ItemStateTable it_803F6310 []
 

Function Documentation

◆ it_3F14_Logic23_Spawned()

void it_3F14_Logic23_Spawned ( Item_GObj )

◆ it_80295748()

UNK_RET it_80295748 ( UNK_PARAMS  )

◆ it_80295770()

UNK_RET it_80295770 ( UNK_PARAMS  )

◆ it_802957AC()

UNK_RET it_802957AC ( UNK_PARAMS  )

◆ itLipstick_UnkMotion0_Anim()

bool itLipstick_UnkMotion0_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion0_Phys()

void itLipstick_UnkMotion0_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion0_Coll()

bool itLipstick_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029583C()

UNK_RET it_8029583C ( UNK_PARAMS  )

◆ itLipstick_UnkMotion4_Anim()

bool itLipstick_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion1_Phys()

void itLipstick_UnkMotion1_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion1_Coll()

bool itLipstick_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_PickedUp()

void it_3F14_Logic23_PickedUp ( Item_GObj )

◆ itLipstick_UnkMotion2_Anim()

◆ itLipstick_UnkMotion2_Phys()

void itLipstick_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic23_Dropped()

void it_3F14_Logic23_Dropped ( Item_GObj )

◆ itLipstick_UnkMotion4_Coll()

bool itLipstick_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_Thrown()

void it_3F14_Logic23_Thrown ( Item_GObj )

◆ itLipstick_UnkMotion4_Phys()

void itLipstick_UnkMotion4_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion3_Coll()

bool itLipstick_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_DmgDealt()

bool it_3F14_Logic23_DmgDealt ( Item_GObj )

◆ it_3F14_Logic23_EnteredAir()

void it_3F14_Logic23_EnteredAir ( Item_GObj )

◆ itLipstick_UnkMotion5_Anim()

◆ itLipstick_UnkMotion5_Phys()

void itLipstick_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion5_Coll()

bool itLipstick_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_Clanked()

bool it_3F14_Logic23_Clanked ( Item_GObj )

◆ it_3F14_Logic23_Reflected()

bool it_3F14_Logic23_Reflected ( Item_GObj )

◆ it_3F14_Logic23_HitShield()

bool it_3F14_Logic23_HitShield ( Item_GObj )

◆ it_3F14_Logic23_ShieldBounced()

bool it_3F14_Logic23_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic23_EvtUnk()

Variable Documentation

◆ it_803F6310

ItemStateTable it_803F6310[]
extern