SSBM Decomp
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Go to the source code of this file.
Functions | |
HSD_GObj * | it_802C8038 (Item_GObj *, Vec3 *, s32, s32, float, float) |
void | it_802C8158 (Item_GObj *) |
void | it_802C81C8 (Item_GObj *) |
void | it_802C81E8 (Item_GObj *) |
UNK_RET | it_802C8208 (UNK_PARAMS) |
bool | itGamewatchrescue_UnkMotion1_Anim (Item_GObj *gobj) |
void | itGamewatchrescue_UnkMotion1_Phys (Item_GObj *gobj) |
it_802C8038 | |
bool | itGamewatchrescue_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_2725_Logic81_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
ItemStateTable | it_803F79C0 [] |
void it_802C8158 | ( | Item_GObj * | ) |
void it_802C81C8 | ( | Item_GObj * | ) |
void it_802C81E8 | ( | Item_GObj * | ) |
UNK_RET it_802C8208 | ( | UNK_PARAMS | ) |
void itGamewatchrescue_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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extern |