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SSBM Decomp
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Go to the source code of this file.
Functions | |
| f64 | it_802F23AC (Item_GObj *obj, Vec3 *pos) |
| void | it_802F23EC (Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir) |
| grab.x1A60, this function is probably creating some kind of grab box | |
| bool | itKirby_2F23_UnkMotion0_Anim (Item_GObj *) |
| void | itKirby_2F23_UnkMotion0_Phys (Item_GObj *) |
| bool | itKirby_2F23_UnkMotion0_Coll (Item_GObj *) |
| void | it_802F258C (Item_GObj *) |
| void | it_802F2810 (HSD_GObj *) |
| bool | itKirby_2F23_UnkMotion1_Anim (Item_GObj *) |
| void | itKirby_2F23_UnkMotion1_Phys (Item_GObj *) |
| bool | itKirby_2F23_UnkMotion1_Coll (Item_GObj *) |
| void | it_802F289C (Item_GObj *) |
Variables | |
| ItemStateTable | it_803F9450 [] |
| void it_802F23EC | ( | Item_GObj * | gobj, |
| Fighter_GObj * | owner_gobj, | ||
| float | facing_dir ) |
grab.x1A60, this function is probably creating some kind of grab box
| void itKirby_2F23_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F258C | ( | Item_GObj * | gobj | ) |
| void it_802F2810 | ( | HSD_GObj * | gobj | ) |
| void itKirby_2F23_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802F289C | ( | Item_GObj * | gobj | ) |
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extern |