Go to the source code of this file.
|
| void | itKoopaFlame_Update_Direction (Item_GObj *gobj, int flags) |
| |
| void | itKoopaFlame_Update_Angle (Item_GObj *gobj, int flags) |
| |
| Item_GObj * | itKoopaFlame_Spawn (Fighter_GObj *parent, Vec3 *pos, f32 facing_dir, bool unk, s32 gfx, s32 base_speed, s32 scale, s32 kind) |
| |
| void | itKoopaFlame_Setup (Item_GObj *gobj_i, Fighter_GObj *gobj_f, int unk) |
| |
| bool | itKoopaFlame_UnkMotion0_Anim (Item_GObj *gobj) |
| |
| void | itKoopaFlame_UnkMotion0_Phys (Item_GObj *gobj) |
| |
| bool | itKoopaFlame_UnkMotion0_Coll (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_DmgDealt (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_Reflected (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_Clanked (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_Absorbed (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_ShieldBounced (Item_GObj *gobj) |
| |
| bool | it_2725_Logic111_HitShield (Item_GObj *gobj) |
| |
| void | it_2725_Logic111_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
| |
◆ itKoopaFlame_Update_Direction()
| void itKoopaFlame_Update_Direction |
( |
Item_GObj * |
gobj, |
|
|
int |
flags |
|
) |
| |
◆ itKoopaFlame_Update_Angle()
| void itKoopaFlame_Update_Angle |
( |
Item_GObj * |
gobj, |
|
|
int |
flags |
|
) |
| |
◆ itKoopaFlame_Spawn()
| Item_GObj * itKoopaFlame_Spawn |
( |
Fighter_GObj * |
parent, |
|
|
Vec3 * |
pos, |
|
|
f32 |
facing_dir, |
|
|
bool |
unk, |
|
|
s32 |
gfx, |
|
|
s32 |
base_speed, |
|
|
s32 |
scale, |
|
|
s32 |
kind |
|
) |
| |
◆ itKoopaFlame_Setup()
| void itKoopaFlame_Setup |
( |
Item_GObj * |
gobj_i, |
|
|
Fighter_GObj * |
gobj_f, |
|
|
int |
unk |
|
) |
| |
◆ itKoopaFlame_UnkMotion0_Anim()
◆ itKoopaFlame_UnkMotion0_Phys()
| void itKoopaFlame_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itKoopaFlame_UnkMotion0_Coll()
◆ it_2725_Logic111_DmgDealt()
◆ it_2725_Logic111_Reflected()
◆ it_2725_Logic111_Clanked()
◆ it_2725_Logic111_Absorbed()
◆ it_2725_Logic111_ShieldBounced()
◆ it_2725_Logic111_HitShield()
◆ it_2725_Logic111_EvtUnk()
◆ ItemStateTable_KoopaFlame