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itleadead.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802E8BCC (Item_GObj *)
 
bool it_802E8CD8 (Item_GObj *)
 
UNK_RET it_802E8F24 (UNK_PARAMS)
 
bool itLeadead_UnkMotion1_Anim (Item_GObj *gobj)
 it_802E8BCC
 
void itLeadead_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9038 (UNK_PARAMS)
 
bool itLeadead_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9308 (UNK_PARAMS)
 
bool itLeadead_UnkMotion10_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion1_Phys
 
void itLeadead_UnkMotion10_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion10_Coll (Item_GObj *gobj)
 
UNK_RET it_802E93C8 (UNK_PARAMS)
 
UNK_RET it_802E9494 (UNK_PARAMS)
 
bool itLeadead_UnkMotion11_Anim (Item_GObj *gobj)
 
bool itLeadead_UnkMotion12_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion12_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion12_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9738 (UNK_PARAMS)
 
bool itLeadead_UnkMotion7_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion7_Coll (Item_GObj *gobj)
 
UNK_RET it_802E98E0 (UNK_PARAMS)
 
bool itLeadead_UnkMotion8_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion10_Phys
 
void itLeadead_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion8_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9A00 (UNK_PARAMS)
 
bool itLeadead_UnkMotion9_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion9_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion8_Phys
 
bool itLeadead_UnkMotion9_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9BA0 (UNK_PARAMS)
 
bool itLeadead_UnkMotion3_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion3_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion9_Coll
 
bool itLeadead_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_802E9D50 (UNK_PARAMS)
 
bool itLeadead_UnkMotion4_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion3_Coll
 
void itLeadead_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion4_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion5_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion4_Phys
 
bool itLeadead_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion6_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion6_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion6_Anim
 
bool itLeadead_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_2725_Logic1_PickedUp (Item_GObj *)
 
bool itLeadead_UnkMotion13_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion13_Phys (Item_GObj *gobj)
 itLeadead_UnkMotion6_Coll
 
void it_2725_Logic1_Dropped (Item_GObj *)
 
void it_2725_Logic1_Thrown (Item_GObj *)
 
bool itLeadead_UnkMotion14_Anim (Item_GObj *gobj)
 
void itLeadead_UnkMotion14_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion14_Coll (Item_GObj *gobj)
 
UNK_RET it_802EA2A0 (UNK_PARAMS)
 
bool itLeadead_UnkMotion15_Anim (Item_GObj *gobj)
 it_2725_Logic1_Dropped
 
void itLeadead_UnkMotion15_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion15_Coll (Item_GObj *gobj)
 
UNK_RET it_802EA334 (UNK_PARAMS)
 
bool itLeadead_UnkMotion16_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion15_Coll
 
void itLeadead_UnkMotion16_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion16_Coll (Item_GObj *gobj)
 
bool itLeadead_UnkMotion17_Anim (Item_GObj *gobj)
 itLeadead_UnkMotion16_Phys
 
void itLeadead_UnkMotion17_Phys (Item_GObj *gobj)
 
bool itLeadead_UnkMotion17_Coll (Item_GObj *gobj)
 
void it_2725_Logic1_Destroyed (Item_GObj *)
 
UNK_RET it_802EA478 (UNK_PARAMS)
 
UNK_RET it_802EA674 (UNK_PARAMS)
 
UNK_RET it_802EA6F4 (UNK_PARAMS)
 
UNK_RET it_802EA804 (UNK_PARAMS)
 
UNK_RET it_802EA988 (UNK_PARAMS)
 
UNK_RET it_802EA9FC (UNK_PARAMS)
 
UNK_RET it_802EAAEC (UNK_PARAMS)
 
UNK_RET it_802EAC8C (UNK_PARAMS)
 
void it_802EADD8 (Item_GObj *)
 
UNK_RET it_802EAE80 (UNK_PARAMS)
 

Variables

ItemStateTable it_803F8EB0 []
 

Function Documentation

◆ it_802E8BCC()

void it_802E8BCC ( Item_GObj )

◆ it_802E8CD8()

bool it_802E8CD8 ( Item_GObj )

◆ it_802E8F24()

UNK_RET it_802E8F24 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion1_Anim()

bool itLeadead_UnkMotion1_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion1_Phys()

void itLeadead_UnkMotion1_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion1_Coll()

bool itLeadead_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802E9038()

UNK_RET it_802E9038 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion2_Anim()

bool itLeadead_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion2_Phys()

void itLeadead_UnkMotion2_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion2_Coll()

bool itLeadead_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802E9308()

UNK_RET it_802E9308 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion10_Anim()

◆ itLeadead_UnkMotion10_Phys()

void itLeadead_UnkMotion10_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion10_Coll()

bool itLeadead_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802E93C8()

UNK_RET it_802E93C8 ( UNK_PARAMS  )

◆ it_802E9494()

UNK_RET it_802E9494 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion11_Anim()

bool itLeadead_UnkMotion11_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion12_Anim()

bool itLeadead_UnkMotion12_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion12_Phys()

void itLeadead_UnkMotion12_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion12_Coll()

bool itLeadead_UnkMotion12_Coll ( Item_GObj gobj)

◆ it_802E9738()

UNK_RET it_802E9738 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion7_Anim()

bool itLeadead_UnkMotion7_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion7_Phys()

void itLeadead_UnkMotion7_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion7_Coll()

bool itLeadead_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_802E98E0()

UNK_RET it_802E98E0 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion8_Anim()

◆ itLeadead_UnkMotion8_Phys()

void itLeadead_UnkMotion8_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion8_Coll()

bool itLeadead_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_802E9A00()

UNK_RET it_802E9A00 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion9_Anim()

bool itLeadead_UnkMotion9_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion9_Phys()

◆ itLeadead_UnkMotion9_Coll()

bool itLeadead_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_802E9BA0()

UNK_RET it_802E9BA0 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion3_Anim()

bool itLeadead_UnkMotion3_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion3_Phys()

void itLeadead_UnkMotion3_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion3_Coll()

bool itLeadead_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802E9D50()

UNK_RET it_802E9D50 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion4_Anim()

bool itLeadead_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion4_Phys()

void itLeadead_UnkMotion4_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion4_Coll()

bool itLeadead_UnkMotion4_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion5_Anim()

bool itLeadead_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion5_Phys()

◆ itLeadead_UnkMotion5_Coll()

bool itLeadead_UnkMotion5_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion6_Anim()

bool itLeadead_UnkMotion6_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion6_Phys()

void itLeadead_UnkMotion6_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion6_Coll()

bool itLeadead_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_2725_Logic1_PickedUp()

void it_2725_Logic1_PickedUp ( Item_GObj )

◆ itLeadead_UnkMotion13_Anim()

bool itLeadead_UnkMotion13_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion13_Phys()

◆ it_2725_Logic1_Dropped()

void it_2725_Logic1_Dropped ( Item_GObj )

◆ it_2725_Logic1_Thrown()

void it_2725_Logic1_Thrown ( Item_GObj )

◆ itLeadead_UnkMotion14_Anim()

bool itLeadead_UnkMotion14_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion14_Phys()

void itLeadead_UnkMotion14_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion14_Coll()

bool itLeadead_UnkMotion14_Coll ( Item_GObj gobj)

◆ it_802EA2A0()

UNK_RET it_802EA2A0 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion15_Anim()

◆ itLeadead_UnkMotion15_Phys()

void itLeadead_UnkMotion15_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion15_Coll()

bool itLeadead_UnkMotion15_Coll ( Item_GObj gobj)

◆ it_802EA334()

UNK_RET it_802EA334 ( UNK_PARAMS  )

◆ itLeadead_UnkMotion16_Anim()

bool itLeadead_UnkMotion16_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion16_Phys()

void itLeadead_UnkMotion16_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion16_Coll()

bool itLeadead_UnkMotion16_Coll ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Anim()

bool itLeadead_UnkMotion17_Anim ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Phys()

void itLeadead_UnkMotion17_Phys ( Item_GObj gobj)

◆ itLeadead_UnkMotion17_Coll()

bool itLeadead_UnkMotion17_Coll ( Item_GObj gobj)

◆ it_2725_Logic1_Destroyed()

void it_2725_Logic1_Destroyed ( Item_GObj )

◆ it_802EA478()

UNK_RET it_802EA478 ( UNK_PARAMS  )

◆ it_802EA674()

UNK_RET it_802EA674 ( UNK_PARAMS  )

◆ it_802EA6F4()

UNK_RET it_802EA6F4 ( UNK_PARAMS  )

◆ it_802EA804()

UNK_RET it_802EA804 ( UNK_PARAMS  )

◆ it_802EA988()

UNK_RET it_802EA988 ( UNK_PARAMS  )

◆ it_802EA9FC()

UNK_RET it_802EA9FC ( UNK_PARAMS  )

◆ it_802EAAEC()

UNK_RET it_802EAAEC ( UNK_PARAMS  )

◆ it_802EAC8C()

UNK_RET it_802EAC8C ( UNK_PARAMS  )

◆ it_802EADD8()

void it_802EADD8 ( Item_GObj )

◆ it_802EAE80()

UNK_RET it_802EAE80 ( UNK_PARAMS  )

Variable Documentation

◆ it_803F8EB0

ItemStateTable it_803F8EB0[]
extern