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SSBM Decomp
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#include "itlinkbow.h"#include "inlines.h"#include <melee/ft/ftlib.h>#include <melee/ft/kinds/ftKirby/ftkirby.h>#include <melee/ft/kinds/ftLink/ftlinkspecialn.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/item.h>#include <sysdolphin/baselib/gobj.h>Functions | |
| static void | it_802AF32C (HSD_GObj *) |
| static bool | itLinkbow_UnkMotion5_Anim (Item_GObj *gobj) |
| static void | itLinkbow_UnkMotion5_Phys (HSD_GObj *) |
| static bool | itLinkbow_UnkMotion5_Coll (Item_GObj *gobj) |
| static bool | itLinkbow_UnkMotion6_Anim (Item_GObj *gobj) |
| static void | itLinkbow_UnkMotion6_Phys (HSD_GObj *) |
| static bool | itLinkbow_UnkMotion6_Coll (Item_GObj *gobj) |
| HSD_GObj * | it_802AF1A4 (f32 facing_dir, Fighter_GObj *owner_gobj, Vec3 *vec, Fighter_Part arg3, int arg4) |
| void | itLinkBow_Logic100_Destroyed (Item_GObj *arg0) |
| void | it_802AF304 (Item_GObj *gobj) |
| void | itLinkBow_Logic100_PickedUp (Item_GObj *arg0) |
| void | itLinkBow_Logic100_EvtUnk (Item_GObj *arg0, Item_GObj *arg1) |
Variables | |
| ItemStateTable | it_803F6E98 [] |
| static s32 | it_803F6F08 [7] = { 0, 1, 2, 3, 4, 5, 6 } |
| static s32 | it_803F6F24 [7] = { 3, 4, 5, 0, 1, 2, 6 } |
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| HSD_GObj * it_802AF1A4 | ( | f32 | facing_dir, |
| Fighter_GObj * | owner_gobj, | ||
| Vec3 * | vec, | ||
| Fighter_Part | arg3, | ||
| int | arg4 ) |
| void itLinkBow_Logic100_Destroyed | ( | Item_GObj * | arg0 | ) |
| void it_802AF304 | ( | Item_GObj * | gobj | ) |
| void itLinkBow_Logic100_PickedUp | ( | Item_GObj * | arg0 | ) |
| ItemStateTable it_803F6E98[] |
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