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itegg.h
Go to the documentation of this file.
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#ifndef GALE01_288C88
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#define GALE01_288C88
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 288C88 */
Item_GObj
*
it_80288C88
(
HSD_GObj
* arg_gobj,
Vec3
* pos,
Vec3
* vel,
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float
dir);
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/* 288D98 */
void
itEgg_Logic3_Spawned
(
Item_GObj
*);
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/* 288F88 */
void
itEgg_Logic3_PickedUp
(
Item_GObj
*);
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/* 288FBC */
void
itEgg_Logic3_Dropped
(
Item_GObj
*);
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/* 288FDC */
void
itEgg_Logic3_Thrown
(
Item_GObj
*);
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/* 289218 */
bool
itEgg_Logic3_DmgDealt
(
Item_GObj
*);
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/* 2893D4 */
bool
itEgg_Logic3_Clanked
(
Item_GObj
*);
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/* 289470 */
bool
itEgg_Logic3_HitShield
(
Item_GObj
*);
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/* 28950C */
bool
itEgg_Logic3_Reflected
(
Item_GObj
*);
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/* 2895A8 */
bool
itEgg_Logic3_DmgReceived
(
Item_GObj
*);
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/* 289644 */
void
itEgg_Logic3_EnteredAir
(
Item_GObj
*);
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/* 2896AC */
void
itEgg_Logic3_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F5988 */
extern
ItemStateTable
it_803F5988
[];
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#endif
it_803F5988
ItemStateTable it_803F5988[]
Definition
itegg.c:43
itEgg_Logic3_Reflected
bool itEgg_Logic3_Reflected(Item_GObj *)
Definition
itegg.c:291
itEgg_Logic3_Clanked
bool itEgg_Logic3_Clanked(Item_GObj *)
Definition
itegg.c:279
itEgg_Logic3_DmgDealt
bool itEgg_Logic3_DmgDealt(Item_GObj *)
Definition
itegg.c:262
itEgg_Logic3_Thrown
void itEgg_Logic3_Thrown(Item_GObj *)
Definition
itegg.c:185
itEgg_Logic3_Dropped
void itEgg_Logic3_Dropped(Item_GObj *)
Definition
itegg.c:180
itEgg_Logic3_HitShield
bool itEgg_Logic3_HitShield(Item_GObj *)
Definition
itegg.c:285
it_80288C88
Item_GObj * it_80288C88(HSD_GObj *arg_gobj, Vec3 *pos, Vec3 *vel, float dir)
Definition
itegg.c:57
itEgg_Logic3_DmgReceived
bool itEgg_Logic3_DmgReceived(Item_GObj *)
Definition
itegg.c:297
itEgg_Logic3_Spawned
void itEgg_Logic3_Spawned(Item_GObj *)
Definition
itegg.c:91
itEgg_Logic3_PickedUp
void itEgg_Logic3_PickedUp(Item_GObj *)
Definition
itegg.c:168
itEgg_Logic3_EvtUnk
void itEgg_Logic3_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itegg.c:321
itEgg_Logic3_EnteredAir
void itEgg_Logic3_EnteredAir(Item_GObj *)
Definition
itegg.c:303
mtx.h
Vec3
struct Vec Vec3
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itegg.h
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