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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <melee/it/itemattrs.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| void | it_8029BAB8 (HSD_GObj *gobj, Vec3 *pos, float facing_dir) |
| void | it_8029BB90 (Item_GObj *gobj, HSD_GObj *owner) |
| bool | itKirbycutterbeam_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itKirbycutterbeam_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itKirbycutterbeam_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itKirbyCutterBeam_Logic7_DmgDealt (Item_GObj *) |
| bool | itKirbyCutterBeam_Logic7_Clanked (Item_GObj *) |
| bool | itKirbyCutterBeam_Logic7_Absorbed (Item_GObj *) |
| bool | it_2725_Logic7_Reflected (Item_GObj *) |
| bool | it_2725_Logic7_ShieldBounced (Item_GObj *) |
| bool | itKirbyCutterBeam_Logic7_HitShield (Item_GObj *) |
| void | it_8029C4B4 (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6798 [] |
| void itKirbycutterbeam_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |