void it_802D70A4(Item_GObj *)
Definition itfushigibana.c:63
ItemStateTable it_803F82F0[]
Definition itfushigibana.c:13
bool itFushigibana_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfushigibana.c:85
bool itFushigibana_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfushigibana.c:74
void it_802D705C(Item_GObj *)
Definition itfushigibana.c:55
bool itFushigibana_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfushigibana.c:132
void itFushigibana_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfushigibana.c:137
void it_802D718C(Item_GObj *)
Definition itfushigibana.c:90
void itFushigibana_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfushigibana.c:80
void it_802D7328(Item_GObj *gobj)
Definition itfushigibana.c:125
void itFushigibana_Logic29_Spawned(Item_GObj *)
Definition itfushigibana.c:42
bool itFushigibana_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfushigibana.c:144
void itFushigibana_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfushigibana.c:115
bool itFushigibana_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfushigibana.c:117
bool itFushigibana_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfushigibana.c:99
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26