SSBM Decomp
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itlgunbeam.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <common_structs.h>

Go to the source code of this file.

Functions

Item_GObjit_802996D0 (HSD_GObj *, Vec3 *, u32, f32)
bool itLGunBeam_Logic39_DmgDealt (Item_GObj *)
bool itLGunBeam_Logic39_Reflected (Item_GObj *)
bool itLGunBeam_Logic39_Clanked (Item_GObj *)
bool itLGunBeam_Logic39_Absorbed (Item_GObj *)
bool itLGunBeam_Logic39_ShieldBounced (Item_GObj *)
bool itLGunBeam_Logic39_HitShield (Item_GObj *)
void itLGunBeam_Logic39_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F6630 []

Function Documentation

◆ it_802996D0()

Item_GObj * it_802996D0 ( HSD_GObj * owner_gobj,
Vec3 * pos,
u32 arg2,
f32 facing_dir )

◆ itLGunBeam_Logic39_DmgDealt()

bool itLGunBeam_Logic39_DmgDealt ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_Reflected()

bool itLGunBeam_Logic39_Reflected ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_Clanked()

bool itLGunBeam_Logic39_Clanked ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_Absorbed()

bool itLGunBeam_Logic39_Absorbed ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_ShieldBounced()

bool itLGunBeam_Logic39_ShieldBounced ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_HitShield()

bool itLGunBeam_Logic39_HitShield ( Item_GObj * gobj)

◆ itLGunBeam_Logic39_EvtUnk()

void itLGunBeam_Logic39_EvtUnk ( Item_GObj * gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803F6630

ItemStateTable it_803F6630[]
extern