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itkoopaflame.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjit_802ACBA0 (Item_GObj *arg0, Vec3 *arg1, f32 farg1, bool arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6)
 
bool it_2725_Logic111_DmgDealt (Item_GObj *)
 
bool it_2725_Logic111_Reflected (Item_GObj *)
 
bool it_2725_Logic111_Clanked (Item_GObj *)
 
bool it_2725_Logic111_Absorbed (Item_GObj *)
 
bool it_2725_Logic111_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic111_HitShield (Item_GObj *)
 
void it_2725_Logic111_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6C58 []
 

Function Documentation

◆ it_802ACBA0()

Item_GObj * it_802ACBA0 ( Item_GObj arg0,
Vec3 *  arg1,
f32  farg1,
bool  arg2,
s32  arg3,
s32  arg4,
s32  arg5,
s32  arg6 
)

◆ it_2725_Logic111_DmgDealt()

bool it_2725_Logic111_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic111_Reflected()

bool it_2725_Logic111_Reflected ( Item_GObj )

◆ it_2725_Logic111_Clanked()

bool it_2725_Logic111_Clanked ( Item_GObj arg0)

◆ it_2725_Logic111_Absorbed()

bool it_2725_Logic111_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic111_ShieldBounced()

bool it_2725_Logic111_ShieldBounced ( Item_GObj )

◆ it_2725_Logic111_HitShield()

bool it_2725_Logic111_HitShield ( Item_GObj arg0)

◆ it_2725_Logic111_EvtUnk()

void it_2725_Logic111_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6C58

ItemStateTable it_803F6C58[]
extern