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itkirbycutterbeam.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_8029BAB8 (UNK_PARAMS)
 
UNK_RET it_8029BB90 (UNK_PARAMS)
 
bool itKirbycutterbeam_UnkMotion0_Anim (Item_GObj *gobj)
 
void itKirbycutterbeam_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itKirbycutterbeam_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic7_DmgDealt (Item_GObj *)
 it_8029BAB8
 
bool it_2725_Logic7_Clanked (Item_GObj *)
 
bool it_2725_Logic7_Absorbed (Item_GObj *)
 
bool it_2725_Logic7_Reflected (Item_GObj *)
 
bool it_2725_Logic7_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic7_HitShield (Item_GObj *)
 it_2725_Logic7_Reflected
 
void it_8029C4B4 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6798 []
 

Function Documentation

◆ it_8029BAB8()

UNK_RET it_8029BAB8 ( UNK_PARAMS  )

◆ it_8029BB90()

UNK_RET it_8029BB90 ( UNK_PARAMS  )

◆ itKirbycutterbeam_UnkMotion0_Anim()

bool itKirbycutterbeam_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKirbycutterbeam_UnkMotion0_Phys()

void itKirbycutterbeam_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKirbycutterbeam_UnkMotion0_Coll()

bool itKirbycutterbeam_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic7_DmgDealt()

◆ it_2725_Logic7_Clanked()

bool it_2725_Logic7_Clanked ( Item_GObj arg0)

◆ it_2725_Logic7_Absorbed()

bool it_2725_Logic7_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic7_Reflected()

bool it_2725_Logic7_Reflected ( Item_GObj )

◆ it_2725_Logic7_ShieldBounced()

bool it_2725_Logic7_ShieldBounced ( Item_GObj )

◆ it_2725_Logic7_HitShield()

◆ it_8029C4B4()

void it_8029C4B4 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6798

ItemStateTable it_803F6798[]
extern