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itkoopaflame.h File Reference
#include <platform.h>
#include <melee/it/forward.h>
#include <melee/it/items/types.h>

Go to the source code of this file.

Functions

void itKoopaFlame_Update_Direction (Item_GObj *gobj, int flags)
 
void itKoopaFlame_Update_Angle (Item_GObj *gobj, int flags)
 
Item_GObjitKoopaFlame_Spawn (Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind)
 
void itKoopaFlame_Setup (Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk)
 
bool itKoopaFlame_UnkMotion0_Anim (Item_GObj *gobj)
 
void itKoopaFlame_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itKoopaFlame_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic111_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic111_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic111_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic111_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic111_ShieldBounced (Item_GObj *gobj)
 
bool it_2725_Logic111_HitShield (Item_GObj *gobj)
 
void it_2725_Logic111_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable ItemStateTable_KoopaFlame []
 

Function Documentation

◆ itKoopaFlame_Update_Direction()

void itKoopaFlame_Update_Direction ( Item_GObj gobj,
int  flags 
)

◆ itKoopaFlame_Update_Angle()

void itKoopaFlame_Update_Angle ( Item_GObj gobj,
int  flags 
)

◆ itKoopaFlame_Spawn()

Item_GObj * itKoopaFlame_Spawn ( Fighter_GObj *  parent,
Vec3 *  pos,
f32  facing_dir,
bool  unk,
s32  gfx,
s32  base_speed,
s32  scale,
s32  kind 
)

◆ itKoopaFlame_Setup()

void itKoopaFlame_Setup ( Item_GObj gobj_i,
Fighter_GObj *  gobj_f,
int  unk 
)

◆ itKoopaFlame_UnkMotion0_Anim()

bool itKoopaFlame_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKoopaFlame_UnkMotion0_Phys()

void itKoopaFlame_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKoopaFlame_UnkMotion0_Coll()

bool itKoopaFlame_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic111_DmgDealt()

bool it_2725_Logic111_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic111_Reflected()

bool it_2725_Logic111_Reflected ( Item_GObj gobj)

◆ it_2725_Logic111_Clanked()

bool it_2725_Logic111_Clanked ( Item_GObj gobj)

◆ it_2725_Logic111_Absorbed()

bool it_2725_Logic111_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic111_ShieldBounced()

bool it_2725_Logic111_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic111_HitShield()

bool it_2725_Logic111_HitShield ( Item_GObj gobj)

◆ it_2725_Logic111_EvtUnk()

void it_2725_Logic111_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ ItemStateTable_KoopaFlame

ItemStateTable ItemStateTable_KoopaFlame[]
extern