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itfire.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic6_Spawned (Item_GObj *)
 
UNK_RET it_802CC740 (UNK_PARAMS)
 
void it_2725_Logic6_EvtUnk (Item_GObj *, Item_GObj *)
 
bool itFire_UnkMotion1_Anim (Item_GObj *gobj)
 
void itFire_UnkMotion1_Phys (Item_GObj *gobj)
 it_2725_Logic6_EvtUnk
 
bool itFire_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802CC7D4 (UNK_PARAMS)
 
UNK_RET it_802CC7D8 (UNK_PARAMS)
 
bool itFire_UnkMotion2_Anim (Item_GObj *gobj)
 
void itFire_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itFire_UnkMotion2_Coll (Item_GObj *gobj)
 it_802CC7D8
 
UNK_RET it_802CC944 (UNK_PARAMS)
 
bool itFire_UnkMotion0_Anim (Item_GObj *gobj)
 
void itFire_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itFire_UnkMotion0_Coll (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7C10 []
 

Function Documentation

◆ it_2725_Logic6_Spawned()

void it_2725_Logic6_Spawned ( Item_GObj )

◆ it_802CC740()

UNK_RET it_802CC740 ( UNK_PARAMS  )

◆ it_2725_Logic6_EvtUnk()

void it_2725_Logic6_EvtUnk ( Item_GObj ,
Item_GObj  
)

◆ itFire_UnkMotion1_Anim()

bool itFire_UnkMotion1_Anim ( Item_GObj gobj)

◆ itFire_UnkMotion1_Phys()

void itFire_UnkMotion1_Phys ( Item_GObj gobj)

◆ itFire_UnkMotion1_Coll()

bool itFire_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802CC7D4()

UNK_RET it_802CC7D4 ( UNK_PARAMS  )

◆ it_802CC7D8()

UNK_RET it_802CC7D8 ( UNK_PARAMS  )

◆ itFire_UnkMotion2_Anim()

bool itFire_UnkMotion2_Anim ( Item_GObj gobj)

◆ itFire_UnkMotion2_Phys()

void itFire_UnkMotion2_Phys ( Item_GObj gobj)

◆ itFire_UnkMotion2_Coll()

◆ it_802CC944()

UNK_RET it_802CC944 ( UNK_PARAMS  )

◆ itFire_UnkMotion0_Anim()

bool itFire_UnkMotion0_Anim ( Item_GObj gobj)

◆ itFire_UnkMotion0_Phys()

void itFire_UnkMotion0_Phys ( Item_GObj gobj)

◆ itFire_UnkMotion0_Coll()

bool itFire_UnkMotion0_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7C10

ItemStateTable it_803F7C10[]
extern