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itkirby_2F23.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

f64 it_802F23AC (Item_GObj *obj, Vec3 *pos)
 
void it_802F23EC (Item_GObj *gobj, Fighter_GObj *owner_gobj, float facing_dir)
 
bool itKirby_2F23_UnkMotion0_Anim (Item_GObj *)
 
void itKirby_2F23_UnkMotion0_Phys (Item_GObj *)
 
bool itKirby_2F23_UnkMotion0_Coll (Item_GObj *)
 
void it_802F258C (Item_GObj *)
 
void it_802F2810 (HSD_GObj *)
 
bool itKirby_2F23_UnkMotion1_Anim (Item_GObj *)
 
void itKirby_2F23_UnkMotion1_Phys (Item_GObj *)
 
bool itKirby_2F23_UnkMotion1_Coll (Item_GObj *)
 
void it_802F289C (Item_GObj *)
 

Variables

ItemStateTable it_803F9450 []
 

Function Documentation

◆ it_802F23AC()

f64 it_802F23AC ( Item_GObj obj,
Vec3 *  pos 
)

◆ it_802F23EC()

void it_802F23EC ( Item_GObj gobj,
Fighter_GObj *  owner_gobj,
float  facing_dir 
)

◆ itKirby_2F23_UnkMotion0_Anim()

bool itKirby_2F23_UnkMotion0_Anim ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion0_Phys()

void itKirby_2F23_UnkMotion0_Phys ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion0_Coll()

bool itKirby_2F23_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802F258C()

void it_802F258C ( Item_GObj gobj)

◆ it_802F2810()

void it_802F2810 ( HSD_GObj gobj)

◆ itKirby_2F23_UnkMotion1_Anim()

bool itKirby_2F23_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion1_Phys()

void itKirby_2F23_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKirby_2F23_UnkMotion1_Coll()

bool itKirby_2F23_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802F289C()

void it_802F289C ( Item_GObj gobj)

Variable Documentation

◆ it_803F9450

ItemStateTable it_803F9450[]
extern