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itfreezer.c File Reference
#include "itfreezer.h"
#include <Runtime/platform.h>
#include "inlines.h"
#include <melee/gr/stage.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>

Functions

void itFreezer_802CCF9C (Item_GObj *gobj)
void itFreezer_802CCFFC (Item_GObj *gobj)
void itFreezer_802CD000 (Item_GObj *gobj, Item_GObj *ref_gobj)
bool itFreezer_UnkMotion1_Anim (Item_GObj *gobj)
void itFreezer_UnkMotion1_Phys (Item_GObj *gobj)
bool itFreezer_UnkMotion1_Coll (Item_GObj *gobj)
void itFreezer_802CD090 (Item_GObj *gobj)
void itFreezer_802CD12C (HSD_GObj *gobj)
static void itFreezer_UnkMotion2_Anim_Inline (Item_GObj *gobj)
bool itFreezer_UnkMotion2_Anim (Item_GObj *gobj)
void itFreezer_UnkMotion2_Phys (Item_GObj *gobj)
bool itFreezer_UnkMotion2_Coll (Item_GObj *gobj)
void itFreezer_802CD290 (Item_GObj *gobj)
void itFreezer_802CD2EC (Item_GObj *gobj)
bool itFreezer_UnkMotion0_Anim (Item_GObj *gobj)
static void itFreezer_UnkMotion0_Phys_inline2 (Item_GObj *gobj)
static void itFreezer_UnkMotion0_Phys_inline1 (Item_GObj *gobj)
void itFreezer_UnkMotion0_Phys (Item_GObj *gobj)
bool itFreezer_UnkMotion0_Coll (Item_GObj *gobj)

Variables

ItemStateTable it_803F7C70 []

Function Documentation

◆ itFreezer_802CCF9C()

void itFreezer_802CCF9C ( Item_GObj * gobj)

◆ itFreezer_802CCFFC()

void itFreezer_802CCFFC ( Item_GObj * gobj)

◆ itFreezer_802CD000()

void itFreezer_802CD000 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itFreezer_UnkMotion1_Anim()

bool itFreezer_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itFreezer_UnkMotion1_Phys()

void itFreezer_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itFreezer_UnkMotion1_Coll()

bool itFreezer_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itFreezer_802CD090()

void itFreezer_802CD090 ( Item_GObj * gobj)

◆ itFreezer_802CD12C()

void itFreezer_802CD12C ( HSD_GObj * gobj)

◆ itFreezer_UnkMotion2_Anim_Inline()

void itFreezer_UnkMotion2_Anim_Inline ( Item_GObj * gobj)
static

◆ itFreezer_UnkMotion2_Anim()

bool itFreezer_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itFreezer_UnkMotion2_Phys()

void itFreezer_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itFreezer_UnkMotion2_Coll()

bool itFreezer_UnkMotion2_Coll ( Item_GObj * gobj)

◆ itFreezer_802CD290()

void itFreezer_802CD290 ( Item_GObj * gobj)

◆ itFreezer_802CD2EC()

void itFreezer_802CD2EC ( Item_GObj * gobj)

◆ itFreezer_UnkMotion0_Anim()

bool itFreezer_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itFreezer_UnkMotion0_Phys_inline2()

void itFreezer_UnkMotion0_Phys_inline2 ( Item_GObj * gobj)
static

◆ itFreezer_UnkMotion0_Phys_inline1()

void itFreezer_UnkMotion0_Phys_inline1 ( Item_GObj * gobj)
static

◆ itFreezer_UnkMotion0_Phys()

void itFreezer_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itFreezer_UnkMotion0_Coll()

bool itFreezer_UnkMotion0_Coll ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7C70

ItemStateTable it_803F7C70[]
Initial value:
= {
}
bool itFreezer_UnkMotion0_Anim(Item_GObj *gobj)
Definition itfreezer.c:146
bool itFreezer_UnkMotion2_Anim(Item_GObj *gobj)
Definition itfreezer.c:93
bool itFreezer_UnkMotion2_Coll(Item_GObj *gobj)
Definition itfreezer.c:122
void itFreezer_UnkMotion2_Phys(Item_GObj *gobj)
Definition itfreezer.c:105
bool itFreezer_UnkMotion1_Anim(Item_GObj *gobj)
Definition itfreezer.c:41
bool itFreezer_UnkMotion0_Coll(Item_GObj *gobj)
Definition itfreezer.c:177
void itFreezer_UnkMotion1_Phys(Item_GObj *gobj)
Definition itfreezer.c:49
void itFreezer_UnkMotion0_Phys(Item_GObj *gobj)
Definition itfreezer.c:170
bool itFreezer_UnkMotion1_Coll(Item_GObj *gobj)
Definition itfreezer.c:51