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ithammerhead.c File Reference
#include "ithammerhead.h"
#include "common_structs.h"
#include <platform.h>
#include "db/db.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/forward.h"

Functions

void it_80299C48 (Item_GObj *parent_gobj, Vec3 *pos, Vec3 *velocity, f32 facing_dir)
 
void itHammerHead_Logic40_Spawned (Item_GObj *gobj)
 
void it_80299D7C (Item_GObj *gobj)
 
void itHammerHead_Logic40_PickedUp (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion1_Anim (Item_GObj *gobj)
 
void itHammerhead_UnkMotion1_Phys (Item_GObj *gobj)
 
void itHammerHead_Logic40_Dropped (Item_GObj *gobj)
 
void itHammerHead_Logic40_Thrown (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion2_Anim (Item_GObj *gobj)
 
void itHammerhead_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion2_Coll (Item_GObj *gobj)
 
void it_80299F94 (Item_GObj *gobj)
 
static Itemit_80299FB4_get (Item_GObj *gobj)
 
void it_80299FB4 (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion3_Anim (Item_GObj *gobj)
 
void itHammerhead_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itHammerhead_UnkMotion3_Coll (Item_GObj *gobj)
 
bool itHammerHead_Logic40_DmgDealt (Item_GObj *arg0)
 
bool itHammerHead_Logic40_Clanked (Item_GObj *arg0)
 
bool itHammerHead_Logic40_HitShield (Item_GObj *arg0)
 
bool itHammerHead_Logic40_Reflected (Item_GObj *gobj)
 
bool itHammerHead_Logic40_DmgReceived (Item_GObj *arg0)
 
void itHammerHead_Logic40_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F6640 []
 

Function Documentation

◆ it_80299C48()

void it_80299C48 ( Item_GObj parent_gobj,
Vec3 *  pos,
Vec3 *  velocity,
f32  facing_dir 
)

◆ itHammerHead_Logic40_Spawned()

void itHammerHead_Logic40_Spawned ( Item_GObj gobj)

◆ it_80299D7C()

void it_80299D7C ( Item_GObj gobj)

◆ itHammerHead_Logic40_PickedUp()

void itHammerHead_Logic40_PickedUp ( Item_GObj gobj)

◆ itHammerhead_UnkMotion1_Anim()

bool itHammerhead_UnkMotion1_Anim ( Item_GObj gobj)

◆ itHammerhead_UnkMotion1_Phys()

void itHammerhead_UnkMotion1_Phys ( Item_GObj gobj)

◆ itHammerHead_Logic40_Dropped()

void itHammerHead_Logic40_Dropped ( Item_GObj gobj)

◆ itHammerHead_Logic40_Thrown()

void itHammerHead_Logic40_Thrown ( Item_GObj gobj)

◆ itHammerhead_UnkMotion2_Anim()

bool itHammerhead_UnkMotion2_Anim ( Item_GObj gobj)

◆ itHammerhead_UnkMotion2_Phys()

void itHammerhead_UnkMotion2_Phys ( Item_GObj gobj)

◆ itHammerhead_UnkMotion2_Coll()

bool itHammerhead_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_80299F94()

void it_80299F94 ( Item_GObj gobj)

◆ it_80299FB4_get()

static Item * it_80299FB4_get ( Item_GObj gobj)
inlinestatic

◆ it_80299FB4()

void it_80299FB4 ( Item_GObj gobj)

◆ itHammerhead_UnkMotion3_Anim()

bool itHammerhead_UnkMotion3_Anim ( Item_GObj gobj)

◆ itHammerhead_UnkMotion3_Phys()

void itHammerhead_UnkMotion3_Phys ( Item_GObj gobj)

◆ itHammerhead_UnkMotion3_Coll()

bool itHammerhead_UnkMotion3_Coll ( Item_GObj gobj)

◆ itHammerHead_Logic40_DmgDealt()

bool itHammerHead_Logic40_DmgDealt ( Item_GObj arg0)

◆ itHammerHead_Logic40_Clanked()

bool itHammerHead_Logic40_Clanked ( Item_GObj arg0)

◆ itHammerHead_Logic40_HitShield()

bool itHammerHead_Logic40_HitShield ( Item_GObj arg0)

◆ itHammerHead_Logic40_Reflected()

bool itHammerHead_Logic40_Reflected ( Item_GObj gobj)

◆ itHammerHead_Logic40_DmgReceived()

bool itHammerHead_Logic40_DmgReceived ( Item_GObj arg0)

◆ itHammerHead_Logic40_EvtUnk()

void itHammerHead_Logic40_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6640

ItemStateTable it_803F6640[]
Initial value:
= {
{
-1,
},
{
-1,
},
{
0,
},
{
-1,
},
}
bool itHammerhead_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithammerhead.c:190
bool itHammerhead_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithammerhead.c:124
void itHammerhead_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithammerhead.c:139
void itHammerhead_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithammerhead.c:188
bool itHammerhead_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithammerhead.c:173
bool itHammerhead_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithammerhead.c:147
bool itHammerhead_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithammerhead.c:102
void itHammerhead_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithammerhead.c:107
#define NULL
Definition stddef.h:19