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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | itKoopaFlame_Update_Direction (Item_GObj *gobj, int flags) |
| void | itKoopaFlame_Update_Angle (Item_GObj *gobj, int flags) |
| Item_GObj * | itKoopaFlame_Spawn (Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind) |
| void | itKoopaFlame_Setup (Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk) |
| bool | itKoopaFlame_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itKoopaFlame_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itKoopaFlame_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_DmgDealt (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_Reflected (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_Clanked (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_Absorbed (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_ShieldBounced (Item_GObj *gobj) |
| bool | itKoopaFlame_Logic111_HitShield (Item_GObj *gobj) |
| void | itKoopaFlame_Logic111_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | ItemStateTable_KoopaFlame [] |
| void itKoopaFlame_Update_Direction | ( | Item_GObj * | gobj, |
| int | flags ) |
| void itKoopaFlame_Update_Angle | ( | Item_GObj * | gobj, |
| int | flags ) |
| Item_GObj * itKoopaFlame_Spawn | ( | Fighter_GObj * | parent, |
| Vec3 * | pos, | ||
| f32 | facing_dir, | ||
| bool | unk, | ||
| s32 | gfx, | ||
| s32 | base_speed, | ||
| s32 | scale, | ||
| s32 | kind ) |
| void itKoopaFlame_Setup | ( | Item_GObj * | gobj_i, |
| Fighter_GObj * | gobj_f, | ||
| int | unk ) |
| void itKoopaFlame_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |