SSBM Decomp
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#include "it/items/itlinkbow.h"
#include "ft/chara/ftKirby/ftKb_Init.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/item.h"
#include <baselib/gobj.h>
Functions | |
static void | it_802AF32C (HSD_GObj *) |
static bool | itLinkbow_UnkMotion5_Anim (Item_GObj *gobj) |
static void | itLinkbow_UnkMotion5_Phys (HSD_GObj *) |
static bool | itLinkbow_UnkMotion5_Coll (Item_GObj *gobj) |
static bool | itLinkbow_UnkMotion6_Anim (Item_GObj *gobj) |
static void | itLinkbow_UnkMotion6_Phys (HSD_GObj *) |
static bool | itLinkbow_UnkMotion6_Coll (Item_GObj *gobj) |
HSD_GObj * | it_802AF1A4 (f32 facing_dir, Fighter_GObj *owner_gobj, Vec3 *vec, Fighter_Part arg3, int arg4) |
void | it_2725_Logic100_Destroyed (Item_GObj *arg0) |
void | it_802AF304 (Item_GObj *gobj) |
void | it_2725_Logic100_PickedUp (Item_GObj *arg0) |
void | it_2725_Logic100_EvtUnk (Item_GObj *arg0, Item_GObj *arg1) |
Variables | |
ItemStateTable | it_803F6E98 [] |
static s32 | it_803F6F08 [7] = { 0, 1, 2, 3, 4, 5, 6 } |
static s32 | it_803F6F24 [7] = { 3, 4, 5, 0, 1, 2, 6 } |
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HSD_GObj * it_802AF1A4 | ( | f32 | facing_dir, |
Fighter_GObj * | owner_gobj, | ||
Vec3 * | vec, | ||
Fighter_Part | arg3, | ||
int | arg4 | ||
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void it_2725_Logic100_Destroyed | ( | Item_GObj * | arg0 | ) |
void it_802AF304 | ( | Item_GObj * | gobj | ) |
void it_2725_Logic100_PickedUp | ( | Item_GObj * | arg0 | ) |
ItemStateTable it_803F6E98[] |
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