#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
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| HSD_GObj * | it_802896CC (Vec3 *) |
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| void | it_3F14_Logic4_Spawned (Item_GObj *) |
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| void | it_802897C8 (Item_GObj *gobj, float angle) |
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| void | it_80289910 (Item_GObj *gobj, f32 angle) |
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| void | it_80289A00 (Item_GObj *gobj) |
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| void | it_80289B50 (Item_GObj *gobj, s32 arg1) |
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| void | it_80289BE8 (Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3) |
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| bool | it_8028A114 (Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4) |
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| void | it_8028A190 (Item_GObj *) |
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| bool | itKusudama_UnkMotion0_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion0_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion0_Coll (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion1_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion1_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion1_Coll (Item_GObj *gobj) |
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| void | it_8028A3CC (Item_GObj *) |
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| bool | itKusudama_UnkMotion2_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion2_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion2_Coll (Item_GObj *gobj) |
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| void | it_8028A544 (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion3_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion3_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion3_Coll (Item_GObj *gobj) |
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| void | it_3F14_Logic4_PickedUp (Item_GObj *) |
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| bool | itKusudama_UnkMotion4_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion4_Phys (Item_GObj *gobj) |
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| void | it_3F14_Logic4_Thrown (Item_GObj *) |
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| bool | itKusudama_UnkMotion6_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion6_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion5_Coll (Item_GObj *gobj) |
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| void | it_3F14_Logic4_Dropped (Item_GObj *) |
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| bool | itKusudama_UnkMotion6_Coll (Item_GObj *gobj) |
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| void | it_8028AC74 (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion7_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion7_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion7_Coll (Item_GObj *gobj) |
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| void | it_8028AD44 (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion8_Anim (Item_GObj *gobj) |
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| void | itKusudama_UnkMotion8_Phys (Item_GObj *gobj) |
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| bool | itKusudama_UnkMotion8_Coll (Item_GObj *gobj) |
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| bool | it_3F14_Logic4_DmgDealt (Item_GObj *) |
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| bool | it_3F14_Logic4_Clanked (Item_GObj *) |
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| bool | it_3F14_Logic4_HitShield (Item_GObj *) |
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| bool | it_3F14_Logic4_Reflected (Item_GObj *) |
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| bool | it_3F14_Logic4_DmgReceived (Item_GObj *) |
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| void | it_3F14_Logic4_EvtUnk (Item_GObj *, Item_GObj *) |
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◆ it_802896CC()
◆ it_3F14_Logic4_Spawned()
| void it_3F14_Logic4_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_802897C8()
| void it_802897C8 |
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Item_GObj * |
gobj, |
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float |
angle |
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) |
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◆ it_80289910()
| void it_80289910 |
( |
Item_GObj * |
gobj, |
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f32 |
angle |
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) |
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◆ it_80289A00()
◆ it_80289B50()
◆ it_80289BE8()
◆ it_8028A114()
◆ it_8028A190()
◆ itKusudama_UnkMotion0_Anim()
◆ itKusudama_UnkMotion0_Phys()
| void itKusudama_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion0_Coll()
◆ itKusudama_UnkMotion1_Anim()
◆ itKusudama_UnkMotion1_Phys()
| void itKusudama_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion1_Coll()
◆ it_8028A3CC()
◆ itKusudama_UnkMotion2_Anim()
◆ itKusudama_UnkMotion2_Phys()
| void itKusudama_UnkMotion2_Phys |
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Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion2_Coll()
◆ it_8028A544()
◆ itKusudama_UnkMotion3_Anim()
◆ itKusudama_UnkMotion3_Phys()
| void itKusudama_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion3_Coll()
◆ it_3F14_Logic4_PickedUp()
| void it_3F14_Logic4_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion4_Anim()
◆ itKusudama_UnkMotion4_Phys()
| void itKusudama_UnkMotion4_Phys |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic4_Thrown()
| void it_3F14_Logic4_Thrown |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion6_Anim()
◆ itKusudama_UnkMotion6_Phys()
| void itKusudama_UnkMotion6_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion5_Coll()
◆ it_3F14_Logic4_Dropped()
| void it_3F14_Logic4_Dropped |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion6_Coll()
◆ it_8028AC74()
◆ itKusudama_UnkMotion7_Anim()
◆ itKusudama_UnkMotion7_Phys()
| void itKusudama_UnkMotion7_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion7_Coll()
◆ it_8028AD44()
◆ itKusudama_UnkMotion8_Anim()
◆ itKusudama_UnkMotion8_Phys()
| void itKusudama_UnkMotion8_Phys |
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Item_GObj * |
gobj | ) |
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◆ itKusudama_UnkMotion8_Coll()
◆ it_3F14_Logic4_DmgDealt()
◆ it_3F14_Logic4_Clanked()
◆ it_3F14_Logic4_HitShield()
◆ it_3F14_Logic4_Reflected()
◆ it_3F14_Logic4_DmgReceived()
◆ it_3F14_Logic4_EvtUnk()
◆ it_803F59F8