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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| HSD_GObj * | it_802C837C (Item_GObj *, Vec3 *, enum_t, u32, float) |
| bool | itGameWatchChef_Logic112_DmgDealt (Item_GObj *) |
| void | it_802C84A0 (Item_GObj *gobj, s32 index) |
| bool | itGamewatchchef_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itGamewatchchef_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itGamewatchchef_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802C875C (Item_GObj *gobj) |
| bool | itGamewatchchef_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itGamewatchchef_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itGamewatchchef_UnkMotion1_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic112_Clanked (Item_GObj *) |
| bool | it_2725_Logic112_HitShield (Item_GObj *) |
| bool | it_2725_Logic112_Absorbed (Item_GObj *) |
| bool | itGameWatchChef_Logic112_ShieldBounced (Item_GObj *) |
| bool | itGameWatchChef_Logic112_Reflected (Item_GObj *) |
| void | itGameWatchChef_Logic112_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F79E0 [] |
| void itGamewatchchef_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802C875C | ( | Item_GObj * | gobj | ) |
| void itGamewatchchef_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
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