SSBM Decomp
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#include "ithammerhead.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/inlines.h"
Functions | |
void | it_3F14_Logic40_Spawned (Item_GObj *gobj) |
it_80299C48 | |
bool | itHammerhead_UnkMotion1_Anim (Item_GObj *gobj) |
it_80299D7C | |
void | itHammerhead_UnkMotion1_Phys (Item_GObj *gobj) |
void | it_3F14_Logic40_Dropped (Item_GObj *gobj) |
bool | itHammerhead_UnkMotion2_Coll (Item_GObj *gobj) |
itHammerhead_UnkMotion2_Anim | |
void | it_80299F94 (Item_GObj *gobj) |
void | itHammerhead_UnkMotion3_Phys (Item_GObj *gobj) |
it_80299FB4 | |
bool | itHammerhead_UnkMotion3_Coll (Item_GObj *gobj) |
bool | it_3F14_Logic40_DmgDealt (Item_GObj *arg0) |
bool | it_3F14_Logic40_Clanked (Item_GObj *arg0) |
bool | it_3F14_Logic40_HitShield (Item_GObj *arg0) |
bool | it_3F14_Logic40_Reflected (Item_GObj *gobj) |
bool | it_3F14_Logic40_DmgReceived (Item_GObj *arg0) |
void | it_3F14_Logic40_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
void it_3F14_Logic40_Spawned | ( | Item_GObj * | gobj | ) |
void itHammerhead_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic40_Dropped | ( | Item_GObj * | gobj | ) |
void it_80299F94 | ( | Item_GObj * | gobj | ) |
void itHammerhead_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |