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SSBM Decomp
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#include "it/forward.h"#include "it/items/types.h"#include <baselib/forward.h>#include <dolphin/mtx.h>Go to the source code of this file.
Functions | |
| HSD_GObj * | itGamewatchFire_Spawn (HSD_GObj *, Vec3 *, Fighter_Part, float) |
| void | itGamewatchFire_Destroyed (Item_GObj *) |
| void | itGamewatchFire_802C6A2C (Item_GObj *) |
| void | itGamewatchFire_802C6A78 (Item_GObj *) |
| void | itGamewatchFire_802C6A98 (Item_GObj *) |
| void | itGamewatchFire_PickedUp (Item_GObj *) |
| void | itGamewatchFire_EvtUnk (Item_GObj *, Item_GObj *) |
| void | ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *) |
| 0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr. | |
| bool | ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *) |
| 0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr. | |
Variables | |
| ItemStateTable | it_803F78E8 [] |
| HSD_GObj * itGamewatchFire_Spawn | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| float | dir ) |
| void itGamewatchFire_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A2C | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A78 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A98 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void ftGw_AttackS4_ItemTorchSetFlag | ( | HSD_GObj * | gobj | ) |
0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
Game & Watch's Torch
0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
Game & Watch is performing Forward Smash
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extern |