SSBM Decomp
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#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <common_structs.h>
Go to the source code of this file.
Functions | |
void | it_802996D0 (HSD_GObj *, Vec3 *, u32, f32) |
bool | it_3F14_Logic39_DmgDealt (Item_GObj *) |
bool | it_3F14_Logic39_Reflected (Item_GObj *) |
bool | it_3F14_Logic39_Clanked (Item_GObj *) |
bool | it_3F14_Logic39_Absorbed (Item_GObj *) |
bool | it_3F14_Logic39_ShieldBounced (Item_GObj *) |
bool | it_3F14_Logic39_HitShield (Item_GObj *) |
void | it_3F14_Logic39_EvtUnk (Item_GObj *, HSD_GObj *) |
Variables | |
ItemStateTable | it_803F6630 [] |
void it_802996D0 | ( | HSD_GObj * | owner_gobj, |
Vec3 * | pos, | ||
u32 | arg2, | ||
f32 | facing_dir | ||
) |
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extern |