SSBM Decomp
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ithammerhead.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_80299C48 (HSD_GObj *, Vec3 *, Vec3 *, f32)
 
void it_3F14_Logic40_Spawned (Item_GObj *)
 
UNK_RET it_80299D7C (UNK_PARAMS)
 
void it_3F14_Logic40_PickedUp (Item_GObj *)
 
bool itHammerhead_UnkMotion1_Anim (Item_GObj *gobj)
 it_80299C48
 
void itHammerhead_UnkMotion1_Phys (Item_GObj *gobj)
 
void it_3F14_Logic40_Dropped (Item_GObj *)
 
void it_3F14_Logic40_Thrown (Item_GObj *)
 
bool itHammerhead_UnkMotion2_Anim (Item_GObj *gobj)
 
void itHammerhead_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion2_Coll (Item_GObj *gobj)
 
UNK_RET it_80299F94 (UNK_PARAMS)
 
UNK_RET it_80299FB4 (UNK_PARAMS)
 
bool itHammerhead_UnkMotion3_Anim (Item_GObj *gobj)
 
void itHammerhead_UnkMotion3_Phys (Item_GObj *gobj)
 it_3F14_Logic40_Dropped
 
bool itHammerhead_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic40_DmgDealt (Item_GObj *)
 itHammerhead_UnkMotion3_Coll
 
bool it_3F14_Logic40_Clanked (Item_GObj *)
 
bool it_3F14_Logic40_HitShield (Item_GObj *)
 
bool it_3F14_Logic40_Reflected (Item_GObj *)
 
bool it_3F14_Logic40_DmgReceived (Item_GObj *)
 it_3F14_Logic40_Reflected
 
void it_3F14_Logic40_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6640 []
 

Function Documentation

◆ it_80299C48()

void it_80299C48 ( HSD_GObj ,
Vec3 *  ,
Vec3 *  ,
f32   
)

◆ it_3F14_Logic40_Spawned()

void it_3F14_Logic40_Spawned ( Item_GObj )

◆ it_80299D7C()

UNK_RET it_80299D7C ( UNK_PARAMS  )

◆ it_3F14_Logic40_PickedUp()

void it_3F14_Logic40_PickedUp ( Item_GObj )

◆ itHammerhead_UnkMotion1_Anim()

◆ itHammerhead_UnkMotion1_Phys()

void itHammerhead_UnkMotion1_Phys ( Item_GObj gobj)

◆ it_3F14_Logic40_Dropped()

void it_3F14_Logic40_Dropped ( Item_GObj )

◆ it_3F14_Logic40_Thrown()

void it_3F14_Logic40_Thrown ( Item_GObj )

◆ itHammerhead_UnkMotion2_Anim()

bool itHammerhead_UnkMotion2_Anim ( Item_GObj gobj)

◆ itHammerhead_UnkMotion2_Phys()

void itHammerhead_UnkMotion2_Phys ( Item_GObj gobj)

◆ itHammerhead_UnkMotion2_Coll()

bool itHammerhead_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_80299F94()

UNK_RET it_80299F94 ( UNK_PARAMS  )

◆ it_80299FB4()

UNK_RET it_80299FB4 ( UNK_PARAMS  )

◆ itHammerhead_UnkMotion3_Anim()

bool itHammerhead_UnkMotion3_Anim ( Item_GObj gobj)

◆ itHammerhead_UnkMotion3_Phys()

◆ itHammerhead_UnkMotion3_Coll()

bool itHammerhead_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic40_DmgDealt()

bool it_3F14_Logic40_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic40_Clanked()

bool it_3F14_Logic40_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic40_HitShield()

bool it_3F14_Logic40_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic40_Reflected()

bool it_3F14_Logic40_Reflected ( Item_GObj )

◆ it_3F14_Logic40_DmgReceived()

bool it_3F14_Logic40_DmgReceived ( Item_GObj arg0)

◆ it_3F14_Logic40_EvtUnk()

void it_3F14_Logic40_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6640

ItemStateTable it_803F6640[]
extern