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SSBM Decomp
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#include "ithammerhead.h"#include <Runtime/platform.h>#include <melee/it/forward.h>#include "forward.h"#include <melee/db/db.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_3F14.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/itmaplib.h>Variables | |
| ItemStateTable | it_803F6640 [] |
| void itHammerHead_Logic40_Spawned | ( | Item_GObj * | gobj | ) |
| void it_80299D7C | ( | Item_GObj * | gobj | ) |
| void itHammerHead_Logic40_PickedUp | ( | Item_GObj * | gobj | ) |
| void itHammerhead_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itHammerHead_Logic40_Dropped | ( | Item_GObj * | gobj | ) |
| void itHammerHead_Logic40_Thrown | ( | Item_GObj * | gobj | ) |
| void itHammerhead_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_80299F94 | ( | Item_GObj * | gobj | ) |
| void it_80299FB4 | ( | Item_GObj * | gobj | ) |
| void itHammerhead_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6640[] |