SSBM Decomp
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itgshell.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_8028B8D8 (Item_GObj *gobj)
 
void it_8028B988 (Item_GObj *gobj)
 
void it_8028BA2C (Item_GObj *gobj)
 
void it_8028BAD8 (Item_GObj *gobj)
 
void it_8028BC2C (Item_GObj *gobj)
 
void it_3F14_Logic14_Spawned (Item_GObj *gobj)
 
void it_8028BE54 (Item_GObj *gobj)
 
bool itGshell_UnkMotion0_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028C018 (Item_GObj *gobj)
 
bool itGshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_PickedUp (Item_GObj *gobj)
 
bool itGshell_UnkMotion2_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic14_Thrown (Item_GObj *gobj)
 
bool itGshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_Dropped (Item_GObj *gobj)
 
bool itGshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_8028C3A8 (Item_GObj *gobj)
 
bool itGshell_UnkMotion6_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_8028C898 (Item_GObj *gobj)
 
bool itGshell_UnkMotion8_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_EnteredAir (Item_GObj *gobj)
 
bool itGshell_UnkMotion9_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic14_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic14_DmgReceived (Item_GObj *gobj)
 
bool it_3F14_Logic14_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic14_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic14_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic14_ShieldBounced (Item_GObj *gobj)
 
int it_8028CF68 (Item_GObj *gobj)
 
void it_3F14_Logic14_EvtUnk (Item_GObj *gobj1, Item_GObj *gobj2)
 

Variables

ItemStateTable it_803F5BA8 []
 

Function Documentation

◆ it_8028B8D8()

void it_8028B8D8 ( Item_GObj gobj)

◆ it_8028B988()

void it_8028B988 ( Item_GObj gobj)

◆ it_8028BA2C()

void it_8028BA2C ( Item_GObj gobj)

◆ it_8028BAD8()

void it_8028BAD8 ( Item_GObj gobj)

◆ it_8028BC2C()

void it_8028BC2C ( Item_GObj gobj)

◆ it_3F14_Logic14_Spawned()

void it_3F14_Logic14_Spawned ( Item_GObj gobj)

◆ it_8028BE54()

void it_8028BE54 ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Anim()

bool itGshell_UnkMotion0_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Phys()

void itGshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Coll()

bool itGshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028C018()

void it_8028C018 ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Anim()

bool itGshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Phys()

void itGshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Coll()

bool itGshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_PickedUp()

void it_3F14_Logic14_PickedUp ( Item_GObj gobj)

◆ itGshell_UnkMotion2_Anim()

bool itGshell_UnkMotion2_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion2_Phys()

void itGshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic14_Thrown()

void it_3F14_Logic14_Thrown ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Anim()

bool itGshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Phys()

void itGshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Coll()

bool itGshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_Dropped()

void it_3F14_Logic14_Dropped ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Anim()

bool itGshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Phys()

void itGshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Coll()

bool itGshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8028C3A8()

void it_8028C3A8 ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Anim()

bool itGshell_UnkMotion6_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Phys()

void itGshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Coll()

bool itGshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_8028C898()

void it_8028C898 ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Anim()

bool itGshell_UnkMotion8_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Phys()

void itGshell_UnkMotion8_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Coll()

bool itGshell_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_EnteredAir()

void it_3F14_Logic14_EnteredAir ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Anim()

bool itGshell_UnkMotion9_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Phys()

void itGshell_UnkMotion9_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Coll()

bool itGshell_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_DmgDealt()

bool it_3F14_Logic14_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic14_DmgReceived()

bool it_3F14_Logic14_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic14_Reflected()

bool it_3F14_Logic14_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic14_Clanked()

bool it_3F14_Logic14_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic14_HitShield()

bool it_3F14_Logic14_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic14_ShieldBounced()

bool it_3F14_Logic14_ShieldBounced ( Item_GObj gobj)

◆ it_8028CF68()

int it_8028CF68 ( Item_GObj gobj)

◆ it_3F14_Logic14_EvtUnk()

void it_3F14_Logic14_EvtUnk ( Item_GObj gobj1,
Item_GObj gobj2 
)

Variable Documentation

◆ it_803F5BA8

ItemStateTable it_803F5BA8[]
extern