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itgamewatchfire.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_GObjitGamewatchFire_Spawn (HSD_GObj *, Vec3 *, Fighter_Part, float)
 
void itGamewatchFire_Destroyed (Item_GObj *)
 
void itGamewatchFire_802C6A2C (Item_GObj *)
 
void itGamewatchFire_802C6A78 (Item_GObj *)
 
void itGamewatchFire_802C6A98 (Item_GObj *)
 
void itGamewatchFire_PickedUp (Item_GObj *)
 
void itGamewatchFire_EvtUnk (Item_GObj *, Item_GObj *)
 
void ftGw_AttackS4_ItemTorchSetFlag (HSD_GObj *)
 0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.
 
bool ftGw_AttackS4_ItemCheckTorchRemove (HSD_GObj *)
 0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.
 

Variables

ItemStateTable it_803F78E8 []
 

Function Documentation

◆ itGamewatchFire_Spawn()

HSD_GObj * itGamewatchFire_Spawn ( HSD_GObj parent,
Vec3 *  pos,
Fighter_Part  part,
float  dir 
)

◆ itGamewatchFire_Destroyed()

void itGamewatchFire_Destroyed ( Item_GObj item_gobj)

◆ itGamewatchFire_802C6A2C()

void itGamewatchFire_802C6A2C ( Item_GObj item_gobj)

◆ itGamewatchFire_802C6A78()

void itGamewatchFire_802C6A78 ( Item_GObj item_gobj)

◆ itGamewatchFire_802C6A98()

void itGamewatchFire_802C6A98 ( Item_GObj item_gobj)

◆ itGamewatchFire_PickedUp()

void itGamewatchFire_PickedUp ( Item_GObj item_gobj)

◆ itGamewatchFire_EvtUnk()

void itGamewatchFire_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

◆ ftGw_AttackS4_ItemTorchSetFlag()

void ftGw_AttackS4_ItemTorchSetFlag ( HSD_GObj gobj)

0x8014A904 https://decomp.me/scratch/rtVt4 // Set flags on Mr.

Game & Watch's Torch

◆ ftGw_AttackS4_ItemCheckTorchRemove()

bool ftGw_AttackS4_ItemCheckTorchRemove ( HSD_GObj gobj)

0x8014A9F0 https://decomp.me/scratch/cYfwo // Check if Mr.

Game & Watch is performing Forward Smash

Variable Documentation

◆ it_803F78E8

ItemStateTable it_803F78E8[]
extern