SSBM Decomp
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#include <platform.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
Functions | |
Item_GObj * | it_802C09C4 (Fighter_GObj *owner, Vec3 *pos, s32 arg2, ItemKind arg3, s32 arg4, Fighter_Part arg5, f32 facing_dir) |
void | it_2725_Logic6_PickedUp (Item_GObj *) |
bool | it_2725_Logic88_DmgDealt (Item_GObj *) |
bool | it_2725_Logic88_Reflected (Item_GObj *) |
bool | it_2725_Logic88_Clanked (Item_GObj *) |
bool | it_2725_Logic88_HitShield (Item_GObj *) |
bool | it_2725_Logic88_Absorbed (Item_GObj *) |
bool | it_2725_Logic88_ShieldBounced (Item_GObj *) |
void | it_2725_Logic88_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
ItemStateTable | it_803F75D0 [] |
Item_GObj * it_802C09C4 | ( | Fighter_GObj * | owner, |
Vec3 * | pos, | ||
s32 | arg2, | ||
ItemKind | arg3, | ||
s32 | arg4, | ||
Fighter_Part | arg5, | ||
f32 | facing_dir | ||
) |
void it_2725_Logic6_PickedUp | ( | Item_GObj * | gobj | ) |
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extern |