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itklap.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802E1820 (Item_GObj *)
 
void it_2725_Logic10_Destroyed (Item_GObj *)
 
UNK_RET it_802E18B4 (UNK_PARAMS)
 
UNK_RET it_802E1930 (UNK_PARAMS)
 
bool itKlap_UnkMotion1_Anim (Item_GObj *gobj)
 it_802E1820
 
void itKlap_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itKlap_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802E1C4C (UNK_PARAMS)
 
UNK_RET it_802E1C84 (UNK_PARAMS)
 
bool itKlap_UnkMotion2_Anim (Item_GObj *gobj)
 itKlap_UnkMotion1_Phys
 
void itKlap_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itKlap_UnkMotion2_Coll (Item_GObj *gobj)
 itKlap_UnkMotion2_Phys
 
bool it_2725_Logic10_DmgReceived (Item_GObj *)
 
UNK_RET it_802E1E94 (UNK_PARAMS)
 
bool itKlap_UnkMotion4_Anim (Item_GObj *gobj)
 it_2725_Logic10_DmgReceived
 
void itKlap_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itKlap_UnkMotion4_Coll (Item_GObj *gobj)
 itKlap_UnkMotion4_Phys
 
void it_802E20D8 (Item_GObj *)
 
bool itKlap_UnkMotion3_Anim (Item_GObj *gobj)
 it_802E20D8
 
void itKlap_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itKlap_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_802E215C (UNK_PARAMS)
 
void it_802E2330 (Item_GObj *, Vec3 *, s32, f32)
 
void it_802E2450 (Item_GObj *, Item_GObj *)
 it_802E215C
 

Variables

ItemStateTable it_803F8940 []
 

Function Documentation

◆ it_802E1820()

void it_802E1820 ( Item_GObj )

◆ it_2725_Logic10_Destroyed()

void it_2725_Logic10_Destroyed ( Item_GObj )

◆ it_802E18B4()

UNK_RET it_802E18B4 ( UNK_PARAMS  )

◆ it_802E1930()

UNK_RET it_802E1930 ( UNK_PARAMS  )

◆ itKlap_UnkMotion1_Anim()

◆ itKlap_UnkMotion1_Phys()

void itKlap_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKlap_UnkMotion1_Coll()

bool itKlap_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802E1C4C()

UNK_RET it_802E1C4C ( UNK_PARAMS  )

◆ it_802E1C84()

UNK_RET it_802E1C84 ( UNK_PARAMS  )

◆ itKlap_UnkMotion2_Anim()

◆ itKlap_UnkMotion2_Phys()

void itKlap_UnkMotion2_Phys ( Item_GObj gobj)

◆ itKlap_UnkMotion2_Coll()

bool itKlap_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_2725_Logic10_DmgReceived()

bool it_2725_Logic10_DmgReceived ( Item_GObj )

◆ it_802E1E94()

UNK_RET it_802E1E94 ( UNK_PARAMS  )

◆ itKlap_UnkMotion4_Anim()

bool itKlap_UnkMotion4_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion4_Phys()

void itKlap_UnkMotion4_Phys ( Item_GObj gobj)

◆ itKlap_UnkMotion4_Coll()

bool itKlap_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802E20D8()

void it_802E20D8 ( Item_GObj )

◆ itKlap_UnkMotion3_Anim()

bool itKlap_UnkMotion3_Anim ( Item_GObj gobj)

◆ itKlap_UnkMotion3_Phys()

void itKlap_UnkMotion3_Phys ( Item_GObj gobj)

◆ itKlap_UnkMotion3_Coll()

bool itKlap_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802E215C()

UNK_RET it_802E215C ( UNK_PARAMS  )

◆ it_802E2330()

void it_802E2330 ( Item_GObj ,
Vec3 *  ,
s32  ,
f32   
)

◆ it_802E2450()

void it_802E2450 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F8940

ItemStateTable it_803F8940[]
extern