SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
itfushigibana.h
Go to the documentation of this file.
1
#ifndef GALE01_2D6FD0
2
#define GALE01_2D6FD0
3
4
#include <
melee/it/forward.h
>
5
6
#include <
melee/it/kinds/types.h
>
7
8
/* 2D6FD0 */
void
itFushigibana_Logic29_Spawned
(
Item_GObj
*);
9
/* 2D705C */
void
it_802D705C
(
Item_GObj
*);
10
/* 2D70A4 */
void
it_802D70A4
(
Item_GObj
*);
11
/* 2D7120 */
bool
itFushigibana_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
12
/* 2D7144 */
void
itFushigibana_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
13
/* 2D7164 */
bool
itFushigibana_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
14
/* 2D718C */
void
it_802D718C
(
Item_GObj
*);
15
/* 2D71E8 */
bool
itFushigibana_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
16
/* 2D72E4 */
void
itFushigibana_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
17
/* 2D72E8 */
bool
itFushigibana_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
18
/* 2D7328 */
void
it_802D7328
(
Item_GObj
*
gobj
);
19
/* 2D736C */
bool
itFushigibana_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
20
/* 2D7374 */
void
itFushigibana_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
21
/* 2D73A4 */
bool
itFushigibana_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
22
/* 3F82F0 */
extern
ItemStateTable
it_803F82F0
[];
23
24
#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F82F0
ItemStateTable it_803F82F0[]
Definition
itfushigibana.c:16
it_802D70A4
void it_802D70A4(Item_GObj *)
Definition
itfushigibana.c:66
itFushigibana_UnkMotion0_Coll
bool itFushigibana_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itfushigibana.c:84
itFushigibana_UnkMotion0_Anim
bool itFushigibana_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itfushigibana.c:73
it_802D705C
void it_802D705C(Item_GObj *)
Definition
itfushigibana.c:58
itFushigibana_UnkMotion2_Anim
bool itFushigibana_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itfushigibana.c:130
itFushigibana_UnkMotion2_Phys
void itFushigibana_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itfushigibana.c:135
it_802D718C
void it_802D718C(Item_GObj *)
Definition
itfushigibana.c:89
itFushigibana_UnkMotion0_Phys
void itFushigibana_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itfushigibana.c:79
it_802D7328
void it_802D7328(Item_GObj *gobj)
Definition
itfushigibana.c:123
itFushigibana_Logic29_Spawned
void itFushigibana_Logic29_Spawned(Item_GObj *)
Definition
itfushigibana.c:45
itFushigibana_UnkMotion2_Coll
bool itFushigibana_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itfushigibana.c:142
itFushigibana_UnkMotion1_Phys
void itFushigibana_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itfushigibana.c:113
itFushigibana_UnkMotion1_Coll
bool itFushigibana_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itfushigibana.c:115
itFushigibana_UnkMotion1_Anim
bool itFushigibana_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itfushigibana.c:97
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itfushigibana.h
Generated by
1.17.0