SSBM Decomp
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itlinkbow.h
Go to the documentation of this file.
1#ifndef GALE01_2AF1A4
2#define GALE01_2AF1A4
3
4#include "ft/forward.h"
5#include "it/forward.h"
6
8#include "it/items/types.h"
9
10/* 2AF1A4 */ HSD_GObj* it_802AF1A4(f32, Fighter_GObj*, Vec3*, Fighter_Part,
11 int);
12/* 2AF298 */ void it_802AF298(Item_GObj*);
13/* 2AF304 */ void it_802AF304(Item_GObj*);
14/* 2AF434 */ void it_802AF434(Item_GObj*);
15/* 2AF920 */ void it_802AF920(Item_GObj*, Item_GObj*);
16/* 3F6E98 */ extern ItemStateTable it_803F6E98[];
17
18#endif
void it_802AF920(Item_GObj *, Item_GObj *)
Definition itlinkbow.c:264
void it_802AF298(Item_GObj *)
Definition itlinkbow.c:68
ItemStateTable it_803F6E98[]
Definition itlinkbow.c:19
HSD_GObj * it_802AF1A4(f32, Fighter_GObj *, Vec3 *, Fighter_Part, int)
Definition itlinkbow.c:31
void it_802AF304(Item_GObj *)
Definition itlinkbow.c:88
void it_802AF434(Item_GObj *)
Definition itlinkbow.c:130
Fighter_Part
Definition forward.h:233
float f32
A 32-bit floating-point number.
Definition platform.h:62
Definition gobj.h:25
Definition types.h:11
Definition types.h:13