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itkyasarinegg.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic28_PickedUp (Item_GObj *)
 
void it_2725_Logic28_Dropped (Item_GObj *)
 
void it_2725_Logic28_Thrown (Item_GObj *)
 
bool it_2725_Logic28_DmgDealt (Item_GObj *)
 
bool it_802F022C (Item_GObj *)
 
bool it_2725_Logic28_Reflected (Item_GObj *)
 
bool it_2725_Logic28_Clanked (Item_GObj *)
 
bool it_2725_Logic28_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic28_HitShield (Item_GObj *)
 
void it_802F0320 (Item_GObj *, Item_GObj *)
 
void itKyasarinegg_UnkMotion1_Coll (Item_GObj *gobj)
 
void itKyasarinegg_UnkMotion4_Anim (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F9328 []
 

Function Documentation

◆ it_2725_Logic28_PickedUp()

void it_2725_Logic28_PickedUp ( Item_GObj gobj)

◆ it_2725_Logic28_Dropped()

void it_2725_Logic28_Dropped ( Item_GObj gobj)

◆ it_2725_Logic28_Thrown()

void it_2725_Logic28_Thrown ( Item_GObj gobj)

◆ it_2725_Logic28_DmgDealt()

bool it_2725_Logic28_DmgDealt ( Item_GObj )

◆ it_802F022C()

bool it_802F022C ( Item_GObj )

◆ it_2725_Logic28_Reflected()

bool it_2725_Logic28_Reflected ( Item_GObj )

◆ it_2725_Logic28_Clanked()

bool it_2725_Logic28_Clanked ( Item_GObj )

◆ it_2725_Logic28_ShieldBounced()

bool it_2725_Logic28_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic28_HitShield()

bool it_2725_Logic28_HitShield ( Item_GObj )

◆ it_802F0320()

void it_802F0320 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itKyasarinegg_UnkMotion1_Coll()

void itKyasarinegg_UnkMotion1_Coll ( Item_GObj gobj)

◆ itKyasarinegg_UnkMotion4_Anim()

void itKyasarinegg_UnkMotion4_Anim ( Item_GObj gobj)

Variable Documentation

◆ it_803F9328

ItemStateTable it_803F9328[]
extern