#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_80299C48()
void it_80299C48 |
( |
HSD_GObj * |
, |
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Vec3 * |
, |
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Vec3 * |
, |
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f32 |
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) |
| |
◆ it_3F14_Logic40_Spawned()
◆ it_80299D7C()
◆ it_3F14_Logic40_PickedUp()
void it_3F14_Logic40_PickedUp |
( |
Item_GObj * |
| ) |
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◆ itHammerhead_UnkMotion1_Anim()
◆ itHammerhead_UnkMotion1_Phys()
void itHammerhead_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic40_Dropped()
◆ it_3F14_Logic40_Thrown()
◆ itHammerhead_UnkMotion2_Anim()
◆ itHammerhead_UnkMotion2_Phys()
void itHammerhead_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itHammerhead_UnkMotion2_Coll()
◆ it_80299F94()
◆ it_80299FB4()
◆ itHammerhead_UnkMotion3_Anim()
◆ itHammerhead_UnkMotion3_Phys()
void itHammerhead_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itHammerhead_UnkMotion3_Coll()
◆ it_3F14_Logic40_DmgDealt()
◆ it_3F14_Logic40_Clanked()
◆ it_3F14_Logic40_HitShield()
◆ it_3F14_Logic40_Reflected()
◆ it_3F14_Logic40_DmgReceived()
◆ it_3F14_Logic40_EvtUnk()
◆ it_803F6640