SSBM Decomp
Loading...
Searching...
No Matches
ithouou.h
Go to the documentation of this file.
1#ifndef GALE01_2D251C
2#define GALE01_2D251C
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
10/* 2D25BC */ void it_802D25BC(Item_GObj*, Item_GObj*);
11/* 2D25DC */ bool itHouou_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2D2640 */ void itHouou_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2D2660 */ bool itHouou_UnkMotion1_Coll(Item_GObj* gobj);
15/* 2D26BC */ bool itHouou_UnkMotion2_Anim(Item_GObj* gobj);
16/* 2D26FC */ void itHouou_UnkMotion2_Phys(Item_GObj* gobj);
17/* 2D27A8 */ bool itHouou_UnkMotion2_Coll(Item_GObj* gobj);
19/* 2D27FC */ bool itHouou_UnkMotion3_Anim(Item_GObj* gobj);
20/* 2D288C */ void itHouou_UnkMotion3_Phys(Item_GObj* gobj);
21/* 2D2904 */ bool itHouou_UnkMotion3_Coll(Item_GObj* gobj);
23/* 2D2970 */ bool itHouou_UnkMotion4_Anim(Item_GObj* gobj);
24/* 2D29D4 */ void itHouou_UnkMotion4_Phys(Item_GObj* gobj);
25/* 2D2A50 */ bool itHouou_UnkMotion4_Coll(Item_GObj* gobj);
27/* 2D2AC0 */ bool itHouou_UnkMotion5_Anim(Item_GObj* gobj);
28/* 2D2B24 */ void itHouou_UnkMotion5_Phys(Item_GObj* gobj);
29/* 2D2B44 */ bool itHouou_UnkMotion5_Coll(Item_GObj* gobj);
32/* 2D2C54 */ bool it_802D2C54(Item_GObj* gobj);
33/* 2D2C78 */ void it_802D2C78(Item_GObj* gobj);
34/* 2D2D04 */ bool it_802D2D04(Item_GObj* gobj);
37/* 2D2ED0 */ void it_802D2ED0(Item_GObj*, Item_GObj*);
39/* 2D2F3C */ bool it_802D2F3C(Item_GObj* gobj);
40/* 2D2F70 */ void it_802D2F70(Item_GObj* gobj);
41/* 2D2FE8 */ bool it_802D2FE8(Item_GObj* gobj);
42/* 3F7F58 */ extern ItemStateTable it_803F7F58[];
43/* 3F7FB8 */ extern ItemStateTable it_803F7FB8[];
44
45#endif
void it_802D25B8(void)
it_2725_Logic18_Spawned
Definition ithouou.c:8
void it_2725_Logic18_Spawned(Item_GObj *)
UNK_RET it_802D2668(UNK_PARAMS)
bool itHouou_UnkMotion1_Anim(Item_GObj *gobj)
bool it_802D2D04(Item_GObj *gobj)
UNK_RET it_802D2B4C(UNK_PARAMS)
bool itHouou_UnkMotion1_Coll(Item_GObj *gobj)
it_802D25BC
Definition ithouou.c:16
void itHouou_UnkMotion4_Phys(Item_GObj *gobj)
bool itHouou_UnkMotion2_Anim(Item_GObj *gobj)
void it_2725_Logic42_Spawned(Item_GObj *)
UNK_RET it_802D2EF0(UNK_PARAMS)
void itHouou_UnkMotion5_Phys(Item_GObj *gobj)
UNK_RET it_802D2A58(UNK_PARAMS)
bool itHouou_UnkMotion4_Coll(Item_GObj *gobj)
it_802D290C
Definition ithouou.c:49
UNK_RET it_802D27B0(UNK_PARAMS)
UNK_RET it_802D2BE0(UNK_PARAMS)
void itHouou_UnkMotion2_Phys(Item_GObj *gobj)
bool it_802D2C54(Item_GObj *gobj)
bool itHouou_UnkMotion5_Coll(Item_GObj *gobj)
it_802D2A58
Definition ithouou.c:60
ItemStateTable it_803F7F58[]
bool it_802D2F3C(Item_GObj *gobj)
void itHouou_UnkMotion3_Phys(Item_GObj *gobj)
void it_802D2F70(Item_GObj *gobj)
bool itHouou_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_802D2D2C(UNK_PARAMS)
UNK_RET it_802D290C(UNK_PARAMS)
void it_802D2ED0(Item_GObj *, Item_GObj *)
ItemStateTable it_803F7FB8[]
bool itHouou_UnkMotion5_Anim(Item_GObj *gobj)
void it_802D25BC(Item_GObj *, Item_GObj *)
void it_802D2C78(Item_GObj *gobj)
bool itHouou_UnkMotion4_Anim(Item_GObj *gobj)
bool itHouou_UnkMotion2_Coll(Item_GObj *gobj)
it_802D2668
Definition ithouou.c:27
bool itHouou_UnkMotion3_Coll(Item_GObj *gobj)
it_802D27B0
Definition ithouou.c:38
bool it_802D2FE8(Item_GObj *gobj)
void itHouou_UnkMotion1_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11