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itegg.c File Reference
#include "itegg.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include <baselib/forward.h>
#include <baselib/gobj.h>
#include <baselib/random.h>

Functions

static bool it_80288DC4 (Item_GObj *gobj)
 
static void it_80288E6C (Item_GObj *gobj)
 
static bool itEgg_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion0_Coll (Item_GObj *gobj)
 
static void it_80288EFC (Item_GObj *gobj)
 
static bool itEgg_UnkMotion3_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion1_Coll (Item_GObj *gobj)
 
static bool itEgg_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion2_Phys (Item_GObj *gobj)
 
static void itEgg_UnkMotion3_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion3_Coll (Item_GObj *gobj)
 
static void it_80289094 (Item_GObj *gobj)
 
static bool itEgg_UnkMotion5_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion5_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion5_Coll (Item_GObj *gobj)
 
static void it_80289158 (Item_GObj *gobj)
 
static bool itEgg_UnkMotion6_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion6_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion6_Coll (Item_GObj *gobj)
 
static bool itEgg_UnkMotion4_Anim (Item_GObj *gobj)
 
static void itEgg_UnkMotion4_Phys (Item_GObj *gobj)
 
static bool itEgg_UnkMotion4_Coll (Item_GObj *gobj)
 
Item_GObjit_80288C88 (Item_GObj *gobj, Vec3 *pos, Vec3 *vel, float dir)
 
void it_3F14_Logic3_Spawned (Item_GObj *gobj)
 
s32 attrRand (itEgg_ItemVars *attrs)
 
void it_3F14_Logic3_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic3_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic3_Thrown (Item_GObj *gobj)
 
bool it_3F14_Logic3_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic3_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic3_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic3_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic3_DmgReceived (Item_GObj *gobj)
 
void it_3F14_Logic3_EnteredAir (Item_GObj *gobj)
 
void it_3F14_Logic3_EvtUnk (Item_GObj *gobj, Item_GObj *ref)
 

Variables

ItemStateTable it_803F5988 []
 

Function Documentation

◆ it_80288DC4()

bool it_80288DC4 ( Item_GObj gobj)
static

◆ it_80288E6C()

void it_80288E6C ( Item_GObj gobj)
static

◆ itEgg_UnkMotion0_Anim()

bool itEgg_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion0_Phys()

void itEgg_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion0_Coll()

bool itEgg_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_80288EFC()

void it_80288EFC ( Item_GObj gobj)
static

◆ itEgg_UnkMotion3_Anim()

bool itEgg_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion1_Phys()

void itEgg_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion1_Coll()

bool itEgg_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itEgg_UnkMotion2_Anim()

bool itEgg_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion2_Phys()

void itEgg_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion3_Phys()

void itEgg_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion3_Coll()

bool itEgg_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ it_80289094()

void it_80289094 ( Item_GObj gobj)
static

◆ itEgg_UnkMotion5_Anim()

bool itEgg_UnkMotion5_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion5_Phys()

void itEgg_UnkMotion5_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion5_Coll()

bool itEgg_UnkMotion5_Coll ( Item_GObj gobj)
static

◆ it_80289158()

void it_80289158 ( Item_GObj gobj)
static

◆ itEgg_UnkMotion6_Anim()

bool itEgg_UnkMotion6_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion6_Phys()

void itEgg_UnkMotion6_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion6_Coll()

bool itEgg_UnkMotion6_Coll ( Item_GObj gobj)
static

◆ itEgg_UnkMotion4_Anim()

bool itEgg_UnkMotion4_Anim ( Item_GObj gobj)
static

◆ itEgg_UnkMotion4_Phys()

void itEgg_UnkMotion4_Phys ( Item_GObj gobj)
static

◆ itEgg_UnkMotion4_Coll()

bool itEgg_UnkMotion4_Coll ( Item_GObj gobj)
static

◆ it_80288C88()

Item_GObj * it_80288C88 ( Item_GObj gobj,
Vec3 *  pos,
Vec3 *  vel,
float  dir 
)

◆ it_3F14_Logic3_Spawned()

void it_3F14_Logic3_Spawned ( Item_GObj gobj)

◆ attrRand()

s32 attrRand ( itEgg_ItemVars attrs)
inline

◆ it_3F14_Logic3_PickedUp()

void it_3F14_Logic3_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic3_Dropped()

void it_3F14_Logic3_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic3_Thrown()

void it_3F14_Logic3_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic3_DmgDealt()

bool it_3F14_Logic3_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic3_Clanked()

bool it_3F14_Logic3_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic3_HitShield()

bool it_3F14_Logic3_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic3_Reflected()

bool it_3F14_Logic3_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic3_DmgReceived()

bool it_3F14_Logic3_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic3_EnteredAir()

void it_3F14_Logic3_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic3_EvtUnk()

void it_3F14_Logic3_EvtUnk ( Item_GObj gobj,
Item_GObj ref 
)

Variable Documentation

◆ it_803F5988

ItemStateTable it_803F5988[]
Initial value:
= {
}
static bool itEgg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itegg.c:196
static bool itEgg_UnkMotion4_Coll(Item_GObj *gobj)
Definition itegg.c:316
static bool itEgg_UnkMotion2_Anim(Item_GObj *gobj)
Definition itegg.c:172
static void itEgg_UnkMotion0_Phys(Item_GObj *gobj)
Definition itegg.c:136
static bool itEgg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itegg.c:309
static bool itEgg_UnkMotion5_Anim(Item_GObj *gobj)
Definition itegg.c:221
static bool itEgg_UnkMotion3_Anim(Item_GObj *gobj)
Definition itegg.c:150
static void itEgg_UnkMotion6_Phys(Item_GObj *gobj)
Definition itegg.c:256
static bool itEgg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itegg.c:161
static void itEgg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itegg.c:189
static bool itEgg_UnkMotion6_Coll(Item_GObj *gobj)
Definition itegg.c:258
static void itEgg_UnkMotion2_Phys(Item_GObj *gobj)
Definition itegg.c:177
static bool itEgg_UnkMotion6_Anim(Item_GObj *gobj)
Definition itegg.c:249
static void itEgg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itegg.c:155
static void itEgg_UnkMotion4_Phys(Item_GObj *gobj)
Definition itegg.c:314
static bool itEgg_UnkMotion0_Anim(Item_GObj *gobj)
Definition itegg.c:131
static bool itEgg_UnkMotion0_Coll(Item_GObj *gobj)
Definition itegg.c:138
static void itEgg_UnkMotion5_Phys(Item_GObj *gobj)
Definition itegg.c:226
static bool itEgg_UnkMotion5_Coll(Item_GObj *gobj)
Definition itegg.c:228
#define NULL
Definition stddef.h:19