#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ itGamewatchGreenhouse_Spawn()
◆ itGamewatchGreenhouse_Destroyed()
| void itGamewatchGreenhouse_Destroyed |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6328()
| void itGamewatchGreenhouse_802C6328 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6374()
| void itGamewatchGreenhouse_802C6374 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6394()
| void itGamewatchGreenhouse_802C6394 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_PickedUp()
| void itGamewatchGreenhouse_PickedUp |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6430()
| void itGamewatchGreenhouse_802C6430 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6458()
| void itGamewatchGreenhouse_802C6458 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C6480()
| void itGamewatchGreenhouse_802C6480 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_802C64A8()
| void itGamewatchGreenhouse_802C64A8 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchGreenhouse_Motion3_Anim()
◆ itGamewatchGreenhouse_Motion2_Anim()
◆ itGamewatchGreenhouse_EvtUnk()
◆ it_803F7898