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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | itFire_Logic6_Spawned (Item_GObj *) |
| void | it_802CC740 (Item_GObj *) |
| void | itFire_Logic6_EvtUnk (Item_GObj *, Item_GObj *) |
| bool | itFire_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itFire_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itFire_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802CC7D4 (Item_GObj *) |
| void | it_802CC7D8 (Item_GObj *) |
| bool | itFire_UnkMotion2_Anim (Item_GObj *gobj) |
| void | itFire_UnkMotion2_Phys (Item_GObj *gobj) |
| bool | itFire_UnkMotion2_Coll (Item_GObj *gobj) |
| void | it_802CC944 (Item_GObj *gobj) |
| bool | itFire_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itFire_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itFire_UnkMotion0_Coll (Item_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F7C10 [] |
| void itFire_Logic6_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802CC740 | ( | Item_GObj * | gobj | ) |
| void itFire_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CC7D4 | ( | Item_GObj * | gobj | ) |
| void it_802CC7D8 | ( | Item_GObj * | gobj | ) |
| void itFire_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CC944 | ( | Item_GObj * | gobj | ) |
| void itFire_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |