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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <melee/it/kinds/types.h>#include <melee/it/types.h>Go to the source code of this file.
Functions | |
| Item_GObj * | it_80292D48 (Vec3 *) |
| void | itFFlower_Logic25_Spawned (Item_GObj *) |
| void | it_80292E64 (Item_GObj *) |
| void | it_80292EAC (Item_GObj *) |
| void | it_80292EF8 (Item_GObj *, Vec3 *) |
| void | it_80292F14 (Item_GObj *, Vec3 *, f32) |
| void | itFFlower_Logic25_PickedUp (Item_GObj *) |
| void | itFFlower_Logic25_Dropped (Item_GObj *) |
| void | itFFlower_Logic25_Thrown (Item_GObj *) |
| bool | itFFlower_Logic25_DmgDealt (Item_GObj *) |
| bool | itFFlower_Logic25_Clanked (Item_GObj *) |
| bool | itFFlower_Logic25_HitShield (Item_GObj *) |
| bool | itFFlower_Logic25_Reflected (Item_GObj *) |
| bool | itFFlower_Logic25_ShieldBounced (Item_GObj *) |
| void | itFFlower_Logic25_EnteredAir (Item_GObj *) |
| void | itFFlower_Logic25_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6090 [] |
| void itFFlower_Logic25_Spawned | ( | Item_GObj * | gobj | ) |
| void it_80292E64 | ( | Item_GObj * | gobj | ) |
| void it_80292EAC | ( | Item_GObj * | gobj | ) |
| void itFFlower_Logic25_PickedUp | ( | Item_GObj * | gobj | ) |
| void itFFlower_Logic25_Dropped | ( | Item_GObj * | gobj | ) |
| void itFFlower_Logic25_Thrown | ( | Item_GObj * | gobj | ) |
| void itFFlower_Logic25_EnteredAir | ( | Item_GObj * | gobj | ) |
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