SSBM Decomp
Loading...
Searching...
No Matches
itgshell.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_8028B8D8 (UNK_PARAMS)
 
UNK_RET it_8028B988 (UNK_PARAMS)
 
UNK_RET it_8028BA2C (UNK_PARAMS)
 
UNK_RET it_8028BAD8 (UNK_PARAMS)
 
UNK_RET it_8028BC2C (UNK_PARAMS)
 
void it_3F14_Logic14_Spawned (Item_GObj *)
 
UNK_RET it_8028BE54 (UNK_PARAMS)
 
bool itGshell_UnkMotion0_Anim (Item_GObj *gobj)
 it_8028B8D8
 
void itGshell_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_8028C018 (UNK_PARAMS)
 
bool itGshell_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_PickedUp (Item_GObj *)
 
bool itGshell_UnkMotion2_Anim (Item_GObj *gobj)
 itGshell_UnkMotion0_Coll
 
void itGshell_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic14_Thrown (Item_GObj *)
 
bool itGshell_UnkMotion3_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_Dropped (Item_GObj *)
 
bool itGshell_UnkMotion4_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion4_Coll (Item_GObj *gobj)
 
UNK_RET it_8028C3A8 (UNK_PARAMS)
 
bool itGshell_UnkMotion6_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion6_Coll (Item_GObj *gobj)
 
UNK_RET it_8028C898 (UNK_PARAMS)
 
bool itGshell_UnkMotion8_Anim (Item_GObj *gobj)
 
void itGshell_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_3F14_Logic14_EnteredAir (Item_GObj *)
 
bool itGshell_UnkMotion9_Anim (Item_GObj *gobj)
 it_3F14_Logic14_Thrown
 
void itGshell_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itGshell_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic14_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic14_DmgReceived (Item_GObj *)
 
bool it_3F14_Logic14_Reflected (Item_GObj *)
 
bool it_3F14_Logic14_Clanked (Item_GObj *)
 
bool it_3F14_Logic14_HitShield (Item_GObj *)
 
bool it_3F14_Logic14_ShieldBounced (Item_GObj *)
 
UNK_RET it_8028CF68 (UNK_PARAMS)
 
void it_3F14_Logic14_EvtUnk (Item_GObj *, Item_GObj *)
 itGshell_UnkMotion9_Coll
 

Variables

ItemStateTable it_803F5BA8 []
 

Function Documentation

◆ it_8028B8D8()

UNK_RET it_8028B8D8 ( UNK_PARAMS  )

◆ it_8028B988()

UNK_RET it_8028B988 ( UNK_PARAMS  )

◆ it_8028BA2C()

UNK_RET it_8028BA2C ( UNK_PARAMS  )

◆ it_8028BAD8()

UNK_RET it_8028BAD8 ( UNK_PARAMS  )

◆ it_8028BC2C()

UNK_RET it_8028BC2C ( UNK_PARAMS  )

◆ it_3F14_Logic14_Spawned()

void it_3F14_Logic14_Spawned ( Item_GObj )

◆ it_8028BE54()

UNK_RET it_8028BE54 ( UNK_PARAMS  )

◆ itGshell_UnkMotion0_Anim()

◆ itGshell_UnkMotion0_Phys()

void itGshell_UnkMotion0_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion0_Coll()

bool itGshell_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028C018()

UNK_RET it_8028C018 ( UNK_PARAMS  )

◆ itGshell_UnkMotion1_Anim()

bool itGshell_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Phys()

void itGshell_UnkMotion1_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion1_Coll()

bool itGshell_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_PickedUp()

void it_3F14_Logic14_PickedUp ( Item_GObj )

◆ itGshell_UnkMotion2_Anim()

◆ itGshell_UnkMotion2_Phys()

void itGshell_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic14_Thrown()

void it_3F14_Logic14_Thrown ( Item_GObj )

◆ itGshell_UnkMotion3_Anim()

bool itGshell_UnkMotion3_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Phys()

void itGshell_UnkMotion3_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion3_Coll()

bool itGshell_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_Dropped()

void it_3F14_Logic14_Dropped ( Item_GObj )

◆ itGshell_UnkMotion4_Anim()

bool itGshell_UnkMotion4_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Phys()

void itGshell_UnkMotion4_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion4_Coll()

bool itGshell_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8028C3A8()

UNK_RET it_8028C3A8 ( UNK_PARAMS  )

◆ itGshell_UnkMotion6_Anim()

bool itGshell_UnkMotion6_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Phys()

void itGshell_UnkMotion6_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion6_Coll()

bool itGshell_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_8028C898()

UNK_RET it_8028C898 ( UNK_PARAMS  )

◆ itGshell_UnkMotion8_Anim()

bool itGshell_UnkMotion8_Anim ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Phys()

void itGshell_UnkMotion8_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion8_Coll()

bool itGshell_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_EnteredAir()

void it_3F14_Logic14_EnteredAir ( Item_GObj )

◆ itGshell_UnkMotion9_Anim()

◆ itGshell_UnkMotion9_Phys()

void itGshell_UnkMotion9_Phys ( Item_GObj gobj)

◆ itGshell_UnkMotion9_Coll()

bool itGshell_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic14_DmgDealt()

bool it_3F14_Logic14_DmgDealt ( Item_GObj )

◆ it_3F14_Logic14_DmgReceived()

bool it_3F14_Logic14_DmgReceived ( Item_GObj )

◆ it_3F14_Logic14_Reflected()

bool it_3F14_Logic14_Reflected ( Item_GObj )

◆ it_3F14_Logic14_Clanked()

bool it_3F14_Logic14_Clanked ( Item_GObj )

◆ it_3F14_Logic14_HitShield()

bool it_3F14_Logic14_HitShield ( Item_GObj )

◆ it_3F14_Logic14_ShieldBounced()

bool it_3F14_Logic14_ShieldBounced ( Item_GObj )

◆ it_8028CF68()

UNK_RET it_8028CF68 ( UNK_PARAMS  )

◆ it_3F14_Logic14_EvtUnk()

Variable Documentation

◆ it_803F5BA8

ItemStateTable it_803F5BA8[]
extern