SSBM Decomp
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Go to the source code of this file.
Data Structures | |
struct | KinokoAnim |
struct | KinokoAttrs |
Functions | |
HSD_AnimJoint * | it_80293660 (int idx) |
void | it_3F14_Logic26_Spawned (Item_GObj *) |
void | it_802936E4 (Item_GObj *) |
bool | itKinoko_UnkMotion0_Anim (Item_GObj *) |
void | itKinoko_UnkMotion0_Phys (Item_GObj *) |
bool | itKinoko_UnkMotion0_Coll (Item_GObj *) |
void | it_8029385C (Item_GObj *) |
void | it_80293884 (Item_GObj *) |
bool | itKinoko_UnkMotion1_Anim (Item_GObj *) |
void | itKinoko_UnkMotion1_Phys (Item_GObj *) |
bool | itKinoko_UnkMotion1_Coll (Item_GObj *) |
bool | it_3F14_Logic26_DmgDealt (Item_GObj *) |
void | it_3F14_Logic26_EvtUnk (Item_GObj *, HSD_GObj *) |
Variables | |
ItemStateTable | it_803F6110 [] |
HSD_AnimJoint * it_80293660 | ( | int | idx | ) |
void it_3F14_Logic26_Spawned | ( | Item_GObj * | gobj | ) |
void it_802936E4 | ( | Item_GObj * | gobj | ) |
void itKinoko_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_8029385C | ( | Item_GObj * | gobj | ) |
void it_80293884 | ( | Item_GObj * | gobj | ) |
void itKinoko_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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extern |