SSBM Decomp
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itdrmariopill.h File Reference
#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802C09C4 (Fighter_GObj *owner, Vec3 *pos, s32 arg2, ItemKind arg3, s32 arg4, Fighter_Part arg5, f32 facing_dir)
 
void it_2725_Logic6_PickedUp (Item_GObj *)
 
bool it_2725_Logic88_DmgDealt (Item_GObj *)
 
bool it_2725_Logic88_Reflected (Item_GObj *)
 
bool it_2725_Logic88_Clanked (Item_GObj *)
 
bool it_2725_Logic88_HitShield (Item_GObj *)
 
bool it_2725_Logic88_Absorbed (Item_GObj *)
 
bool it_2725_Logic88_ShieldBounced (Item_GObj *)
 
void it_2725_Logic88_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F75D0 []
 

Function Documentation

◆ it_802C09C4()

Item_GObj * it_802C09C4 ( Fighter_GObj *  owner,
Vec3 *  pos,
s32  arg2,
ItemKind  arg3,
s32  arg4,
Fighter_Part  arg5,
f32  facing_dir 
)

◆ it_2725_Logic6_PickedUp()

void it_2725_Logic6_PickedUp ( Item_GObj gobj)

◆ it_2725_Logic88_DmgDealt()

bool it_2725_Logic88_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic88_Reflected()

bool it_2725_Logic88_Reflected ( Item_GObj gobj)

◆ it_2725_Logic88_Clanked()

bool it_2725_Logic88_Clanked ( Item_GObj gobj)

◆ it_2725_Logic88_HitShield()

bool it_2725_Logic88_HitShield ( Item_GObj gobj)

◆ it_2725_Logic88_Absorbed()

bool it_2725_Logic88_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic88_ShieldBounced()

bool it_2725_Logic88_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic88_EvtUnk()

void it_2725_Logic88_EvtUnk ( Item_GObj gobj,
Item_GObj hobj 
)

Variable Documentation

◆ it_803F75D0

ItemStateTable it_803F75D0[]
extern