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itharisen.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802927E8 (Item_GObj *)
 
void it_8029282C (Item_GObj *)
 it_802927E8
 
void it_3F14_Logic24_Spawned (Item_GObj *)
 
void it_8029287C (Item_GObj *)
 
bool itHarisen_UnkMotion0_Anim (Item_GObj *gobj)
 it_8029287C
 
void itHarisen_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029290C (Item_GObj *gobj)
 
bool itHarisen_UnkMotion8_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_80292998 (Item_GObj *, float)
 
void it_802929C8 (Item_GObj *, float)
 
void it_802929F8 (Item_GObj *, float)
 
void it_80292A28 (Item_GObj *)
 
void it_3F14_Logic24_PickedUp (Item_GObj *)
 
bool itHarisen_UnkMotion6_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion6_Phys (Item_GObj *gobj)
 
void it_3F14_Logic24_Dropped (Item_GObj *)
 
bool itHarisen_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_3F14_Logic24_Thrown (Item_GObj *)
 it_3F14_Logic24_Dropped
 
void itHarisen_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion7_Coll (Item_GObj *gobj)
 itHarisen_UnkMotion8_Phys
 
bool it_3F14_Logic24_DmgDealt (Item_GObj *)
 
void it_3F14_Logic24_EnteredAir (Item_GObj *)
 it_3F14_Logic24_DmgDealt
 
bool itHarisen_UnkMotion9_Anim (Item_GObj *gobj)
 
void itHarisen_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itHarisen_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic24_Clanked (Item_GObj *)
 
bool it_3F14_Logic24_Reflected (Item_GObj *)
 it_3F14_Logic24_Clanked
 
bool it_3F14_Logic24_HitShield (Item_GObj *)
 
bool it_3F14_Logic24_ShieldBounced (Item_GObj *)
 it_3F14_Logic24_HitShield
 
void it_3F14_Logic24_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F5FF0 []
 

Function Documentation

◆ it_802927E8()

void it_802927E8 ( Item_GObj )

◆ it_8029282C()

void it_8029282C ( Item_GObj gobj)

◆ it_3F14_Logic24_Spawned()

void it_3F14_Logic24_Spawned ( Item_GObj gobj)

◆ it_8029287C()

void it_8029287C ( Item_GObj )

◆ itHarisen_UnkMotion0_Anim()

bool itHarisen_UnkMotion0_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Phys()

void itHarisen_UnkMotion0_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion0_Coll()

bool itHarisen_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029290C()

void it_8029290C ( Item_GObj gobj)

◆ itHarisen_UnkMotion8_Anim()

bool itHarisen_UnkMotion8_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Phys()

void itHarisen_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion1_Coll()

bool itHarisen_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_80292998()

void it_80292998 ( Item_GObj ,
float   
)

◆ it_802929C8()

void it_802929C8 ( Item_GObj ,
float   
)

◆ it_802929F8()

void it_802929F8 ( Item_GObj ,
float   
)

◆ it_80292A28()

void it_80292A28 ( Item_GObj gobj)

◆ it_3F14_Logic24_PickedUp()

void it_3F14_Logic24_PickedUp ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Anim()

bool itHarisen_UnkMotion6_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion6_Phys()

void itHarisen_UnkMotion6_Phys ( Item_GObj gobj)

◆ it_3F14_Logic24_Dropped()

void it_3F14_Logic24_Dropped ( Item_GObj )

◆ itHarisen_UnkMotion8_Coll()

bool itHarisen_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_3F14_Logic24_Thrown()

void it_3F14_Logic24_Thrown ( Item_GObj gobj)

◆ itHarisen_UnkMotion8_Phys()

void itHarisen_UnkMotion8_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion7_Coll()

bool itHarisen_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic24_DmgDealt()

bool it_3F14_Logic24_DmgDealt ( Item_GObj )

◆ it_3F14_Logic24_EnteredAir()

void it_3F14_Logic24_EnteredAir ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Anim()

bool itHarisen_UnkMotion9_Anim ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Phys()

void itHarisen_UnkMotion9_Phys ( Item_GObj gobj)

◆ itHarisen_UnkMotion9_Coll()

bool itHarisen_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic24_Clanked()

bool it_3F14_Logic24_Clanked ( Item_GObj )

◆ it_3F14_Logic24_Reflected()

bool it_3F14_Logic24_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic24_HitShield()

bool it_3F14_Logic24_HitShield ( Item_GObj )

◆ it_3F14_Logic24_ShieldBounced()

bool it_3F14_Logic24_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic24_EvtUnk()

void it_3F14_Logic24_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5FF0

ItemStateTable it_803F5FF0[]
extern