void it_802D70A4(Item_GObj *)
Definition itfushigibana.c:23
ItemStateTable it_803F82F0[]
bool itFushigibana_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfushigibana.c:45
bool itFushigibana_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfushigibana.c:34
void it_802D705C(Item_GObj *)
it_2725_Logic29_Spawned
Definition itfushigibana.c:15
bool itFushigibana_UnkMotion2_Anim(Item_GObj *gobj)
it_802D7328
Definition itfushigibana.c:66
void itFushigibana_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfushigibana.c:71
void it_802D718C(Item_GObj *)
void itFushigibana_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfushigibana.c:40
void it_802D7328(Item_GObj *gobj)
void it_2725_Logic29_Spawned(Item_GObj *)
bool itFushigibana_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfushigibana.c:78
void itFushigibana_UnkMotion1_Phys(Item_GObj *gobj)
it_802D718C
Definition itfushigibana.c:54
bool itFushigibana_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfushigibana.c:56
bool itFushigibana_UnkMotion1_Anim(Item_GObj *gobj)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26