Go to the source code of this file.
◆ it_802F23AC()
| f64 it_802F23AC |
( |
Item_GObj * | obj, |
|
|
Vec3 * | pos ) |
◆ it_802F23EC()
| void it_802F23EC |
( |
Item_GObj * | gobj, |
|
|
Fighter_GObj * | owner_gobj, |
|
|
float | facing_dir ) |
◆ itKirby_2F23_UnkMotion0_Anim()
◆ itKirby_2F23_UnkMotion0_Phys()
| void itKirby_2F23_UnkMotion0_Phys |
( |
Item_GObj * | gobj | ) |
|
◆ itKirby_2F23_UnkMotion0_Coll()
◆ it_802F258C()
◆ it_802F2810()
◆ itKirby_2F23_UnkMotion1_Anim()
◆ itKirby_2F23_UnkMotion1_Phys()
| void itKirby_2F23_UnkMotion1_Phys |
( |
Item_GObj * | gobj | ) |
|
◆ itKirby_2F23_UnkMotion1_Coll()
◆ it_802F289C()
◆ it_803F9450