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itkyasarin.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic25_Destroyed (Item_GObj *)
 
UNK_RET it_802ECD1C (Item_GObj *, Vec3 *)
 
HSD_GObjit_802ECD3C (HSD_GObj *, Point3d *, f32)
 
void it_802ECE90 (Item_GObj *)
 
UNK_RET it_802ECEB0 (UNK_PARAMS)
 
bool itKyasarin_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802ECFE0 (UNK_PARAMS)
 
bool itKyasarin_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion3_Anim (Item_GObj *gobj)
 
UNK_RET it_802ED0D0 (UNK_PARAMS)
 
bool itKyasarin_UnkMotion2_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_802ED25C (UNK_PARAMS)
 
bool itKyasarin_UnkMotion4_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_802ED4F8 (UNK_PARAMS)
 
bool itKyasarin_UnkMotion6_Anim (Item_GObj *gobj)
 
UNK_RET it_802ED774 (UNK_PARAMS)
 
bool itKyasarin_UnkMotion7_Anim (Item_GObj *gobj)
 
UNK_RET it_802ED8BC (UNK_PARAMS)
 
bool itKyasarin_UnkMotion5_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion8_Anim (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion9_Anim (Item_GObj *gobj)
 
void itKyasarin_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion9_Coll (Item_GObj *gobj)
 
bool itKyasarin_UnkMotion10_Anim (Item_GObj *gobj)
 
void itKyasarin_UnkMotion10_Phys (Item_GObj *gobj)
 it_2725_Logic25_Destroyed
 
bool itKyasarin_UnkMotion10_Coll (Item_GObj *gobj)
 
bool it_802EDDC0 (Item_GObj *)
 
void it_802EE1E0 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F90D0 []
 

Function Documentation

◆ it_2725_Logic25_Destroyed()

void it_2725_Logic25_Destroyed ( Item_GObj )

◆ it_802ECD1C()

UNK_RET it_802ECD1C ( Item_GObj ,
Vec3 *   
)

◆ it_802ECD3C()

HSD_GObj * it_802ECD3C ( HSD_GObj ,
Point3d *  ,
f32   
)

◆ it_802ECE90()

void it_802ECE90 ( Item_GObj )

◆ it_802ECEB0()

UNK_RET it_802ECEB0 ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion0_Anim()

bool itKyasarin_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion0_Coll()

bool itKyasarin_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802ECFE0()

UNK_RET it_802ECFE0 ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion1_Anim()

bool itKyasarin_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion3_Anim()

bool itKyasarin_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_802ED0D0()

UNK_RET it_802ED0D0 ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion2_Anim()

bool itKyasarin_UnkMotion2_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion2_Coll()

bool itKyasarin_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802ED25C()

UNK_RET it_802ED25C ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion4_Anim()

bool itKyasarin_UnkMotion4_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion4_Coll()

bool itKyasarin_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802ED4F8()

UNK_RET it_802ED4F8 ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion6_Anim()

bool itKyasarin_UnkMotion6_Anim ( Item_GObj gobj)

◆ it_802ED774()

UNK_RET it_802ED774 ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion7_Anim()

bool itKyasarin_UnkMotion7_Anim ( Item_GObj gobj)

◆ it_802ED8BC()

UNK_RET it_802ED8BC ( UNK_PARAMS  )

◆ itKyasarin_UnkMotion5_Anim()

bool itKyasarin_UnkMotion5_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion8_Anim()

bool itKyasarin_UnkMotion8_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion9_Anim()

bool itKyasarin_UnkMotion9_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion9_Phys()

void itKyasarin_UnkMotion9_Phys ( Item_GObj gobj)

◆ itKyasarin_UnkMotion9_Coll()

bool itKyasarin_UnkMotion9_Coll ( Item_GObj gobj)

◆ itKyasarin_UnkMotion10_Anim()

bool itKyasarin_UnkMotion10_Anim ( Item_GObj gobj)

◆ itKyasarin_UnkMotion10_Phys()

◆ itKyasarin_UnkMotion10_Coll()

bool itKyasarin_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802EDDC0()

bool it_802EDDC0 ( Item_GObj )

◆ it_802EE1E0()

void it_802EE1E0 ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F90D0

ItemStateTable it_803F90D0[]
extern