bool itGshell_UnkMotion4_Coll(Item_GObj *gobj)
bool itGshell_UnkMotion2_Anim(Item_GObj *gobj)
itGshell_UnkMotion0_Coll
Definition itgshell.c:41
bool itGshell_UnkMotion6_Coll(Item_GObj *gobj)
UNK_RET it_8028BC2C(UNK_PARAMS)
UNK_RET it_8028B988(UNK_PARAMS)
void it_3F14_Logic14_EvtUnk(Item_GObj *, Item_GObj *)
itGshell_UnkMotion9_Coll
Definition itgshell.c:105
bool itGshell_UnkMotion0_Anim(Item_GObj *gobj)
it_8028B8D8
Definition itgshell.c:22
bool itGshell_UnkMotion8_Anim(Item_GObj *gobj)
bool it_3F14_Logic14_ShieldBounced(Item_GObj *)
bool itGshell_UnkMotion9_Anim(Item_GObj *gobj)
it_3F14_Logic14_Thrown
Definition itgshell.c:82
void itGshell_UnkMotion8_Phys(Item_GObj *gobj)
void itGshell_UnkMotion3_Phys(Item_GObj *gobj)
bool itGshell_UnkMotion1_Anim(Item_GObj *gobj)
bool itGshell_UnkMotion6_Anim(Item_GObj *gobj)
void it_3F14_Logic14_Spawned(Item_GObj *)
UNK_RET it_8028BAD8(UNK_PARAMS)
bool it_3F14_Logic14_DmgReceived(Item_GObj *)
bool itGshell_UnkMotion9_Coll(Item_GObj *gobj)
void itGshell_UnkMotion6_Phys(Item_GObj *gobj)
ItemStateTable it_803F5BA8[]
UNK_RET it_8028BA2C(UNK_PARAMS)
bool itGshell_UnkMotion1_Coll(Item_GObj *gobj)
void itGshell_UnkMotion4_Phys(Item_GObj *gobj)
UNK_RET it_8028B8D8(UNK_PARAMS)
void it_3F14_Logic14_Thrown(Item_GObj *)
void itGshell_UnkMotion9_Phys(Item_GObj *gobj)
Definition itgshell.c:87
void itGshell_UnkMotion2_Phys(Item_GObj *gobj)
Definition itgshell.c:46
UNK_RET it_8028C898(UNK_PARAMS)
void it_3F14_Logic14_EnteredAir(Item_GObj *)
bool itGshell_UnkMotion4_Anim(Item_GObj *gobj)
UNK_RET it_8028C3A8(UNK_PARAMS)
bool itGshell_UnkMotion0_Coll(Item_GObj *gobj)
bool itGshell_UnkMotion8_Coll(Item_GObj *gobj)
bool it_3F14_Logic14_HitShield(Item_GObj *)
bool itGshell_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_8028CF68(UNK_PARAMS)
bool it_3F14_Logic14_Reflected(Item_GObj *)
UNK_RET it_8028C018(UNK_PARAMS)
bool itGshell_UnkMotion3_Anim(Item_GObj *gobj)
void it_3F14_Logic14_PickedUp(Item_GObj *)
void it_3F14_Logic14_Dropped(Item_GObj *)
void itGshell_UnkMotion1_Phys(Item_GObj *gobj)
void itGshell_UnkMotion0_Phys(Item_GObj *gobj)
Definition itgshell.c:27
UNK_RET it_8028BE54(UNK_PARAMS)
bool it_3F14_Logic14_DmgDealt(Item_GObj *)
bool it_3F14_Logic14_Clanked(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26