SSBM Decomp
Loading...
Searching...
No Matches
itgamewatchgreenhouse.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_GObjitGamewatchGreenhouse_Spawn (HSD_GObj *, Vec3 *, Fighter_Part, float)
 
void itGamewatchGreenhouse_Destroyed (Item_GObj *)
 
void itGamewatchGreenhouse_802C6328 (Item_GObj *)
 
void itGamewatchGreenhouse_802C6374 (Item_GObj *)
 
void itGamewatchGreenhouse_802C6394 (Item_GObj *)
 
void itGamewatchGreenhouse_PickedUp (Item_GObj *)
 
void itGamewatchGreenhouse_802C6430 (Item_GObj *)
 
void itGamewatchGreenhouse_802C6458 (Item_GObj *)
 
void itGamewatchGreenhouse_802C6480 (Item_GObj *)
 
void itGamewatchGreenhouse_802C64A8 (Item_GObj *)
 
bool itGamewatchGreenhouse_Motion3_Anim (Item_GObj *)
 
bool itGamewatchGreenhouse_Motion2_Anim (Item_GObj *item_gobj)
 
void itGamewatchGreenhouse_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7898 []
 

Function Documentation

◆ itGamewatchGreenhouse_Spawn()

HSD_GObj * itGamewatchGreenhouse_Spawn ( HSD_GObj parent,
Vec3 *  pos,
Fighter_Part  part,
float  dir 
)

◆ itGamewatchGreenhouse_Destroyed()

void itGamewatchGreenhouse_Destroyed ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6328()

void itGamewatchGreenhouse_802C6328 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6374()

void itGamewatchGreenhouse_802C6374 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6394()

void itGamewatchGreenhouse_802C6394 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_PickedUp()

void itGamewatchGreenhouse_PickedUp ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6430()

void itGamewatchGreenhouse_802C6430 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6458()

void itGamewatchGreenhouse_802C6458 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C6480()

void itGamewatchGreenhouse_802C6480 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_802C64A8()

void itGamewatchGreenhouse_802C64A8 ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_Motion3_Anim()

bool itGamewatchGreenhouse_Motion3_Anim ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_Motion2_Anim()

bool itGamewatchGreenhouse_Motion2_Anim ( Item_GObj item_gobj)

◆ itGamewatchGreenhouse_EvtUnk()

void itGamewatchGreenhouse_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7898

ItemStateTable it_803F7898[]
extern