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itkirby_2F23.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_802F23AC (UNK_PARAMS)
 
void it_802F23EC (Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
 
bool itKirby_2F23_UnkMotion0_Anim (Item_GObj *)
 it_802F23AC
 
void itKirby_2F23_UnkMotion0_Phys (Item_GObj *)
 
bool itKirby_2F23_UnkMotion0_Coll (Item_GObj *)
 
UNK_RET it_802F258C (UNK_PARAMS)
 
UNK_RET it_802F2810 (UNK_PARAMS)
 
bool itKirby_2F23_UnkMotion1_Anim (Item_GObj *)
 it_802F258C
 
void itKirby_2F23_UnkMotion1_Phys (Item_GObj *)
 
bool itKirby_2F23_UnkMotion1_Coll (Item_GObj *)
 
UNK_RET it_802F289C (UNK_PARAMS)
 

Variables

ItemStateTable it_803F9450 []
 

Function Documentation

◆ it_802F23AC()

UNK_RET it_802F23AC ( UNK_PARAMS  )

◆ it_802F23EC()

void it_802F23EC ( Item_GObj gobj,
Fighter_GObj *  owner_gobj,
float  facing_dir 
)

◆ itKirby_2F23_UnkMotion0_Anim()

bool itKirby_2F23_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion0_Phys()

void itKirby_2F23_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion0_Coll()

bool itKirby_2F23_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802F258C()

UNK_RET it_802F258C ( UNK_PARAMS  )

◆ it_802F2810()

UNK_RET it_802F2810 ( UNK_PARAMS  )

◆ itKirby_2F23_UnkMotion1_Anim()

bool itKirby_2F23_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion1_Phys()

void itKirby_2F23_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion1_Coll()

bool itKirby_2F23_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802F289C()

UNK_RET it_802F289C ( UNK_PARAMS  )

Variable Documentation

◆ it_803F9450

ItemStateTable it_803F9450[]
extern