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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <melee/it/forward.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Variables | |
| ItemStateTable | it_803F6A28 [] |
| void it_802A7D8C | ( | HSD_GObj * | gobj, |
| int | arg1 ) |
| void it_802A7E40 | ( | Item_GObj * | gobj | ) |
| void it_802A8330 | ( | HSD_GObj * | gobj | ) |
| HSD_GObj * it_802A83E0 | ( | f32 | facing_dir, |
| Fighter_GObj * | arg1, | ||
| Vec3 * | arg2, | ||
| Fighter_Part | arg3, | ||
| s32 | arg4 ) |
| bool itLinkArrow_802A850C | ( | Item_GObj * | gobj, |
| Vec3 * | arg1, | ||
| Vec3 * | arg2, | ||
| f32 | arg3, | ||
| f32 | arg4, | ||
| f32 | arg5 ) |
| void itLinkArrow_Logic98_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802A8A7C | ( | Item_GObj * | gobj | ) |
| void itLinkArrow_Logic98_PickedUp | ( | Item_GObj * | gobj | ) |
| void itLinkarrow_UnkMotion0_Phys | ( | HSD_GObj * | gobj | ) |
| void it_802A8C7C | ( | HSD_GObj * | gobj | ) |
| void itLinkarrow_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itLinkarrow_UnkMotion2_Phys | ( | HSD_GObj * | gobj | ) |
| void itLinkarrow_UnkMotion3_Phys | ( | HSD_GObj * | gobj | ) |
| void itLinkarrow_UnkMotion4_Phys | ( | HSD_GObj * | gobj | ) |
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extern |