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itfushigibana.c File Reference
#include "itfushigibana.h"
#include <placeholder.h>
#include <platform.h>
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/item.h"
#include "it/itmaplib.h"

Functions

static void itFushigibana_UnkMotion1_Anim_inline1 (Item_GObj *gobj)
static bool itFushigibana_UnkMotion1_Anim_inline2 (Item_GObj *gobj)
void itFushigibana_Logic29_Spawned (Item_GObj *gobj)
void it_802D705C (Item_GObj *gobj)
void it_802D70A4 (Item_GObj *gobj)
bool itFushigibana_UnkMotion0_Anim (Item_GObj *gobj)
void itFushigibana_UnkMotion0_Phys (Item_GObj *gobj)
bool itFushigibana_UnkMotion0_Coll (Item_GObj *gobj)
void it_802D718C (Item_GObj *gobj)
bool itFushigibana_UnkMotion1_Anim (Item_GObj *gobj)
void itFushigibana_UnkMotion1_Phys (Item_GObj *gobj)
bool itFushigibana_UnkMotion1_Coll (Item_GObj *gobj)
void it_802D7328 (Item_GObj *gobj)
bool itFushigibana_UnkMotion2_Anim (Item_GObj *gobj)
void itFushigibana_UnkMotion2_Phys (Item_GObj *gobj)
bool itFushigibana_UnkMotion2_Coll (Item_GObj *gobj)

Variables

ItemStateTable it_803F82F0 []

Function Documentation

◆ itFushigibana_UnkMotion1_Anim_inline1()

void itFushigibana_UnkMotion1_Anim_inline1 ( Item_GObj * gobj)
static

◆ itFushigibana_UnkMotion1_Anim_inline2()

bool itFushigibana_UnkMotion1_Anim_inline2 ( Item_GObj * gobj)
static

◆ itFushigibana_Logic29_Spawned()

void itFushigibana_Logic29_Spawned ( Item_GObj * gobj)

◆ it_802D705C()

void it_802D705C ( Item_GObj * gobj)

◆ it_802D70A4()

void it_802D70A4 ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion0_Anim()

bool itFushigibana_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion0_Phys()

void itFushigibana_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion0_Coll()

bool itFushigibana_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802D718C()

void it_802D718C ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion1_Anim()

bool itFushigibana_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion1_Phys()

void itFushigibana_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion1_Coll()

bool itFushigibana_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802D7328()

void it_802D7328 ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion2_Anim()

bool itFushigibana_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion2_Phys()

void itFushigibana_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itFushigibana_UnkMotion2_Coll()

bool itFushigibana_UnkMotion2_Coll ( Item_GObj * gobj)

Variable Documentation

◆ it_803F82F0

ItemStateTable it_803F82F0[]
Initial value:
= {
}
bool itFushigibana_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfushigibana.c:83
bool itFushigibana_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfushigibana.c:72
bool itFushigibana_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfushigibana.c:129
void itFushigibana_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfushigibana.c:134
void itFushigibana_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfushigibana.c:78
bool itFushigibana_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfushigibana.c:141
void itFushigibana_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfushigibana.c:112
bool itFushigibana_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfushigibana.c:114
bool itFushigibana_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfushigibana.c:96