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itfreezer.h
Go to the documentation of this file.
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#ifndef GALE01_2CCF9C
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#define GALE01_2CCF9C
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#include <
melee/it/forward.h
>
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6
#include <
melee/it/kinds/types.h
>
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/* 2CCF9C */
void
itFreezer_802CCF9C
(
Item_GObj
*);
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/* 2CCFFC */
void
itFreezer_802CCFFC
(
Item_GObj
*);
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/* 2CD000 */
void
itFreezer_802CD000
(
Item_GObj
*,
Item_GObj
*);
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/* 2CD020 */
bool
itFreezer_UnkMotion1_Anim
(
Item_GObj
* gobj);
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/* 2CD060 */
void
itFreezer_UnkMotion1_Phys
(
Item_GObj
* gobj);
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/* 2CD064 */
bool
itFreezer_UnkMotion1_Coll
(
Item_GObj
* gobj);
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/* 2CD090 */
void
itFreezer_802CD090
(
Item_GObj
* gobj);
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/* 2CD12C */
void
itFreezer_802CD12C
(
Item_GObj
*);
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/* 2CD18C */
bool
itFreezer_UnkMotion2_Anim
(
Item_GObj
* gobj);
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/* 2CD230 */
void
itFreezer_UnkMotion2_Phys
(
Item_GObj
* gobj);
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/* 2CD288 */
bool
itFreezer_UnkMotion2_Coll
(
Item_GObj
* gobj);
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/* 2CD290 */
void
itFreezer_802CD290
(
Item_GObj
* gobj);
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/* 2CD2EC */
void
itFreezer_802CD2EC
(
Item_GObj
*);
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/* 2CD360 */
bool
itFreezer_UnkMotion0_Anim
(
Item_GObj
* gobj);
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/* 2CD384 */
void
itFreezer_UnkMotion0_Phys
(
Item_GObj
* gobj);
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/* 2CD424 */
bool
itFreezer_UnkMotion0_Coll
(
Item_GObj
* gobj);
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/* 3F7C70 */
extern
ItemStateTable
it_803F7C70
[];
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#endif
it_803F7C70
ItemStateTable it_803F7C70[]
Definition
itfreezer.c:14
itFreezer_UnkMotion0_Anim
bool itFreezer_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itfreezer.c:147
itFreezer_802CD2EC
void itFreezer_802CD2EC(Item_GObj *)
Definition
itfreezer.c:142
itFreezer_802CCFFC
void itFreezer_802CCFFC(Item_GObj *)
Definition
itfreezer.c:35
itFreezer_UnkMotion2_Anim
bool itFreezer_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itfreezer.c:94
itFreezer_802CCF9C
void itFreezer_802CCF9C(Item_GObj *)
Definition
itfreezer.c:23
itFreezer_UnkMotion2_Coll
bool itFreezer_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itfreezer.c:123
itFreezer_UnkMotion2_Phys
void itFreezer_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itfreezer.c:106
itFreezer_802CD12C
void itFreezer_802CD12C(Item_GObj *)
Definition
itfreezer.c:76
itFreezer_802CD290
void itFreezer_802CD290(Item_GObj *gobj)
Definition
itfreezer.c:128
itFreezer_UnkMotion1_Anim
bool itFreezer_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itfreezer.c:42
itFreezer_UnkMotion0_Coll
bool itFreezer_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itfreezer.c:178
itFreezer_UnkMotion1_Phys
void itFreezer_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itfreezer.c:50
itFreezer_802CD000
void itFreezer_802CD000(Item_GObj *, Item_GObj *)
Definition
itfreezer.c:37
itFreezer_802CD090
void itFreezer_802CD090(Item_GObj *gobj)
Definition
itfreezer.c:58
itFreezer_UnkMotion0_Phys
void itFreezer_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itfreezer.c:171
itFreezer_UnkMotion1_Coll
bool itFreezer_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itfreezer.c:52
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itfreezer.h
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