Go to the source code of this file.
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void | it_802A7D8C (HSD_GObj *, int) |
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void | it_802A7E40 (Item_GObj *) |
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void | fn_802A81C4 (HSD_GObj *) |
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void | it_802A8330 (HSD_GObj *) |
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void | it_802A8398 (Item_GObj *, Vec3 *, Vec3 *) |
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HSD_GObj * | it_802A83E0 (f32, Fighter_GObj *, Vec3 *, Fighter_Part, s32) |
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void | it_802A850C (Item_GObj *, Vec3 *, Vec3 *, f32, f32, f32) |
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void | it_2725_Logic98_Destroyed (Item_GObj *) |
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void | it_802A8A7C (Item_GObj *) |
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void | it_2725_Logic98_PickedUp (Item_GObj *) |
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bool | itLinkarrow_UnkMotion0_Anim (HSD_GObj *) |
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void | itLinkarrow_UnkMotion0_Phys (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion0_Coll (HSD_GObj *) |
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void | it_802A8C7C (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion1_Anim (HSD_GObj *) |
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void | itLinkarrow_UnkMotion1_Phys (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion1_Coll (Item_GObj *) |
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bool | itLinkarrow_UnkMotion2_Anim (Item_GObj *) |
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void | itLinkarrow_UnkMotion2_Phys (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion2_Coll (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion3_Anim (HSD_GObj *) |
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void | itLinkarrow_UnkMotion3_Phys (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion3_Coll (HSD_GObj *) |
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void | it_802A9458 (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion4_Anim (Item_GObj *) |
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void | itLinkarrow_UnkMotion4_Phys (HSD_GObj *) |
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bool | itLinkarrow_UnkMotion4_Coll (HSD_GObj *) |
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bool | it_2725_Logic98_DmgDealt (Item_GObj *) |
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bool | it_2725_Logic98_HitShield (Item_GObj *) |
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bool | it_2725_Logic98_Clanked (Item_GObj *) |
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bool | it_2725_Logic98_Reflected (Item_GObj *) |
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void | it_2725_Logic98_EvtUnk (Item_GObj *, Item_GObj *) |
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◆ it_802A7D8C()
void it_802A7D8C |
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HSD_GObj * |
gobj, |
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int |
arg1 |
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) |
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◆ it_802A7E40()
◆ fn_802A81C4()
◆ it_802A8330()
◆ it_802A8398()
void it_802A8398 |
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Item_GObj * |
gobj, |
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Vec3 * |
pos, |
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Vec3 * |
pos2 |
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) |
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◆ it_802A83E0()
HSD_GObj * it_802A83E0 |
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f32 |
facing_dir, |
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Fighter_GObj * |
arg1, |
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Vec3 * |
arg2, |
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Fighter_Part |
arg3, |
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s32 |
arg4 |
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) |
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◆ it_802A850C()
void it_802A850C |
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Item_GObj * |
gobj, |
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Vec3 * |
arg1, |
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Vec3 * |
arg2, |
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f32 |
arg3, |
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f32 |
arg4, |
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f32 |
arg5 |
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) |
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◆ it_2725_Logic98_Destroyed()
void it_2725_Logic98_Destroyed |
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Item_GObj * |
gobj | ) |
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◆ it_802A8A7C()
◆ it_2725_Logic98_PickedUp()
void it_2725_Logic98_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion0_Anim()
◆ itLinkarrow_UnkMotion0_Phys()
void itLinkarrow_UnkMotion0_Phys |
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HSD_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion0_Coll()
◆ it_802A8C7C()
◆ itLinkarrow_UnkMotion1_Anim()
◆ itLinkarrow_UnkMotion1_Phys()
void itLinkarrow_UnkMotion1_Phys |
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HSD_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion1_Coll()
◆ itLinkarrow_UnkMotion2_Anim()
◆ itLinkarrow_UnkMotion2_Phys()
void itLinkarrow_UnkMotion2_Phys |
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HSD_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion2_Coll()
◆ itLinkarrow_UnkMotion3_Anim()
◆ itLinkarrow_UnkMotion3_Phys()
void itLinkarrow_UnkMotion3_Phys |
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HSD_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion3_Coll()
◆ it_802A9458()
◆ itLinkarrow_UnkMotion4_Anim()
◆ itLinkarrow_UnkMotion4_Phys()
void itLinkarrow_UnkMotion4_Phys |
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HSD_GObj * |
gobj | ) |
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◆ itLinkarrow_UnkMotion4_Coll()
◆ it_2725_Logic98_DmgDealt()
◆ it_2725_Logic98_HitShield()
◆ it_2725_Logic98_Clanked()
◆ it_2725_Logic98_Reflected()
◆ it_2725_Logic98_EvtUnk()
◆ it_803F6A28