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itfoxillusion.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_8029CD18 (HSD_GObj *, int)
 
HSD_JObjit_8029CD78 (Item_GObj *)
 
Item_GObjit_8029CEB4 (HSD_GObj *, Vec3 *, ItemKind, f32)
 
bool it_2725_Logic14_DmgDealt (Item_GObj *)
 
void it_2725_Logic14_Destroyed (Item_GObj *)
 
void it_8029CFF0 (Item_GObj *)
 
bool itFoxillusion_UnkMotion0_Anim (Item_GObj *)
 
void itFoxillusion_UnkMotion0_Phys (Item_GObj *)
 
bool itFoxillusion_UnkMotion0_Coll (Item_GObj *)
 
bool itFoxillusion_UnkMotion1_Anim (Item_GObj *)
 
void itFoxillusion_UnkMotion1_Phys (Item_GObj *)
 
bool itFoxillusion_UnkMotion1_Coll (Item_GObj *)
 
void it_8029D798 (Item_GObj *)
 
bool itFoxillusion_UnkMotion2_Anim (Item_GObj *)
 
void itFoxillusion_UnkMotion2_Phys (Item_GObj *)
 
bool itFoxillusion_UnkMotion2_Coll (Item_GObj *)
 
void it_8029D948 (Item_GObj *, HSD_GObj *)
 

Variables

ItemStateTable it_803F6818 []
 

Function Documentation

◆ it_8029CD18()

void it_8029CD18 ( HSD_GObj item_gobj,
int  arg1 
)

◆ it_8029CD78()

HSD_JObj * it_8029CD78 ( Item_GObj item_gobj)

◆ it_8029CEB4()

Item_GObj * it_8029CEB4 ( HSD_GObj parent,
Vec3 *  pos,
ItemKind  kind,
f32  dir 
)

◆ it_2725_Logic14_DmgDealt()

bool it_2725_Logic14_DmgDealt ( Item_GObj item_gobj)

◆ it_2725_Logic14_Destroyed()

void it_2725_Logic14_Destroyed ( Item_GObj item_gobj)

◆ it_8029CFF0()

void it_8029CFF0 ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion0_Anim()

bool itFoxillusion_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion0_Phys()

void itFoxillusion_UnkMotion0_Phys ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion0_Coll()

bool itFoxillusion_UnkMotion0_Coll ( Item_GObj arg0)

◆ itFoxillusion_UnkMotion1_Anim()

bool itFoxillusion_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion1_Phys()

void itFoxillusion_UnkMotion1_Phys ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion1_Coll()

bool itFoxillusion_UnkMotion1_Coll ( Item_GObj arg0)

◆ it_8029D798()

void it_8029D798 ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion2_Anim()

bool itFoxillusion_UnkMotion2_Anim ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion2_Phys()

void itFoxillusion_UnkMotion2_Phys ( Item_GObj item_gobj)

◆ itFoxillusion_UnkMotion2_Coll()

bool itFoxillusion_UnkMotion2_Coll ( Item_GObj arg0)

◆ it_8029D948()

void it_8029D948 ( Item_GObj item_gobj,
HSD_GObj ref 
)

Variable Documentation

◆ it_803F6818

ItemStateTable it_803F6818[]
extern