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itlinkbow.h
Go to the documentation of this file.
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#ifndef GALE01_2AF1A4
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#define GALE01_2AF1A4
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#include <
melee/ft/forward.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2AF1A4 */
HSD_GObj
*
it_802AF1A4
(
f32
, Fighter_GObj*,
Vec3
*,
Fighter_Part
,
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int
);
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/* 2AF298 */
void
itLinkBow_Logic100_Destroyed
(
Item_GObj
*);
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/* 2AF304 */
void
it_802AF304
(
Item_GObj
*);
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/* 2AF434 */
void
itLinkBow_Logic100_PickedUp
(
Item_GObj
*);
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/* 2AF920 */
void
itLinkBow_Logic100_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6E98 */
extern
ItemStateTable
it_803F6E98
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F6E98
ItemStateTable it_803F6E98[]
Definition
itlinkbow.c:20
itLinkBow_Logic100_EvtUnk
void itLinkBow_Logic100_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itlinkbow.c:268
it_802AF1A4
HSD_GObj * it_802AF1A4(f32, Fighter_GObj *, Vec3 *, Fighter_Part, int)
Definition
itlinkbow.c:40
it_802AF304
void it_802AF304(Item_GObj *)
Definition
itlinkbow.c:88
itLinkBow_Logic100_PickedUp
void itLinkBow_Logic100_PickedUp(Item_GObj *)
Definition
itlinkbow.c:132
itLinkBow_Logic100_Destroyed
void itLinkBow_Logic100_Destroyed(Item_GObj *)
Definition
itlinkbow.c:66
forward.h
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itlinkbow.h
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