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◆ it_80292D48()
◆ it_3F14_Logic25_Spawned()
void it_3F14_Logic25_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_80292E64()
◆ it_80292EAC()
◆ it_80292EF8()
void it_80292EF8 |
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Item_GObj * |
unused, |
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Vec3 * |
vec |
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) |
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◆ it_80292F14()
void it_80292F14 |
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Item_GObj * |
gobj, |
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Vec3 * |
arg1, |
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f32 |
arg8 |
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) |
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◆ it_3F14_Logic25_PickedUp()
void it_3F14_Logic25_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic25_Dropped()
void it_3F14_Logic25_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic25_Thrown()
void it_3F14_Logic25_Thrown |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic25_DmgDealt()
◆ it_3F14_Logic25_Clanked()
◆ it_3F14_Logic25_HitShield()
◆ it_3F14_Logic25_Reflected()
◆ it_3F14_Logic25_ShieldBounced()
◆ it_3F14_Logic25_EnteredAir()
void it_3F14_Logic25_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic25_EvtUnk()
◆ it_803F6090