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SSBM Decomp
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#include <melee/it/forward.h>#include <sysdolphin/baselib/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| HSD_GObj * | itGamewatchFire_Spawn (HSD_GObj *, Vec3 *, Fighter_Part, float) |
| void | itGamewatchFire_Destroyed (Item_GObj *) |
| void | itGamewatchFire_802C6A2C (Item_GObj *) |
| void | itGamewatchFire_802C6A78 (Item_GObj *) |
| void | itGamewatchFire_802C6A98 (Item_GObj *) |
| void | itGamewatchFire_PickedUp (Item_GObj *) |
| void | itGamewatchFire_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F78E8 [] |
| HSD_GObj * itGamewatchFire_Spawn | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| float | dir ) |
| void itGamewatchFire_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A2C | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A78 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A98 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_PickedUp | ( | Item_GObj * | item_gobj | ) |
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extern |