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itgshell.h
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1#ifndef GALE01_28B8D8
2#define GALE01_28B8D8
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 28B8D8 */ void it_8028B8D8(Item_GObj* gobj);
11/* 28B988 */ void it_8028B988(Item_GObj* gobj);
12/* 28BA2C */ void it_8028BA2C(Item_GObj* gobj);
13/* 28BAD8 */ void it_8028BAD8(Item_GObj* gobj);
14/* 28BC2C */ void it_8028BC2C(Item_GObj* gobj);
15/* 28BDAC */ void itGShell_Logic14_Spawned(Item_GObj* gobj);
16/* 28BE54 */ void it_8028BE54(Item_GObj* gobj);
17/* 28BEE8 */ bool itGshell_UnkMotion0_Anim(Item_GObj* gobj);
18/* 28BEF0 */ void itGshell_UnkMotion0_Phys(Item_GObj* gobj);
19/* 28BEF4 */ bool itGshell_UnkMotion0_Coll(Item_GObj* gobj);
20/* 28C018 */ void it_8028C018(Item_GObj* gobj);
21/* 28C054 */ bool itGshell_UnkMotion1_Anim(Item_GObj* gobj);
22/* 28C0D0 */ void itGshell_UnkMotion1_Phys(Item_GObj* gobj);
23/* 28C100 */ bool itGshell_UnkMotion1_Coll(Item_GObj* gobj);
24/* 28C148 */ void itGShell_Logic14_PickedUp(Item_GObj* gobj);
25/* 28C1A0 */ bool itGshell_UnkMotion2_Anim(Item_GObj* gobj);
26/* 28C1A8 */ void itGshell_UnkMotion2_Phys(Item_GObj* gobj);
27/* 28C1AC */ void itGShell_Logic14_Thrown(Item_GObj* gobj);
28/* 28C1FC */ bool itGshell_UnkMotion3_Anim(Item_GObj* gobj);
29/* 28C2A4 */ void itGshell_UnkMotion3_Phys(Item_GObj* gobj);
30/* 28C2D4 */ bool itGshell_UnkMotion3_Coll(Item_GObj* gobj);
31/* 28C300 */ void itGShell_Logic14_Dropped(Item_GObj* gobj);
32/* 28C328 */ bool itGshell_UnkMotion4_Anim(Item_GObj* gobj);
33/* 28C34C */ void itGshell_UnkMotion4_Phys(Item_GObj* gobj);
34/* 28C37C */ bool itGshell_UnkMotion4_Coll(Item_GObj* gobj);
35/* 28C3A8 */ void it_8028C3A8(Item_GObj* gobj);
36/* 28C52C */ bool itGshell_UnkMotion6_Anim(Item_GObj* gobj);
37/* 28C6E4 */ void itGshell_UnkMotion6_Phys(Item_GObj* gobj);
38/* 28C75C */ bool itGshell_UnkMotion6_Coll(Item_GObj* gobj);
39/* 28C898 */ void it_8028C898(Item_GObj* gobj);
40/* 28CA14 */ bool itGshell_UnkMotion8_Anim(Item_GObj* gobj);
41/* 28CAC8 */ void itGshell_UnkMotion8_Phys(Item_GObj* gobj);
42/* 28CAF8 */ bool itGshell_UnkMotion8_Coll(Item_GObj* gobj);
43/* 28CB24 */ void itGShell_Logic14_EnteredAir(Item_GObj* gobj);
44/* 28CB70 */ bool itGshell_UnkMotion9_Anim(Item_GObj* gobj);
45/* 28CB78 */ void itGshell_UnkMotion9_Phys(Item_GObj* gobj);
46/* 28CB7C */ bool itGshell_UnkMotion9_Coll(Item_GObj* gobj);
47/* 28CCA8 */ bool itGShell_Logic14_DmgDealt(Item_GObj* gobj);
48/* 28CCCC */ bool itGShell_Logic14_DmgReceived(Item_GObj* gobj);
49/* 28CD04 */ bool itGShell_Logic14_Reflected(Item_GObj* gobj);
50/* 28CD3C */ bool itGShell_Logic14_Clanked(Item_GObj* gobj);
51/* 28CE1C */ bool itGShell_Logic14_HitShield(Item_GObj* gobj);
52/* 28CF2C */ bool itGShell_Logic14_ShieldBounced(Item_GObj* gobj);
53/* 28CF68 */ int it_8028CF68(Item_GObj* gobj);
54/* 28CFC0 */ void itGShell_Logic14_EvtUnk(Item_GObj* gobj1, Item_GObj* gobj2);
55/* 3F5BA8 */ extern ItemStateTable it_803F5BA8[];
56
57#endif
ItemStateTable it_803F5BA8[]
Definition itgshell.c:45
bool itGshell_UnkMotion4_Coll(Item_GObj *gobj)
Definition itgshell.c:380
bool itGShell_Logic14_DmgDealt(Item_GObj *gobj)
Definition itgshell.c:582
bool itGshell_UnkMotion2_Anim(Item_GObj *gobj)
Definition itgshell.c:310
bool itGshell_UnkMotion6_Coll(Item_GObj *gobj)
Definition itgshell.c:453
void itGShell_Logic14_Dropped(Item_GObj *gobj)
Definition itgshell.c:359
void it_8028BE54(Item_GObj *gobj)
Definition itgshell.c:222
bool itGShell_Logic14_Clanked(Item_GObj *gobj)
Definition itgshell.c:626
bool itGshell_UnkMotion0_Anim(Item_GObj *gobj)
Definition itgshell.c:237
bool itGshell_UnkMotion8_Anim(Item_GObj *gobj)
Definition itgshell.c:510
bool itGshell_UnkMotion9_Anim(Item_GObj *gobj)
Definition itgshell.c:554
void itGshell_UnkMotion8_Phys(Item_GObj *gobj)
Definition itgshell.c:533
void itGshell_UnkMotion3_Phys(Item_GObj *gobj)
Definition itgshell.c:346
bool itGshell_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgshell.c:270
bool itGshell_UnkMotion6_Anim(Item_GObj *gobj)
Definition itgshell.c:421
void it_8028B8D8(Item_GObj *gobj)
Definition itgshell.c:67
void it_8028BA2C(Item_GObj *gobj)
Definition itgshell.c:105
bool itGshell_UnkMotion9_Coll(Item_GObj *gobj)
Definition itgshell.c:564
void itGshell_UnkMotion6_Phys(Item_GObj *gobj)
Definition itgshell.c:442
void itGShell_Logic14_PickedUp(Item_GObj *gobj)
Definition itgshell.c:302
void it_8028B988(Item_GObj *gobj)
Definition itgshell.c:88
void it_8028BC2C(Item_GObj *gobj)
Definition itgshell.c:157
bool itGshell_UnkMotion1_Coll(Item_GObj *gobj)
Definition itgshell.c:291
void itGshell_UnkMotion4_Phys(Item_GObj *gobj)
Definition itgshell.c:373
void itGShell_Logic14_EvtUnk(Item_GObj *gobj1, Item_GObj *gobj2)
Definition itgshell.c:662
bool itGShell_Logic14_ShieldBounced(Item_GObj *gobj)
Definition itgshell.c:644
void itGshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itgshell.c:559
void itGshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itgshell.c:315
void it_8028C898(Item_GObj *gobj)
Definition itgshell.c:474
bool itGShell_Logic14_Reflected(Item_GObj *gobj)
Definition itgshell.c:596
void itGShell_Logic14_EnteredAir(Item_GObj *gobj)
Definition itgshell.c:546
bool itGShell_Logic14_HitShield(Item_GObj *gobj)
Definition itgshell.c:633
bool itGshell_UnkMotion4_Anim(Item_GObj *gobj)
Definition itgshell.c:366
bool itGshell_UnkMotion0_Coll(Item_GObj *gobj)
Definition itgshell.c:247
bool itGshell_UnkMotion8_Coll(Item_GObj *gobj)
Definition itgshell.c:540
void it_8028C3A8(Item_GObj *gobj)
Definition itgshell.c:386
bool itGshell_UnkMotion3_Coll(Item_GObj *gobj)
Definition itgshell.c:353
void itGShell_Logic14_Spawned(Item_GObj *gobj)
Definition itgshell.c:206
int it_8028CF68(Item_GObj *gobj)
Definition itgshell.c:653
bool itGshell_UnkMotion3_Anim(Item_GObj *gobj)
Definition itgshell.c:328
bool itGShell_Logic14_DmgReceived(Item_GObj *gobj)
Definition itgshell.c:588
void it_8028C018(Item_GObj *gobj)
Definition itgshell.c:264
void itGShell_Logic14_Thrown(Item_GObj *gobj)
Definition itgshell.c:320
void itGshell_UnkMotion1_Phys(Item_GObj *gobj)
Definition itgshell.c:284
void itGshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgshell.c:242
void it_8028BAD8(Item_GObj *gobj)
Definition itgshell.c:122
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11