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SSBM Decomp
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Go to the source code of this file.
Variables | |
| ItemStateTable | it_803F59F8 [] |
| void itKusudama_Logic4_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802897C8 | ( | Item_GObj * | gobj, |
| float | angle ) |
| void it_80289A00 | ( | Item_GObj * | gobj | ) |
| void it_8028A190 | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028A3CC | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028A544 | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itKusudama_Logic4_PickedUp | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void itKusudama_Logic4_Thrown | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion6_Phys | ( | Item_GObj * | gobj | ) |
| void itKusudama_Logic4_Dropped | ( | Item_GObj * | gobj | ) |
| void it_8028AC74 | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion7_Phys | ( | Item_GObj * | gobj | ) |
| void it_8028AD44 | ( | Item_GObj * | gobj | ) |
| void itKusudama_UnkMotion8_Phys | ( | Item_GObj * | gobj | ) |
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extern |