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itgamewatchjudge.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void itGameWatchJudge_Logic77_Destroyed (Item_GObj *)
 
HSD_GObjit_802C7774 (float facing_dir, HSD_GObj *owner_gobj, Vec3 *pos, s32 bone_index, u32 judge_num)
 
void it_802C78B8 (Item_GObj *)
 
void it_802C7A84 (Item_GObj *)
 
void it_802C7AD0 (Item_GObj *)
 
void it_802C7AF0 (Item_GObj *)
 
void it_2725_Logic77_PickedUp (Item_GObj *)
 
bool itGamewatchjudge_UnkMotion0_Anim (Item_GObj *)
 
void itGameWatchJudge_Logic77_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7968 []
 

Function Documentation

◆ itGameWatchJudge_Logic77_Destroyed()

void itGameWatchJudge_Logic77_Destroyed ( Item_GObj gobj)

◆ it_802C7774()

HSD_GObj * it_802C7774 ( float  facing_dir,
HSD_GObj owner_gobj,
Vec3 *  pos,
s32  bone_index,
u32  judge_num 
)

◆ it_802C78B8()

void it_802C78B8 ( Item_GObj item_gobj)

◆ it_802C7A84()

void it_802C7A84 ( Item_GObj item_gobj)

◆ it_802C7AD0()

void it_802C7AD0 ( Item_GObj gobj)

◆ it_802C7AF0()

void it_802C7AF0 ( Item_GObj gobj)

◆ it_2725_Logic77_PickedUp()

void it_2725_Logic77_PickedUp ( Item_GObj item_gobj)

◆ itGamewatchjudge_UnkMotion0_Anim()

bool itGamewatchjudge_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itGameWatchJudge_Logic77_EvtUnk()

void itGameWatchJudge_Logic77_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7968

ItemStateTable it_803F7968[]
extern