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itgamewatchchef.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_GObjit_802C837C (Item_GObj *, Vec3 *, enum_t, u32, float)
 
bool it_2725_Logic112_DmgDealt (Item_GObj *)
 
UNK_RET it_802C84A0 (UNK_PARAMS)
 
bool itGamewatchchef_UnkMotion0_Anim (Item_GObj *gobj)
 
void itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itGamewatchchef_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802C875C (UNK_PARAMS)
 
bool itGamewatchchef_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj)
 it_802C837C
 
bool itGamewatchchef_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic112_Clanked (Item_GObj *)
 
bool it_2725_Logic112_HitShield (Item_GObj *)
 
bool it_2725_Logic112_Absorbed (Item_GObj *)
 
bool it_2725_Logic112_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic112_Reflected (Item_GObj *)
 
void it_2725_Logic112_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F79E0 []
 

Function Documentation

◆ it_802C837C()

HSD_GObj * it_802C837C ( Item_GObj ,
Vec3 *  ,
enum_t  ,
u32  ,
float   
)

◆ it_2725_Logic112_DmgDealt()

bool it_2725_Logic112_DmgDealt ( Item_GObj )

◆ it_802C84A0()

UNK_RET it_802C84A0 ( UNK_PARAMS  )

◆ itGamewatchchef_UnkMotion0_Anim()

bool itGamewatchchef_UnkMotion0_Anim ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion0_Phys()

void itGamewatchchef_UnkMotion0_Phys ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion0_Coll()

bool itGamewatchchef_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C875C()

UNK_RET it_802C875C ( UNK_PARAMS  )

◆ itGamewatchchef_UnkMotion1_Anim()

bool itGamewatchchef_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGamewatchchef_UnkMotion1_Phys()

◆ itGamewatchchef_UnkMotion1_Coll()

bool itGamewatchchef_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic112_Clanked()

bool it_2725_Logic112_Clanked ( Item_GObj )

◆ it_2725_Logic112_HitShield()

bool it_2725_Logic112_HitShield ( Item_GObj )

◆ it_2725_Logic112_Absorbed()

bool it_2725_Logic112_Absorbed ( Item_GObj )

◆ it_2725_Logic112_ShieldBounced()

bool it_2725_Logic112_ShieldBounced ( Item_GObj )

◆ it_2725_Logic112_Reflected()

bool it_2725_Logic112_Reflected ( Item_GObj )

◆ it_2725_Logic112_EvtUnk()

void it_2725_Logic112_EvtUnk ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F79E0

ItemStateTable it_803F79E0[]
extern