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◆ it_2725_Logic28_PickedUp()
void it_2725_Logic28_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ it_2725_Logic28_Dropped()
void it_2725_Logic28_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_2725_Logic28_Thrown()
void it_2725_Logic28_Thrown |
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Item_GObj * |
gobj | ) |
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◆ it_2725_Logic28_DmgDealt()
◆ it_802F022C()
◆ it_2725_Logic28_Reflected()
◆ it_2725_Logic28_Clanked()
◆ it_2725_Logic28_ShieldBounced()
◆ it_2725_Logic28_HitShield()
◆ it_802F0320()
◆ itKyasarinegg_UnkMotion1_Coll()
void itKyasarinegg_UnkMotion1_Coll |
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Item_GObj * |
gobj | ) |
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◆ itKyasarinegg_UnkMotion4_Anim()
void itKyasarinegg_UnkMotion4_Anim |
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Item_GObj * |
gobj | ) |
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◆ it_803F9328