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itlgunray.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_80298168 (HSD_GObj *owner_gobj, Vec3 *pos, f32 facing_dir)
bool itLGunRay_Logic35_DmgDealt (Item_GObj *)
bool itLGunRay_Logic35_Clanked (Item_GObj *)
bool itLGunRay_Logic35_HitShield (Item_GObj *)
bool itLGunRay_Logic35_Absorbed (Item_GObj *)
bool itLGunRay_Logic35_Reflected (Item_GObj *)
bool itLGunRay_Logic35_ShieldBounced (Item_GObj *)
void itLGunRay_Logic35_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F64F8 []

Function Documentation

◆ it_80298168()

void it_80298168 ( HSD_GObj * owner_gobj,
Vec3 * pos,
f32 facing_dir )

◆ itLGunRay_Logic35_DmgDealt()

bool itLGunRay_Logic35_DmgDealt ( Item_GObj * gobj)

◆ itLGunRay_Logic35_Clanked()

bool itLGunRay_Logic35_Clanked ( Item_GObj * gobj)

◆ itLGunRay_Logic35_HitShield()

bool itLGunRay_Logic35_HitShield ( Item_GObj * gobj)

◆ itLGunRay_Logic35_Absorbed()

bool itLGunRay_Logic35_Absorbed ( Item_GObj * gobj)

◆ itLGunRay_Logic35_Reflected()

bool itLGunRay_Logic35_Reflected ( Item_GObj * gobj)

◆ itLGunRay_Logic35_ShieldBounced()

bool itLGunRay_Logic35_ShieldBounced ( Item_GObj * gobj)

◆ itLGunRay_Logic35_EvtUnk()

void itLGunRay_Logic35_EvtUnk ( Item_GObj * gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803F64F8

ItemStateTable it_803F64F8[]
extern