#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ itGamewatchFire_Spawn()
◆ itGamewatchFire_Destroyed()
| void itGamewatchFire_Destroyed |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchFire_802C6A2C()
| void itGamewatchFire_802C6A2C |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchFire_802C6A78()
| void itGamewatchFire_802C6A78 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchFire_802C6A98()
| void itGamewatchFire_802C6A98 |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchFire_PickedUp()
| void itGamewatchFire_PickedUp |
( |
Item_GObj * |
item_gobj | ) |
|
◆ itGamewatchFire_EvtUnk()
◆ ftGw_AttackS4_ItemTorchSetFlag()
| void ftGw_AttackS4_ItemTorchSetFlag |
( |
HSD_GObj * |
gobj | ) |
|
◆ ftGw_AttackS4_ItemCheckTorchRemove()
◆ it_803F78E8