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itkinoko.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Data Structures

struct  KinokoAnim
struct  KinokoAttrs

Functions

HSD_AnimJointit_80293660 (int idx)
void itKinoko_Logic26_Spawned (Item_GObj *)
void it_802936E4 (Item_GObj *)
bool itKinoko_UnkMotion0_Anim (Item_GObj *)
void itKinoko_UnkMotion0_Phys (Item_GObj *)
bool itKinoko_UnkMotion0_Coll (Item_GObj *)
void it_8029385C (Item_GObj *)
void it_80293884 (Item_GObj *)
bool itKinoko_UnkMotion1_Anim (Item_GObj *)
void itKinoko_UnkMotion1_Phys (Item_GObj *)
bool itKinoko_UnkMotion1_Coll (Item_GObj *)
bool itKinoko_Logic26_DmgDealt (Item_GObj *)
void itKinoko_Logic26_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F6110 []

Function Documentation

◆ it_80293660()

HSD_AnimJoint * it_80293660 ( int idx)

◆ itKinoko_Logic26_Spawned()

void itKinoko_Logic26_Spawned ( Item_GObj * gobj)

◆ it_802936E4()

void it_802936E4 ( Item_GObj * gobj)

◆ itKinoko_UnkMotion0_Anim()

bool itKinoko_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itKinoko_UnkMotion0_Phys()

void itKinoko_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itKinoko_UnkMotion0_Coll()

bool itKinoko_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_8029385C()

void it_8029385C ( Item_GObj * gobj)

◆ it_80293884()

void it_80293884 ( Item_GObj * gobj)

◆ itKinoko_UnkMotion1_Anim()

bool itKinoko_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itKinoko_UnkMotion1_Phys()

void itKinoko_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itKinoko_UnkMotion1_Coll()

bool itKinoko_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itKinoko_Logic26_DmgDealt()

bool itKinoko_Logic26_DmgDealt ( Item_GObj * gobj)

◆ itKinoko_Logic26_EvtUnk()

void itKinoko_Logic26_EvtUnk ( Item_GObj * gobj,
HSD_GObj * gobj_2 )

Variable Documentation

◆ it_803F6110

ItemStateTable it_803F6110[]
extern