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itgamewatchchef.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_GObjit_802C837C (Item_GObj *, Vec3 *, enum_t, u32, float)
bool itGameWatchChef_Logic112_DmgDealt (Item_GObj *)
void it_802C84A0 (Item_GObj *gobj, s32 index)
bool itGamewatchchef_UnkMotion0_Anim (Item_GObj *gobj)
void itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj)
bool itGamewatchchef_UnkMotion0_Coll (Item_GObj *gobj)
void it_802C875C (Item_GObj *gobj)
bool itGamewatchchef_UnkMotion1_Anim (Item_GObj *gobj)
void itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj)
bool itGamewatchchef_UnkMotion1_Coll (Item_GObj *gobj)
bool it_2725_Logic112_Clanked (Item_GObj *)
bool it_2725_Logic112_HitShield (Item_GObj *)
bool it_2725_Logic112_Absorbed (Item_GObj *)
bool itGameWatchChef_Logic112_ShieldBounced (Item_GObj *)
bool itGameWatchChef_Logic112_Reflected (Item_GObj *)
void itGameWatchChef_Logic112_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F79E0 []

Function Documentation

◆ it_802C837C()

HSD_GObj * it_802C837C ( Item_GObj * parent,
Vec3 * pos,
enum_t kind,
u32 arg3,
float facing_dir )

◆ itGameWatchChef_Logic112_DmgDealt()

bool itGameWatchChef_Logic112_DmgDealt ( Item_GObj * gobj)

◆ it_802C84A0()

void it_802C84A0 ( Item_GObj * gobj,
s32 index )

◆ itGamewatchchef_UnkMotion0_Anim()

bool itGamewatchchef_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itGamewatchchef_UnkMotion0_Phys()

void itGamewatchchef_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itGamewatchchef_UnkMotion0_Coll()

bool itGamewatchchef_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802C875C()

void it_802C875C ( Item_GObj * gobj)

◆ itGamewatchchef_UnkMotion1_Anim()

bool itGamewatchchef_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itGamewatchchef_UnkMotion1_Phys()

void itGamewatchchef_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itGamewatchchef_UnkMotion1_Coll()

bool itGamewatchchef_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_2725_Logic112_Clanked()

bool it_2725_Logic112_Clanked ( Item_GObj * gobj)

◆ it_2725_Logic112_HitShield()

bool it_2725_Logic112_HitShield ( Item_GObj * gobj)

◆ it_2725_Logic112_Absorbed()

bool it_2725_Logic112_Absorbed ( Item_GObj * gobj)

◆ itGameWatchChef_Logic112_ShieldBounced()

bool itGameWatchChef_Logic112_ShieldBounced ( Item_GObj * gobj)

◆ itGameWatchChef_Logic112_Reflected()

bool itGameWatchChef_Logic112_Reflected ( Item_GObj * gobj)

◆ itGameWatchChef_Logic112_EvtUnk()

void itGameWatchChef_Logic112_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F79E0

ItemStateTable it_803F79E0[]
extern