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itegg.c File Reference
#include "itegg.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/itanimlist.h"
#include "it/item.h"
#include "it/ithitbox.h"
#include <baselib/forward.h>
#include <baselib/gobj.h>
#include <baselib/random.h>

Functions

static bool it_80288DC4 (Item_GObj *gobj)
static void it_80288E6C (Item_GObj *gobj)
static bool itEgg_UnkMotion0_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion0_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion0_Coll (Item_GObj *gobj)
static void it_80288EFC (Item_GObj *gobj)
static bool itEgg_UnkMotion3_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion1_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion1_Coll (Item_GObj *gobj)
static bool itEgg_UnkMotion2_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion2_Phys (Item_GObj *gobj)
static void itEgg_UnkMotion3_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion3_Coll (Item_GObj *gobj)
static void it_80289094 (Item_GObj *gobj)
static bool itEgg_UnkMotion5_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion5_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion5_Coll (Item_GObj *gobj)
static void it_80289158 (Item_GObj *gobj)
static bool itEgg_UnkMotion6_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion6_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion6_Coll (Item_GObj *gobj)
static bool itEgg_UnkMotion4_Anim (Item_GObj *gobj)
static void itEgg_UnkMotion4_Phys (Item_GObj *gobj)
static bool itEgg_UnkMotion4_Coll (Item_GObj *gobj)
Item_GObjit_80288C88 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, float dir)
void itEgg_Logic3_Spawned (Item_GObj *gobj)
s32 attrRand (itEgg_ItemVars *attrs)
void itEgg_Logic3_PickedUp (Item_GObj *gobj)
void itEgg_Logic3_Dropped (Item_GObj *gobj)
void itEgg_Logic3_Thrown (Item_GObj *gobj)
bool itEgg_Logic3_DmgDealt (Item_GObj *gobj)
bool itEgg_Logic3_Clanked (Item_GObj *gobj)
bool itEgg_Logic3_HitShield (Item_GObj *gobj)
bool itEgg_Logic3_Reflected (Item_GObj *gobj)
bool itEgg_Logic3_DmgReceived (Item_GObj *gobj)
void itEgg_Logic3_EnteredAir (Item_GObj *gobj)
void itEgg_Logic3_EvtUnk (Item_GObj *gobj, Item_GObj *ref)

Variables

ItemStateTable it_803F5988 []

Function Documentation

◆ it_80288DC4()

bool it_80288DC4 ( Item_GObj * gobj)
static

◆ it_80288E6C()

void it_80288E6C ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion0_Anim()

bool itEgg_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion0_Phys()

void itEgg_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion0_Coll()

bool itEgg_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ it_80288EFC()

void it_80288EFC ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion3_Anim()

bool itEgg_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion1_Phys()

void itEgg_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion1_Coll()

bool itEgg_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion2_Anim()

bool itEgg_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion2_Phys()

void itEgg_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion3_Phys()

void itEgg_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion3_Coll()

bool itEgg_UnkMotion3_Coll ( Item_GObj * gobj)
static

◆ it_80289094()

void it_80289094 ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion5_Anim()

bool itEgg_UnkMotion5_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion5_Phys()

void itEgg_UnkMotion5_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion5_Coll()

bool itEgg_UnkMotion5_Coll ( Item_GObj * gobj)
static

◆ it_80289158()

void it_80289158 ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion6_Anim()

bool itEgg_UnkMotion6_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion6_Phys()

void itEgg_UnkMotion6_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion6_Coll()

bool itEgg_UnkMotion6_Coll ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion4_Anim()

bool itEgg_UnkMotion4_Anim ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion4_Phys()

void itEgg_UnkMotion4_Phys ( Item_GObj * gobj)
static

◆ itEgg_UnkMotion4_Coll()

bool itEgg_UnkMotion4_Coll ( Item_GObj * gobj)
static

◆ it_80288C88()

Item_GObj * it_80288C88 ( Item_GObj * gobj,
Vec3 * pos,
Vec3 * vel,
float dir )

◆ itEgg_Logic3_Spawned()

void itEgg_Logic3_Spawned ( Item_GObj * gobj)

◆ attrRand()

s32 attrRand ( itEgg_ItemVars * attrs)
inline

◆ itEgg_Logic3_PickedUp()

void itEgg_Logic3_PickedUp ( Item_GObj * gobj)

◆ itEgg_Logic3_Dropped()

void itEgg_Logic3_Dropped ( Item_GObj * gobj)

◆ itEgg_Logic3_Thrown()

void itEgg_Logic3_Thrown ( Item_GObj * gobj)

◆ itEgg_Logic3_DmgDealt()

bool itEgg_Logic3_DmgDealt ( Item_GObj * gobj)

◆ itEgg_Logic3_Clanked()

bool itEgg_Logic3_Clanked ( Item_GObj * gobj)

◆ itEgg_Logic3_HitShield()

bool itEgg_Logic3_HitShield ( Item_GObj * gobj)

◆ itEgg_Logic3_Reflected()

bool itEgg_Logic3_Reflected ( Item_GObj * gobj)

◆ itEgg_Logic3_DmgReceived()

bool itEgg_Logic3_DmgReceived ( Item_GObj * gobj)

◆ itEgg_Logic3_EnteredAir()

void itEgg_Logic3_EnteredAir ( Item_GObj * gobj)

◆ itEgg_Logic3_EvtUnk()

void itEgg_Logic3_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref )

Variable Documentation

◆ it_803F5988

ItemStateTable it_803F5988[]
Initial value:
= {
}
static bool itEgg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itegg.c:199
static bool itEgg_UnkMotion4_Coll(Item_GObj *gobj)
Definition itegg.c:319
static bool itEgg_UnkMotion2_Anim(Item_GObj *gobj)
Definition itegg.c:175
static void itEgg_UnkMotion0_Phys(Item_GObj *gobj)
Definition itegg.c:139
static bool itEgg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itegg.c:312
static bool itEgg_UnkMotion5_Anim(Item_GObj *gobj)
Definition itegg.c:224
static bool itEgg_UnkMotion3_Anim(Item_GObj *gobj)
Definition itegg.c:153
static void itEgg_UnkMotion6_Phys(Item_GObj *gobj)
Definition itegg.c:259
static bool itEgg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itegg.c:164
static void itEgg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itegg.c:192
static bool itEgg_UnkMotion6_Coll(Item_GObj *gobj)
Definition itegg.c:261
static void itEgg_UnkMotion2_Phys(Item_GObj *gobj)
Definition itegg.c:180
static bool itEgg_UnkMotion6_Anim(Item_GObj *gobj)
Definition itegg.c:252
static void itEgg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itegg.c:158
static void itEgg_UnkMotion4_Phys(Item_GObj *gobj)
Definition itegg.c:317
static bool itEgg_UnkMotion0_Anim(Item_GObj *gobj)
Definition itegg.c:134
static bool itEgg_UnkMotion0_Coll(Item_GObj *gobj)
Definition itegg.c:141
static void itEgg_UnkMotion5_Phys(Item_GObj *gobj)
Definition itegg.c:229
static bool itEgg_UnkMotion5_Coll(Item_GObj *gobj)
Definition itegg.c:231
#define NULL
Definition stddef.h:19