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itlinkbow.h
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1#ifndef GALE01_2AF1A4
2#define GALE01_2AF1A4
3
5
6#include "ft/forward.h"
7#include "it/forward.h"
8
9#include "it/items/types.h"
10
11/* 2AF1A4 */ HSD_GObj* it_802AF1A4(f32, Fighter_GObj*, Vec3*, Fighter_Part,
12 int);
13/* 2AF298 */ void itLinkBow_Logic100_Destroyed(Item_GObj*);
14/* 2AF304 */ void it_802AF304(Item_GObj*);
15/* 2AF434 */ void itLinkBow_Logic100_PickedUp(Item_GObj*);
17/* 3F6E98 */ extern ItemStateTable it_803F6E98[];
18
19#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F6E98[]
Definition itlinkbow.c:21
void itLinkBow_Logic100_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkbow.c:263
HSD_GObj * it_802AF1A4(f32, Fighter_GObj *, Vec3 *, Fighter_Part, int)
Definition itlinkbow.c:41
void it_802AF304(Item_GObj *)
Definition itlinkbow.c:87
void itLinkBow_Logic100_PickedUp(Item_GObj *)
Definition itlinkbow.c:129
void itLinkBow_Logic100_Destroyed(Item_GObj *)
Definition itlinkbow.c:67
Fighter_Part
Definition forward.h:252
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:24
Definition types.h:11