#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_3F14_Logic16_Spawned()
void it_3F14_Logic16_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic16_PickedUp()
void it_3F14_Logic16_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic16_Dropped()
void it_3F14_Logic16_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic16_Thrown()
void it_3F14_Logic16_Thrown |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic16_DmgDealt()
◆ it_3F14_Logic16_Clanked()
◆ it_3F14_Logic16_HitShield()
◆ it_3F14_Logic16_Reflected()
◆ it_3F14_Logic16_ShieldBounced()
◆ it_3F14_Logic16_EnteredAir()
void it_3F14_Logic16_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic16_EvtUnk()
◆ it_8028E938()
◆ it_8028E774()
void it_8028E774 |
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Item_GObj * |
gobj, |
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Vec3 * |
arg1 |
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) |
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◆ it_8028E79C()
void it_8028E79C |
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Item_GObj * |
gobj, |
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Vec3 * |
pos, |
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f32 |
facing_dir |
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) |
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◆ it_803F5CC8