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SSBM Decomp
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#include <melee/it/forward.h>#include <melee/ft/types.h>#include <melee/it/items/types.h>#include <melee/it/types.h>Go to the source code of this file.
Functions | |
| Item_GObj * | it_802C6F40 (HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir) |
| void | it_2725_Logic75_Destroyed (Item_GObj *item_gobj) |
| void | it_802C7074 (Item_GObj *item_gobj) |
| void | it_802C70C0 (Item_GObj *) |
| void | it_802C70E0 (Item_GObj *) |
| void | it_2725_Logic75_PickedUp (Item_GObj *item_gobj) |
| void | it_802C7158 (HSD_GObj *arg0) |
| bool | itGamewatchturtle_UnkMotion1_Anim (Item_GObj *item_gobj) |
| void | it_2725_Logic75_EvtUnk (HSD_GObj *, HSD_GObj *) |
Variables | |
| ItemStateTable | it_803F7918 [] |
| Item_GObj * it_802C6F40 | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | arg2, | ||
| f32 | dir | ||
| ) |
| void it_2725_Logic75_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void it_802C7074 | ( | Item_GObj * | item_gobj | ) |
| void it_802C70C0 | ( | Item_GObj * | item_gobj | ) |
| void it_802C70E0 | ( | Item_GObj * | item_gobj | ) |
| void it_2725_Logic75_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void it_802C7158 | ( | HSD_GObj * | arg0 | ) |
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extern |