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itkamex.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802CA49C (Item_GObj *)
 
UNK_RET it_802CA534 (UNK_PARAMS)
 
void it_802CA538 (Item_GObj *, Item_GObj *)
 
UNK_RET it_802CA558 (UNK_PARAMS)
 
UNK_RET it_802CA58C (UNK_PARAMS)
 
bool it_802CA5D8 (Item_GObj *gobj)
 
void it_802CA618 (Item_GObj *gobj)
 
bool it_802CA654 (Item_GObj *gobj)
 
UNK_RET it_802CA6A0 (UNK_PARAMS)
 
bool itKamex_UnkMotion1_Anim (Item_GObj *gobj)
 
void itKamex_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itKamex_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802CA8DC (UNK_PARAMS)
 
UNK_RET it_802CA938 (UNK_PARAMS)
 
bool itKamex_UnkMotion2_Anim (Item_GObj *gobj)
 
void itKamex_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itKamex_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_802CAA40 (UNK_PARAMS)
 
bool itKamex_UnkMotion3_Anim (Item_GObj *gobj)
 
void itKamex_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itKamex_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_802CAB10 (UNK_PARAMS)
 
void it_2725_Logic31_Spawned (Item_GObj *)
 
bool it_2725_Logic31_HitShield (Item_GObj *)
 it_802CA538
 
bool it_2725_Logic31_DmgDealt (Item_GObj *)
 
void it_2725_Logic31_EvtUnk (Item_GObj *, Item_GObj *)
 
UNK_RET it_802CADF0 (UNK_PARAMS)
 
bool it_802CAE60 (Item_GObj *gobj)
 
void it_802CAE94 (Item_GObj *gobj)
 
bool it_802CAFB4 (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7B08 []
 
ItemStateTable it_803F7B48 []
 

Function Documentation

◆ it_802CA49C()

void it_802CA49C ( Item_GObj )

◆ it_802CA534()

UNK_RET it_802CA534 ( UNK_PARAMS  )

◆ it_802CA538()

void it_802CA538 ( Item_GObj ,
Item_GObj  
)

◆ it_802CA558()

UNK_RET it_802CA558 ( UNK_PARAMS  )

◆ it_802CA58C()

UNK_RET it_802CA58C ( UNK_PARAMS  )

◆ it_802CA5D8()

bool it_802CA5D8 ( Item_GObj gobj)

◆ it_802CA618()

void it_802CA618 ( Item_GObj gobj)

◆ it_802CA654()

bool it_802CA654 ( Item_GObj gobj)

◆ it_802CA6A0()

UNK_RET it_802CA6A0 ( UNK_PARAMS  )

◆ itKamex_UnkMotion1_Anim()

bool itKamex_UnkMotion1_Anim ( Item_GObj gobj)

◆ itKamex_UnkMotion1_Phys()

void itKamex_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKamex_UnkMotion1_Coll()

bool itKamex_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802CA8DC()

UNK_RET it_802CA8DC ( UNK_PARAMS  )

◆ it_802CA938()

UNK_RET it_802CA938 ( UNK_PARAMS  )

◆ itKamex_UnkMotion2_Anim()

bool itKamex_UnkMotion2_Anim ( Item_GObj gobj)

◆ itKamex_UnkMotion2_Phys()

void itKamex_UnkMotion2_Phys ( Item_GObj gobj)

◆ itKamex_UnkMotion2_Coll()

bool itKamex_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_802CAA40()

UNK_RET it_802CAA40 ( UNK_PARAMS  )

◆ itKamex_UnkMotion3_Anim()

bool itKamex_UnkMotion3_Anim ( Item_GObj gobj)

◆ itKamex_UnkMotion3_Phys()

void itKamex_UnkMotion3_Phys ( Item_GObj gobj)

◆ itKamex_UnkMotion3_Coll()

bool itKamex_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802CAB10()

UNK_RET it_802CAB10 ( UNK_PARAMS  )

◆ it_2725_Logic31_Spawned()

void it_2725_Logic31_Spawned ( Item_GObj )

◆ it_2725_Logic31_HitShield()

◆ it_2725_Logic31_DmgDealt()

bool it_2725_Logic31_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic31_EvtUnk()

void it_2725_Logic31_EvtUnk ( Item_GObj ,
Item_GObj  
)

◆ it_802CADF0()

UNK_RET it_802CADF0 ( UNK_PARAMS  )

◆ it_802CAE60()

bool it_802CAE60 ( Item_GObj gobj)

◆ it_802CAE94()

void it_802CAE94 ( Item_GObj gobj)

◆ it_802CAFB4()

bool it_802CAFB4 ( Item_GObj gobj)

Variable Documentation

◆ it_803F7B08

ItemStateTable it_803F7B08[]
extern

◆ it_803F7B48

ItemStateTable it_803F7B48[]
extern