SSBM Decomp
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itgamewatchfire.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic73_Destroyed (Item_GObj *)
 
void it_2725_Logic73_PickedUp (Item_GObj *)
 
void it_2725_Logic73_EvtUnk (Item_GObj *, Item_GObj *)
 
void ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *)
 
bool ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *)
 

Variables

ItemStateTable it_803F78E8 []
 

Function Documentation

◆ it_2725_Logic73_Destroyed()

void it_2725_Logic73_Destroyed ( Item_GObj item_gobj)

◆ it_2725_Logic73_PickedUp()

void it_2725_Logic73_PickedUp ( Item_GObj item_gobj)

◆ it_2725_Logic73_EvtUnk()

void it_2725_Logic73_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

◆ ftGw_AttackS4_ItemTorchSetFlag()

void ftGw_AttackS4_ItemTorchSetFlag ( HSD_GObj gobj)

◆ ftGw_AttackS4_ItemCheckTorchRemove()

bool ftGw_AttackS4_ItemCheckTorchRemove ( HSD_GObj gobj)

Variable Documentation

◆ it_803F78E8

ItemStateTable it_803F78E8[]
extern