SSBM Decomp
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itfflower.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include "it/types.h"

Go to the source code of this file.

Functions

Item_GObjit_80292D48 (Vec3 *)
 
void it_3F14_Logic25_Spawned (Item_GObj *)
 
void it_80292E64 (Item_GObj *)
 
void it_80292EAC (Item_GObj *)
 
void it_80292EF8 (Item_GObj *, Vec3 *)
 
void it_80292F14 (Item_GObj *, Vec3 *, f32)
 
void it_3F14_Logic25_PickedUp (Item_GObj *)
 
void it_3F14_Logic25_Dropped (Item_GObj *)
 
void it_3F14_Logic25_Thrown (Item_GObj *)
 
bool it_3F14_Logic25_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic25_Clanked (Item_GObj *)
 
bool it_3F14_Logic25_HitShield (Item_GObj *)
 
bool it_3F14_Logic25_Reflected (Item_GObj *)
 
bool it_3F14_Logic25_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic25_EnteredAir (Item_GObj *)
 
void it_3F14_Logic25_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6090 []
 

Function Documentation

◆ it_80292D48()

Item_GObj * it_80292D48 ( Vec3 *  vec)

◆ it_3F14_Logic25_Spawned()

void it_3F14_Logic25_Spawned ( Item_GObj gobj)

◆ it_80292E64()

void it_80292E64 ( Item_GObj gobj)

◆ it_80292EAC()

void it_80292EAC ( Item_GObj gobj)

◆ it_80292EF8()

void it_80292EF8 ( Item_GObj unused,
Vec3 *  vec 
)

◆ it_80292F14()

void it_80292F14 ( Item_GObj gobj,
Vec3 *  arg1,
f32  arg8 
)

◆ it_3F14_Logic25_PickedUp()

void it_3F14_Logic25_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic25_Dropped()

void it_3F14_Logic25_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic25_Thrown()

void it_3F14_Logic25_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic25_DmgDealt()

bool it_3F14_Logic25_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic25_Clanked()

bool it_3F14_Logic25_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic25_HitShield()

bool it_3F14_Logic25_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic25_Reflected()

bool it_3F14_Logic25_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic25_ShieldBounced()

bool it_3F14_Logic25_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic25_EnteredAir()

void it_3F14_Logic25_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic25_EvtUnk()

void it_3F14_Logic25_EvtUnk ( Item_GObj gobj,
Item_GObj ref 
)

Variable Documentation

◆ it_803F6090

ItemStateTable it_803F6090[]
extern