SSBM Decomp
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ithammerhead.c File Reference
#include "ithammerhead.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"

Functions

bool itHammerhead_UnkMotion1_Anim (Item_GObj *gobj)
 it_80299C48
 
void itHammerhead_UnkMotion1_Phys (Item_GObj *gobj)
 
void itHammerhead_UnkMotion3_Phys (Item_GObj *gobj)
 it_3F14_Logic40_Dropped
 
bool it_3F14_Logic40_DmgDealt (Item_GObj *arg0)
 itHammerhead_UnkMotion3_Coll
 
bool it_3F14_Logic40_Clanked (Item_GObj *arg0)
 
bool it_3F14_Logic40_HitShield (Item_GObj *arg0)
 
bool it_3F14_Logic40_DmgReceived (Item_GObj *arg0)
 it_3F14_Logic40_Reflected
 
void it_3F14_Logic40_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itHammerhead_UnkMotion1_Anim()

◆ itHammerhead_UnkMotion1_Phys()

void itHammerhead_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHammerhead_UnkMotion3_Phys()

◆ it_3F14_Logic40_DmgDealt()

bool it_3F14_Logic40_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic40_Clanked()

bool it_3F14_Logic40_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic40_HitShield()

bool it_3F14_Logic40_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic40_DmgReceived()

bool it_3F14_Logic40_DmgReceived ( Item_GObj arg0)

◆ it_3F14_Logic40_EvtUnk()

void it_3F14_Logic40_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)