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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| void | itLGun_Logic16_Spawned (Item_GObj *) |
| void | itLGun_Logic16_PickedUp (Item_GObj *) |
| void | itLGun_Logic16_Dropped (Item_GObj *) |
| void | itLGun_Logic16_Thrown (Item_GObj *) |
| bool | itLGun_Logic16_DmgDealt (Item_GObj *) |
| bool | itLGun_Logic16_Clanked (Item_GObj *) |
| bool | itLGun_Logic16_HitShield (Item_GObj *) |
| bool | itLGun_Logic16_Reflected (Item_GObj *) |
| bool | itLGun_Logic16_ShieldBounced (Item_GObj *) |
| void | itLGun_Logic16_EnteredAir (Item_GObj *) |
| void | itLGun_Logic16_EvtUnk (Item_GObj *, Item_GObj *) |
| void | it_8028E938 (Item_GObj *) |
| void | it_8028E774 (Item_GObj *, Vec3 *) |
| void | it_8028E79C (Item_GObj *gobj, Vec3 *pos, f32 facing_dir) |
| Decrease ammo and fire/spawn lgunray. | |
Variables | |
| ItemStateTable | it_803F5CC8 [] |
| void itLGun_Logic16_Spawned | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_PickedUp | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Dropped | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_Thrown | ( | Item_GObj * | gobj | ) |
| void itLGun_Logic16_EnteredAir | ( | Item_GObj * | gobj | ) |
| void it_8028E938 | ( | Item_GObj * | gobj | ) |
Decrease ammo and fire/spawn lgunray.
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extern |