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itgreatfoxlaser.h File Reference
#include <placeholder.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

s32 it_802EAF28 (Item_GObj *gobj)
Item_GObjit_802EAF34 (HSD_GObj *, Vec3 *, int)
void it_802EB1EC (Item_GObj *)
void it_802EB268 (Item_GObj *gobj)
bool itGreatfoxlaser_UnkMotion1_Anim (Item_GObj *gobj)
void itGreatfoxlaser_UnkMotion1_Phys (Item_GObj *gobj)
bool itGreatFoxLaser_Logic27_DmgDealt (Item_GObj *)
bool itGreatFoxLaser_Logic27_Clanked (Item_GObj *)
bool itGreatFoxLaser_Logic27_Absorbed (Item_GObj *)
bool it_2725_Logic27_Reflected (Item_GObj *)
void it_802EB5A8 (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F8FD0 []

Function Documentation

◆ it_802EAF28()

s32 it_802EAF28 ( Item_GObj * gobj)

◆ it_802EAF34()

Item_GObj * it_802EAF34 ( HSD_GObj * owner,
Vec3 * offset,
int type )

◆ it_802EB1EC()

void it_802EB1EC ( Item_GObj * gobj)

◆ it_802EB268()

void it_802EB268 ( Item_GObj * gobj)

◆ itGreatfoxlaser_UnkMotion1_Anim()

bool itGreatfoxlaser_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itGreatfoxlaser_UnkMotion1_Phys()

void itGreatfoxlaser_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itGreatFoxLaser_Logic27_DmgDealt()

bool itGreatFoxLaser_Logic27_DmgDealt ( Item_GObj * item_gobj)

◆ itGreatFoxLaser_Logic27_Clanked()

bool itGreatFoxLaser_Logic27_Clanked ( Item_GObj * item_gobj)

◆ itGreatFoxLaser_Logic27_Absorbed()

bool itGreatFoxLaser_Logic27_Absorbed ( Item_GObj * item_gobj)

◆ it_2725_Logic27_Reflected()

bool it_2725_Logic27_Reflected ( Item_GObj * gobj)

◆ it_802EB5A8()

void it_802EB5A8 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F8FD0

ItemStateTable it_803F8FD0[]
extern