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SSBM Decomp
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#include <platform.h>#include "it/forward.h"#include "it/items/types.h"#include <common_structs.h>Go to the source code of this file.
Functions | |
| Item_GObj * | it_802996D0 (HSD_GObj *, Vec3 *, u32, f32) |
| bool | itLGunBeam_Logic39_DmgDealt (Item_GObj *) |
| bool | itLGunBeam_Logic39_Reflected (Item_GObj *) |
| bool | itLGunBeam_Logic39_Clanked (Item_GObj *) |
| bool | itLGunBeam_Logic39_Absorbed (Item_GObj *) |
| bool | itLGunBeam_Logic39_ShieldBounced (Item_GObj *) |
| bool | itLGunBeam_Logic39_HitShield (Item_GObj *) |
| void | itLGunBeam_Logic39_EvtUnk (Item_GObj *, HSD_GObj *) |
Variables | |
| ItemStateTable | it_803F6630 [] |
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extern |