SSBM Decomp
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itlinkbow.h
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1#ifndef GALE01_2AF1A4
2#define GALE01_2AF1A4
3
4#include <melee/ft/forward.h>
5#include <melee/it/forward.h>
6
8
9/* 2AF1A4 */ HSD_GObj* it_802AF1A4(f32, Fighter_GObj*, Vec3*, Fighter_Part,
10 int);
11/* 2AF298 */ void itLinkBow_Logic100_Destroyed(Item_GObj*);
12/* 2AF304 */ void it_802AF304(Item_GObj*);
13/* 2AF434 */ void itLinkBow_Logic100_PickedUp(Item_GObj*);
15/* 3F6E98 */ extern ItemStateTable it_803F6E98[];
16
17#endif
struct Vec Vec3
float f32
Definition types.h:13
ItemStateTable it_803F6E98[]
Definition itlinkbow.c:20
void itLinkBow_Logic100_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlinkbow.c:268
HSD_GObj * it_802AF1A4(f32, Fighter_GObj *, Vec3 *, Fighter_Part, int)
Definition itlinkbow.c:40
void it_802AF304(Item_GObj *)
Definition itlinkbow.c:88
void itLinkBow_Logic100_PickedUp(Item_GObj *)
Definition itlinkbow.c:132
void itLinkBow_Logic100_Destroyed(Item_GObj *)
Definition itlinkbow.c:66
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12