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SSBM Decomp
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#include <melee/it/forward.h>#include <sysdolphin/baselib/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| HSD_GObj * | itGamewatchGreenhouse_Spawn (HSD_GObj *, Vec3 *, Fighter_Part, float) |
| void | itGamewatchGreenhouse_Destroyed (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6328 (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6374 (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6394 (Item_GObj *) |
| void | itGamewatchGreenhouse_PickedUp (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6430 (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6458 (Item_GObj *) |
| void | itGamewatchGreenhouse_802C6480 (Item_GObj *) |
| void | itGamewatchGreenhouse_802C64A8 (Item_GObj *) |
| bool | itGamewatchGreenhouse_Motion3_Anim (Item_GObj *) |
| bool | itGamewatchGreenhouse_Motion2_Anim (Item_GObj *item_gobj) |
| void | itGamewatchGreenhouse_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F7898 [] |
| HSD_GObj * itGamewatchGreenhouse_Spawn | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| float | dir ) |
| void itGamewatchGreenhouse_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6328 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6374 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6394 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6430 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6458 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C6480 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchGreenhouse_802C64A8 | ( | Item_GObj * | item_gobj | ) |
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extern |