SSBM Decomp
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itegg.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_80288C88 (HSD_GObj *arg_gobj, Vec3 *pos, Vec3 *vel, float dir)
 
void it_3F14_Logic3_Spawned (Item_GObj *)
 
void it_3F14_Logic3_PickedUp (Item_GObj *)
 
void it_3F14_Logic3_Dropped (Item_GObj *)
 
void it_3F14_Logic3_Thrown (Item_GObj *)
 
bool it_3F14_Logic3_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic3_Clanked (Item_GObj *)
 
bool it_3F14_Logic3_HitShield (Item_GObj *)
 
bool it_3F14_Logic3_Reflected (Item_GObj *)
 
bool it_3F14_Logic3_DmgReceived (Item_GObj *)
 
void it_3F14_Logic3_EnteredAir (Item_GObj *)
 
void it_3F14_Logic3_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F5988 []
 

Function Documentation

◆ it_80288C88()

Item_GObj * it_80288C88 ( HSD_GObj arg_gobj,
Vec3 *  pos,
Vec3 *  vel,
float  dir 
)

◆ it_3F14_Logic3_Spawned()

void it_3F14_Logic3_Spawned ( Item_GObj gobj)

◆ it_3F14_Logic3_PickedUp()

void it_3F14_Logic3_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic3_Dropped()

void it_3F14_Logic3_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic3_Thrown()

void it_3F14_Logic3_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic3_DmgDealt()

bool it_3F14_Logic3_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic3_Clanked()

bool it_3F14_Logic3_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic3_HitShield()

bool it_3F14_Logic3_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic3_Reflected()

bool it_3F14_Logic3_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic3_DmgReceived()

bool it_3F14_Logic3_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic3_EnteredAir()

void it_3F14_Logic3_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic3_EvtUnk()

void it_3F14_Logic3_EvtUnk ( Item_GObj gobj,
Item_GObj ref 
)

Variable Documentation

◆ it_803F5988

ItemStateTable it_803F5988[]
extern