#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802896CC()
◆ it_3F14_Logic4_Spawned()
◆ it_802897C8()
◆ it_80289910()
◆ it_80289A00()
◆ it_80289B50()
◆ it_80289BE8()
◆ it_8028A114()
◆ it_8028A190()
◆ itKusudama_UnkMotion0_Anim()
◆ itKusudama_UnkMotion0_Phys()
void itKusudama_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion0_Coll()
◆ itKusudama_UnkMotion1_Anim()
◆ itKusudama_UnkMotion1_Phys()
void itKusudama_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion1_Coll()
◆ it_8028A3CC()
◆ itKusudama_UnkMotion2_Anim()
◆ itKusudama_UnkMotion2_Phys()
void itKusudama_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion2_Coll()
◆ it_8028A544()
◆ itKusudama_UnkMotion3_Anim()
◆ itKusudama_UnkMotion3_Phys()
void itKusudama_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion3_Coll()
◆ it_3F14_Logic4_PickedUp()
◆ itKusudama_UnkMotion4_Anim()
◆ itKusudama_UnkMotion4_Phys()
void itKusudama_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ it_3F14_Logic4_Thrown()
◆ itKusudama_UnkMotion6_Anim()
◆ itKusudama_UnkMotion6_Phys()
void itKusudama_UnkMotion6_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion5_Coll()
◆ it_3F14_Logic4_Dropped()
◆ itKusudama_UnkMotion6_Coll()
◆ it_8028AC74()
◆ itKusudama_UnkMotion7_Anim()
◆ itKusudama_UnkMotion7_Phys()
void itKusudama_UnkMotion7_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion7_Coll()
◆ it_8028AD44()
◆ itKusudama_UnkMotion8_Anim()
◆ itKusudama_UnkMotion8_Phys()
void itKusudama_UnkMotion8_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKusudama_UnkMotion8_Coll()
◆ it_3F14_Logic4_DmgDealt()
◆ it_3F14_Logic4_Clanked()
◆ it_3F14_Logic4_HitShield()
◆ it_3F14_Logic4_Reflected()
◆ it_3F14_Logic4_DmgReceived()
◆ it_3F14_Logic4_EvtUnk()
◆ it_803F59F8