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ithouou.h
Go to the documentation of this file.
1
#ifndef GALE01_2D251C
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#define GALE01_2D251C
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D251C */
void
it_2725_Logic18_Spawned
(
Item_GObj
*);
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/* 2D25B8 */
void
it_802D25B8
(
HSD_GObj
*
gobj
);
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/* 2D25BC */
void
it_802D25BC
(
Item_GObj
*,
Item_GObj
*);
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/* 2D25DC */
bool
itHouou_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2D2640 */
void
itHouou_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2D2660 */
bool
itHouou_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2D2668 */
void
it_802D2668
(
Item_GObj
*);
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/* 2D26BC */
bool
itHouou_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
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/* 2D26FC */
void
itHouou_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
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/* 2D27A8 */
bool
itHouou_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
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/* 2D27B0 */
void
it_802D27B0
(
Item_GObj
*
gobj
);
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/* 2D27FC */
bool
itHouou_UnkMotion3_Anim
(
Item_GObj
*
gobj
);
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/* 2D288C */
void
itHouou_UnkMotion3_Phys
(
Item_GObj
*
gobj
);
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/* 2D2904 */
bool
itHouou_UnkMotion3_Coll
(
Item_GObj
*
gobj
);
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/* 2D290C */
void
it_802D290C
(
Item_GObj
*
gobj
);
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/* 2D2970 */
bool
itHouou_UnkMotion4_Anim
(
Item_GObj
*
gobj
);
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/* 2D29D4 */
void
itHouou_UnkMotion4_Phys
(
Item_GObj
*
gobj
);
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/* 2D2A50 */
bool
itHouou_UnkMotion4_Coll
(
Item_GObj
*
gobj
);
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/* 2D2A58 */
void
it_802D2A58
(
Item_GObj
*);
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/* 2D2AC0 */
bool
itHouou_UnkMotion5_Anim
(
Item_GObj
*
gobj
);
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/* 2D2B24 */
void
itHouou_UnkMotion5_Phys
(
Item_GObj
*
gobj
);
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/* 2D2B44 */
bool
itHouou_UnkMotion5_Coll
(
Item_GObj
*
gobj
);
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/* 2D2B4C */
void
it_802D2B4C
(
Item_GObj
*);
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/* 2D2BE0 */
void
it_802D2BE0
(
Item_GObj
*);
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/* 2D2C54 */
bool
it_802D2C54
(
Item_GObj
*
gobj
);
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/* 2D2C78 */
void
it_802D2C78
(
Item_GObj
*
gobj
);
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/* 2D2D04 */
bool
it_802D2D04
(
Item_GObj
*
gobj
);
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/* 2D2D2C */
void
it_802D2D2C
(
Item_GObj
*);
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/* 2D2E80 */
void
it_2725_Logic42_Spawned
(
Item_GObj
*);
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/* 2D2ED0 */
void
it_802D2ED0
(
Item_GObj
*,
Item_GObj
*);
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/* 2D2EF0 */
void
it_802D2EF0
(
Item_GObj
*
gobj
);
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/* 2D2F3C */
bool
it_802D2F3C
(
Item_GObj
*
gobj
);
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/* 2D2F70 */
void
it_802D2F70
(
Item_GObj
*
gobj
);
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/* 2D2FE8 */
bool
it_802D2FE8
(
Item_GObj
*
gobj
);
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/* 3F7F58 */
extern
ItemStateTable
it_803F7F58
[];
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/* 3F7FB8 */
extern
ItemStateTable
it_803F7FB8
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F7F58
ItemStateTable it_803F7F58[]
Definition
ithouou.c:18
it_803F7FB8
ItemStateTable it_803F7FB8[]
Definition
ithouou.c:32
it_802D2D2C
void it_802D2D2C(Item_GObj *)
Definition
ithouou.c:328
it_2725_Logic18_Spawned
void it_2725_Logic18_Spawned(Item_GObj *)
Definition
ithouou.c:39
itHouou_UnkMotion1_Anim
bool itHouou_UnkMotion1_Anim(Item_GObj *gobj)
Definition
ithouou.c:61
it_802D2668
void it_802D2668(Item_GObj *)
Definition
ithouou.c:92
it_802D2D04
bool it_802D2D04(Item_GObj *gobj)
Definition
ithouou.c:323
itHouou_UnkMotion1_Coll
bool itHouou_UnkMotion1_Coll(Item_GObj *gobj)
Definition
ithouou.c:87
it_802D2B4C
void it_802D2B4C(Item_GObj *)
Definition
ithouou.c:283
itHouou_UnkMotion4_Phys
void itHouou_UnkMotion4_Phys(Item_GObj *gobj)
Definition
ithouou.c:227
itHouou_UnkMotion2_Anim
bool itHouou_UnkMotion2_Anim(Item_GObj *gobj)
Definition
ithouou.c:100
it_2725_Logic42_Spawned
void it_2725_Logic42_Spawned(Item_GObj *)
Definition
ithouou.c:360
it_802D2EF0
void it_802D2EF0(Item_GObj *gobj)
Definition
ithouou.c:381
it_802D290C
void it_802D290C(Item_GObj *gobj)
Definition
ithouou.c:197
itHouou_UnkMotion5_Phys
void itHouou_UnkMotion5_Phys(Item_GObj *gobj)
Definition
ithouou.c:273
it_802D27B0
void it_802D27B0(Item_GObj *gobj)
Definition
ithouou.c:142
itHouou_UnkMotion4_Coll
bool itHouou_UnkMotion4_Coll(Item_GObj *gobj)
Definition
ithouou.c:242
it_802D2A58
void it_802D2A58(Item_GObj *)
Definition
ithouou.c:247
it_802D25B8
void it_802D25B8(HSD_GObj *gobj)
Definition
ithouou.c:54
it_802D2BE0
void it_802D2BE0(Item_GObj *)
Definition
ithouou.c:299
itHouou_UnkMotion2_Phys
void itHouou_UnkMotion2_Phys(Item_GObj *gobj)
Definition
ithouou.c:116
it_802D2C54
bool it_802D2C54(Item_GObj *gobj)
Definition
ithouou.c:304
itHouou_UnkMotion5_Coll
bool itHouou_UnkMotion5_Coll(Item_GObj *gobj)
Definition
ithouou.c:278
it_802D2F3C
bool it_802D2F3C(Item_GObj *gobj)
Definition
ithouou.c:388
itHouou_UnkMotion3_Phys
void itHouou_UnkMotion3_Phys(Item_GObj *gobj)
Definition
ithouou.c:172
it_802D2F70
void it_802D2F70(Item_GObj *gobj)
Definition
ithouou.c:394
itHouou_UnkMotion3_Anim
bool itHouou_UnkMotion3_Anim(Item_GObj *gobj)
Definition
ithouou.c:149
it_802D2ED0
void it_802D2ED0(Item_GObj *, Item_GObj *)
Definition
ithouou.c:376
itHouou_UnkMotion5_Anim
bool itHouou_UnkMotion5_Anim(Item_GObj *gobj)
Definition
ithouou.c:256
it_802D25BC
void it_802D25BC(Item_GObj *, Item_GObj *)
Definition
ithouou.c:56
it_802D2C78
void it_802D2C78(Item_GObj *gobj)
Definition
ithouou.c:310
itHouou_UnkMotion4_Anim
bool itHouou_UnkMotion4_Anim(Item_GObj *gobj)
Definition
ithouou.c:206
itHouou_UnkMotion2_Coll
bool itHouou_UnkMotion2_Coll(Item_GObj *gobj)
Definition
ithouou.c:137
itHouou_UnkMotion3_Coll
bool itHouou_UnkMotion3_Coll(Item_GObj *gobj)
Definition
ithouou.c:192
it_802D2FE8
bool it_802D2FE8(Item_GObj *gobj)
Definition
ithouou.c:407
itHouou_UnkMotion1_Phys
void itHouou_UnkMotion1_Phys(Item_GObj *gobj)
Definition
ithouou.c:82
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
ithouou.h
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