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ithouou.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic18_Spawned (Item_GObj *)
 
UNK_RET it_802D25B8 (UNK_PARAMS)
 
void it_802D25BC (Item_GObj *, Item_GObj *)
 
bool itHouou_UnkMotion1_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion1_Coll (Item_GObj *gobj)
 it_802D25BC
 
UNK_RET it_802D2668 (UNK_PARAMS)
 
bool itHouou_UnkMotion2_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion2_Coll (Item_GObj *gobj)
 it_802D2668
 
UNK_RET it_802D27B0 (UNK_PARAMS)
 
bool itHouou_UnkMotion3_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion3_Coll (Item_GObj *gobj)
 it_802D27B0
 
UNK_RET it_802D290C (UNK_PARAMS)
 
bool itHouou_UnkMotion4_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion4_Coll (Item_GObj *gobj)
 it_802D290C
 
UNK_RET it_802D2A58 (UNK_PARAMS)
 
bool itHouou_UnkMotion5_Anim (Item_GObj *gobj)
 
void itHouou_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itHouou_UnkMotion5_Coll (Item_GObj *gobj)
 it_802D2A58
 
UNK_RET it_802D2B4C (UNK_PARAMS)
 
UNK_RET it_802D2BE0 (UNK_PARAMS)
 
bool it_802D2C54 (Item_GObj *gobj)
 
void it_802D2C78 (Item_GObj *gobj)
 
bool it_802D2D04 (Item_GObj *gobj)
 
UNK_RET it_802D2D2C (UNK_PARAMS)
 
void it_2725_Logic42_Spawned (Item_GObj *)
 
void it_802D2ED0 (Item_GObj *, Item_GObj *)
 
UNK_RET it_802D2EF0 (UNK_PARAMS)
 
bool it_802D2F3C (Item_GObj *gobj)
 
void it_802D2F70 (Item_GObj *gobj)
 
bool it_802D2FE8 (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7F58 []
 
ItemStateTable it_803F7FB8 []
 

Function Documentation

◆ it_2725_Logic18_Spawned()

void it_2725_Logic18_Spawned ( Item_GObj )

◆ it_802D25B8()

UNK_RET it_802D25B8 ( UNK_PARAMS  )

◆ it_802D25BC()

void it_802D25BC ( Item_GObj ,
Item_GObj  
)

◆ itHouou_UnkMotion1_Anim()

bool itHouou_UnkMotion1_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion1_Phys()

void itHouou_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion1_Coll()

◆ it_802D2668()

UNK_RET it_802D2668 ( UNK_PARAMS  )

◆ itHouou_UnkMotion2_Anim()

bool itHouou_UnkMotion2_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion2_Phys()

void itHouou_UnkMotion2_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion2_Coll()

◆ it_802D27B0()

UNK_RET it_802D27B0 ( UNK_PARAMS  )

◆ itHouou_UnkMotion3_Anim()

bool itHouou_UnkMotion3_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion3_Phys()

void itHouou_UnkMotion3_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion3_Coll()

◆ it_802D290C()

UNK_RET it_802D290C ( UNK_PARAMS  )

◆ itHouou_UnkMotion4_Anim()

bool itHouou_UnkMotion4_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion4_Phys()

void itHouou_UnkMotion4_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion4_Coll()

◆ it_802D2A58()

UNK_RET it_802D2A58 ( UNK_PARAMS  )

◆ itHouou_UnkMotion5_Anim()

bool itHouou_UnkMotion5_Anim ( Item_GObj gobj)

◆ itHouou_UnkMotion5_Phys()

void itHouou_UnkMotion5_Phys ( Item_GObj gobj)

◆ itHouou_UnkMotion5_Coll()

◆ it_802D2B4C()

UNK_RET it_802D2B4C ( UNK_PARAMS  )

◆ it_802D2BE0()

UNK_RET it_802D2BE0 ( UNK_PARAMS  )

◆ it_802D2C54()

bool it_802D2C54 ( Item_GObj gobj)

◆ it_802D2C78()

void it_802D2C78 ( Item_GObj gobj)

◆ it_802D2D04()

bool it_802D2D04 ( Item_GObj gobj)

◆ it_802D2D2C()

UNK_RET it_802D2D2C ( UNK_PARAMS  )

◆ it_2725_Logic42_Spawned()

void it_2725_Logic42_Spawned ( Item_GObj )

◆ it_802D2ED0()

void it_802D2ED0 ( Item_GObj ,
Item_GObj  
)

◆ it_802D2EF0()

UNK_RET it_802D2EF0 ( UNK_PARAMS  )

◆ it_802D2F3C()

bool it_802D2F3C ( Item_GObj gobj)

◆ it_802D2F70()

void it_802D2F70 ( Item_GObj gobj)

◆ it_802D2FE8()

bool it_802D2FE8 ( Item_GObj gobj)

Variable Documentation

◆ it_803F7F58

ItemStateTable it_803F7F58[]
extern

◆ it_803F7FB8

ItemStateTable it_803F7FB8[]
extern